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1) Vector objects.
Vector objects in flash are images described in terms of line segments and curves known as vectors, and are made up of lines and blocks of color. The size of a vector object is not related to the size of the figure, but to the complexity of the figure: the vector image can be enlarged to any extent without affecting its effect.
2) Bitmap objects.
External images are imported into Flash and exist as bitmap objects. Bitmaps are solid objects in nature and can only be appropriately reduced in size and compressed to reduce the size of the animated work.
3) Text objects.
Using the Text tool in the Flash toolbox, you can enter text in your scene. There are two modes of text input box, one is a single-line mode with no fixed width, that is, the width of the text box will automatically expand with the length of the text; The other is the fixed-width multi-line mode, that is, use the mouse to drag out the text box of the desired width and height where the text needs to be entered, and because the width is limited, the text will automatically wrap as the length of the text increases.
In Flash, there are three main types of text objects: static text, dynamic text, and input text. Static text can be converted to vector objects for use; Dynamic text is used in situations where data needs to be updated in real time: text is entered for Kawado to enter text in an interactive way.
Both dynamic text and input text require a variable to accept the text for Flash's action script to process it.
4) Component instance objects.
The difference from a bitmap object is that a "ten" appears in the component instance object, whose position changes depending on the location of the selected registration point. Color effects such as hue, transparency, and brightness can be set for component instance objects.
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There are tweens, mattes, shape tweens, guided animations, frame-by-frame animations, and interactive animations.
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Kujia Culture is a new ** company with animation creation as the core, and has now provided MG animation promotional videos, flash two-dimensional animation, three-dimensional animation and other services for 500+ enterprises, institutions and APP platforms. We use the Internet as a carrier to create an animation company with an attitude and creativity, and we respect the opportunities and challenges of every cooperation.
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You can refer to it.,I don't know what kind of animation you said about a variety of combination animations.,It's generally animated with Adobe Flash.,But there's a simple one that's GIF animation.,But that's one of the best.,It's not a strict animation, it's just moving.。
It is relatively easy to use flash8 or cs3, you can also add **, cs4, cs5 pay too much attention to programming, and are not suitable for simple entry;
PS CS2 requirements are not too high, you can install it on your computer.
There's no such term in animation.,That's still a general animation.,It's just more animation elements.,A few more scenes.,If you know about flash.,You'll do it too.。
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Frames A normal frame, also known as a static frame, shows the contents of the last keyframe on the same layer. On the Timeline, keyframes must always be in front of normal frames. The contents of the leading keyframe are displayed in each subsequent normal frame until another keyframe is reached.
KeyframesKeyframes are special frames that define changes in animation, including the movement and characteristics of objects (such as size and color), the addition or removal of objects from the scene, and the addition of frame actions. Keyframes must be used anytime the user wants the animation to change, or if they want an action to occur.
A blank keyframe is about the same as a keyframe, except that it is inserted without an object and is blank!!
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Save flash images as bitmap gifs, jpegs, picts (macintosh), or bmp (windows).
When filed, the image loses its vector information and is saved only as pixel information. You can use this in an imager such as AdobeR
photoshopr), but they can no longer be exported in vector-based painting programs.
When exporting a Flash file in SWF format, the text is encoded in Unicode format, providing support for international character sets, including double-byte fonts. macromedia
Flash Player 6 and later supports Unicode encoding.
The flash content is exported as a sequence, while the images are exported as a single file. PNG is the only cross-platform bitmap format that supports transparency as an alpha channel. Some non-bitmap export formats are not supported.
Alpha (transparency) effect or mask layer.
The following table lists some of the formats to which you can export your Flash content and images:
Please click Enter a description.
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Tweens and Frame-by-Frame Animation Frame-by-frame animation is the drawing of frame content on a time frame, because it is a frame-by-frame drawing.
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Lin's "Yellow" and Beijing's "Big Fish and Begonia" are all very good. There's also a copy I like.,"Courtship Remastered" produced by the4world.,This one is more difficult to find.,Here's it for you.**。
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Mung Bean Frog, Little Broken Child Series Flash
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