dnf summons a few levels to hit the ruins

Updated on Game 2024-05-20
4 answers
  1. Anonymous users2024-02-11

    Summoning the ruins completely depends on the attack output of the pet It is recommended to go after level 54 And the double cultivation summoning that is full of thunder and self-explosion is relatively fast Louis is at the level (it is best to bring fashion and nature) Flower full Elf King full GBL or knight one of them full (I personally recommend GBL I washed the knight) Thunder Elf Full Wind: Go up and plant flowers, throw balls, the boss is invisible before throwing balls, just use Lei Guangzhu to let him come out and throw balls again, and then out of all BB abuse, be careful not to be too close to the straight line Guard: Look at the time 7 elves to self-detonate, 2 self-detonation will pass, grasp the opportunity of the main self-detonation, try a few more times Ice:

    Summoning all the bbs to plant flowers in front of the boss, throw 2 balls to the lower right corner and stomp on the ice pick in circles Fire: Go up and plant flowers, remember not to throw balls! Light:

    The one that really tests your firepower depends on your firepower, and remember not to face the mobs. Pineapple: Pay attention to his full-screen attack, the flower is planted in the place where the monster is farmed, and when a lot of mobs and the boss stand together, they blow themselves up, and if you are lucky, you can directly second the boss Level 54 is a watershed, and then you can easily brush the ruins, and it is not recommended to go before being very tired.

  2. Anonymous users2024-02-10

    It depends on what kind of summoning you play Ice summoning level 54 brush can be done without medicine It's hard to say about the light system Level 56 is more difficult in the light level.

  3. Anonymous users2024-02-09

    The summon may seem like a hard one, but the one-team summon is very fast.

  4. Anonymous users2024-02-08

    It's easy to summon and grind, and if you can't brush other professions, summoning is really too comfortable.

    Figure 1: Wind monster, quick release: flower arrangement, put small thunder, recruit a group of babies to beat the wind monster at speed, just dodge it yourself.

    Figure 2**Strange,Non-stop group moves:Enter the map first mark the monster,Look at the blood of the monster,This monster is absolutely hurt,If you recruit more elf babies,Find that the monster is attacked by the baby but the blood is constantly rising,Those at the moment it is afraid of physical attack,Or follow,It feels almost like it is marked to let the baby group beat; If you lose blood, you can go crazy with a quick blow; But my summons are all grinding it to death, and I just need to make up for the baby.

    Figure 3 Ice Monster, dodge the ice attack: Mark the ball in the map, and stand far away as long as you avoid the ice piercing that attacks on the ground.

    Figure 4 fire monster, can't attack: let the baby fight, just stand aside by yourself, don't mark it, otherwise it will be attacked and burned.

    Figure 5 Light Monster, Target Quick Kill: As long as you turn your back to the light knight, you won't be stunned, and even if you are stunned, you won't be chopped to death, just crush.

    Boss,Before entering the map, the baby is all sorted out.,Quickly target the boss after entering the map.,And then don't stand on the same line as the boss.,Let He don't rent the babies to fight.,Make up for the baby appropriately.,Look at the situation and go crazy or something.。 Turn up the loudest sound, as long as you hear the boss talking, pay attention to it smashing the hammer, it smashes you and jumps, three times in a row, and then pushes horizontally. Be careful not to get knocked unconscious by it.

    It's still easy to kill. When I enter the map, I sometimes release 1 point of awakening, and when it turns its back to me, it will go crazy and awaken the big move to kill it in seconds.

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