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Some of the winning experiences when playing QQ flying chess are summarized for everyone's entertainment.
Seven Kill Items.
1.Illumination Missile (Description): All weather effects on the map are gone.
Use a special move) Please be careful to store this item, and you will realize its wonderful effect when the following two situations occur: aOwn.
The plane is approaching the end of the line, especially when it is closely following the enemy plane, but it is suddenly intercepted by a tornado in front, which is the so-called dilemma;
b.A tornado appears near the opponent's take-off position, and a breeze can blow the enemy plane to the finish line with half the effort. In both cases.
The use of illuminated missiles is like seeing the sky through the clouds.
The number of dice (description) must be 6, and 6 does not have the effect of throwing once in a row.
Use the trick) Don't simply use it as a tool for the plane to take off from the base, but use it as a killer feature, in.
Enemy planes use it mercilessly when 6 steps ahead of you.
3.Power-up (Description) Roll two dice, and if you roll a 6, there is no effect of one consecutive throw.
Use a special move) This item is used to chase or escape, which is the best quality!
4.Mist Missile (Description): All enemy players' pieces on the map stop flying for one turn, and have no effect on your own pieces.
Use a special move) has the same effect as a "power unit".
The effect of one vote.
Use a special move) in two-player battles, the effect is basically the same as the "Mist Missile".
6.Missile (Description) The player's plane can fire a missile that attacks an enemy piece within 3 squares in front of it, causing it to fall back 5 squares. Player pick.
After the missile is used, the dice are thrown, and the aircraft that is eventually moved will use the missile.
Use the special move) when two enemy planes overlap on top of each other and block in front of you, (the two planes overlap each other is none.)
Unless you eat both planes at the same time, but at the cost of your own planes being killed at the same time) and you don't want to eat each other.
The consequences of the burning of jade, use this item at this time to carry both enemy planes behind you at the same time.
7.Ranged Missile (Description) The player's plane can fire a missile that attacks an enemy piece within 5 squares in front of it, causing it to fall back 6 squares. Player pick.
After the long-range missile is used, the dice are thrown, and the aircraft that is eventually moved will use the long-range missile.
Use a special move) is basically the same as "missile", but slightly farther away.
Due to some technical glitch that had just occurred, I thought that my "little secret" had been hit by a kick, only to find it alive.
Super powerful.
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Mindset is the starting point of the road to success.
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The rules and gameplay of Ludo are as follows:
1. Try your best to keep your aircraft on the safe runway so as not to overlap. If you are ahead, the last plane will not be entangled with the enemy plane, preferring to be slower than to reach the finish line as safely as possible.
2. If the opponent has already entered the safety zone with three planes, you must try to intercept the fourth plane leading the enemy, stop in front of him to let him overtake, and wait for him to pass before looking for a chance to hit him; Those behind him should try to bite as tightly as possible to look for opportunities; In addition, it can also be stopped by using stacks and other methods. Even if he does bump into you, you can't back down, because you only have a chance to knock him off desperately.
3. If the chess pieces travel to a grid of the same color and connected by a dotted line, they can follow the route indicated by the dashed arrow, pass the dotted line to the square of the same color in front of them, and then jump to the next grid with the same color as the chess piece;
If a piece jumps from a square of the same color from the previous square to a square of the same color connected by a dotted line, the piece will no longer move after passing through the dotted line to the square of the same color in front of it according to the route indicated by the dotted arrow.
4. If the four chess pieces fly to the destination first to win (put the chess pieces that fly to the destination backwards) to save time, you can also use two or three chess pieces at the beginning.
Ludo skills.
1. How to fly on foot.
That is, to return to the era of the main fight, not to deliberately hit the enemy's home, not to deliberately hit the enemy at home, rarely come back. This method when I fly in the suggested strengths.
2. Stable flight method, or synchronous flight method.
It's about taking back a little bit, playing for a while, and then my home advantage, the advantage of being at a disadvantage in the family, the advantage of being at a disadvantage in the family, the advantage of hiding and I helping, expanding.
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Ludoga, officially, is a competitive game, it consists of a map of four colors, on which are painted with airplane graphics, up to four people can each take a color to play together, there is a dice in the flying chess, turn the dice to stop the front is a few steps to walk.
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a.Normal mode: Chessboard, chess pieces.
Each player has four chess pieces (represented as four airplanes on the screen), and the color of the chess pieces is randomly determined by the system at the beginning of the game, with a total of four types: red, yellow, blue, and green. The red, yellow, blue, and green blocks on the board correspond to the colors of the players' pieces.
The march of the chess pieces.
At the starting point, each person takes turns to roll the dice once, and only after 6 points are rolled, a chess piece can take off from the "tarmac" to the take-off point, and can roll the dice again to determine the number of forward progress of the chess piece; During the game, a player who rolls a 6 can roll the dice in a row until the show is not a 6 or the game is over.
The chess pieces follow the direction indicated by the arrow, and after a week of flying on the periphery, when they are in front of them, they fly straight to the middle destination. Only when the number of points rolled by the player is exactly equal to the number of moves between the piece and the end point, the piece can return to the tarmac with a small flag. If the number of moves is greater than the number of moves, the pieces will turn around and return to the remaining number of moves after reaching the end point.
If a piece moves into a square of the same color, it can jump directly to the square of the same color in front of it;
If the chess pieces travel to a square of the same color and connected by a dotted line, they can follow the route indicated by the dotted arrow, pass the dotted line to the square of the same color in front of them, and then jump to the next grid with the same color as the piece. If a piece jumps from the previous square of the same color to a square of the same color connected by a dotted line, the piece will no longer move after passing the dotted line to the square of the same color in front of it according to the route indicated by the dotted arrow.
Diezi" processing.
The pieces move to a square during the journey, and if someone else's piece is already there, you can drive the other person's piece back to the tarmac.
Pieces of oneself (of the same color) can be stacked together in the same square, and this kind of situation is called "stacked pieces". The pieces of other players cannot fly over the stacks; When the other person's piece is located on top of the stacked pieces, the other piece's piece returns to the tarmac at the same time as the 2 stacked pieces.
If the number of points rolled by another player is greater than the number of moves between his piece and the die, the extra number of squares is the number of squares returned by the die; However, when the number of points rolled by another player is 6 and is greater than the number of moves between his piece and the stack, then the other player's piece can stop on the stack, but when the player automatically rolls the point again according to the rules, the server will automatically move the piece that just stopped on the stack.
If a piece is about to pass through the dotted line, when other pieces stay at the intersection of the dotted line and the end line, if the opponent is a piece, the piece is driven back to the airport, and the piece of your side continues to the opposite bank;
If the opponent has two pieces overlapping, the pieces cannot cross the dotted line and must go around.
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The game is played as follows:
Your own pieces can be stacked together when they move into the same square, which is called "stacking". The enemy's pieces cannot fly over the stacks; When the enemy's chess pieces are just above the "stack", the enemy's chess pieces and the two stacked pieces return to the tarmac at the same time. If the number of points rolled by another player is greater than the number of moves between his piece and the die, the extra number of squares is the number of squares returned by the die;
However, when the number of points rolled by other players is 6 and is greater than the number of moves between the pieces he got and the stack, then the pieces of the other players can stop on the stack, but when the player automatically rolls the point again according to the rules, the server will automatically move the pieces that just stopped on the stack.
If a piece is about to pass through the dotted line and has other pieces staying at the intersection of the dotted line and the end line: a. If the opponent is a piece, the piece is driven back to the base, and the piece of the own side continues to the opposite bank; b. If the opponent is two pieces overlapping, the pieces cannot cross the dotted line and must go around.
Ludo game rules:
1. Take-off rules
Only when the dice roll a 5 or 6 can the plane fly off the tarmac.
2. Jumping rules
When the plane actively flies to a block of the same color as itself, it will jump and fly to the next block of the same color, and if the next block of the same color is connected to the fast lane, it will fly directly through the fast lane forest or.
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The game is played as follows:
1. After the player places the chess pieces in the corresponding base, either side rolls the dice, if the dice rolls 6 points, the chess pieces can move to the first square of the corresponding color outside the base. After that, you can roll the dice again, and the number of points of the sieve is the number of moves that the piece can advance. If the first roll is not a 6, the next player rolls the dice.
2. When the chess pieces move to the next square, if there are already other colored chess pieces staying, you can hit the other colored chess pieces at the base corresponding to the color. If your piece moves to the next square, and the square is the same color as the piece, you can jump directly to the next square of the same color. If a piece moves to a grid of the same color connected by a dotted line, it can fly directly to the other square connected by the dotted line, and can jump to the next square of the same color again.
3. When the chess piece is approaching the end point, if the number of points of the sieve is the same as the number of squares between the chess piece and the end point, the chess piece can directly reach the end point. If the number of sieve points is greater than the number of squares between the pieces and the end point, the pieces must go back from the end to the extra number of points. The game is not over until all 4 of the player's pieces reach the end point.
Changyan. <> tips for playing Lulchess.
1. If there is a chess piece in front of you that happens to be the foothold of your own chess piece, you should immediately move your own chess piece to move to the chess piece, so that the opponent's chess piece will inevitably be bounced back to the take-off area of the opponent's chess piece, so that the opponent can only move the chess piece again, and your own chess piece can reduce a threat, and you can reach the end point as soon as possible and win.
2. If your chess pieces happen to be matched to enter the safe zone, you should enter the safe zone immediately, so as not to be bounced back to the take-off area by someone else's chess piece and give up your efforts.
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Playing flying chess requires good technique and good luck. In addition, it is important to judge the situation. In this way, you can have a good foundation, improve the efficiency of chess, improve your level while being handy at chess, and make great progress while developing your personality.
Ludo requires thinking, and thinking is intangible. Mastering the mindset is harder than mastering the technique. But there is no doubt about the carbuncle, as long as you are not afraid of it, repeatedly chew on those truths that seem to be shallow and deep, and go deep and simple, and practice them repeatedly.
The right way of thinking will inevitably be formed. At the same time, before you know it, your chess skills have grown a lot. The author has summarized the nine elements of flying chess for the reference of chess players.
1. Play chess handy. Playing chess should be free and fun, as the saying goes, let go and dare to win no matter how high the opponent's level is.
2. Cultivate the overall concept. There will be a key stage or a key move in every game of chess, and only by judging the priority can we grasp the initiative of the game, otherwise the result may be a wrong move and a loss in the whole game.
3. Don't be superstitious about technology. Being too superstitious about technology can make the mind rigid, and you should be flexible in the use of technology.
4. Be good at taking advantage of the other party's mistakes. No matter how high or low the level is, there will always be times when things go wrong, so you must be good at grasping them to control the situation.
5. Let the opponent return a few planes. As soon as some chess players saw that the opponent's plane was about to arrive home, they disregarded their own situation and made hasty attacks or used remote control, but the result was that they were in a disadvantageous situation.
6. The two armies are facing each other, and magnanimity is important. When it's time to strike, you must attack, and when it's time to be stable, you must be steady. Be flexible and flexible.
7. Learn to be calm under disadvantages.
8. Learn to give up and make a qualitative leap. Some chess players don't want to be beaten by a plane, and the result may be that they are all beaten, so they must give up the back to protect the one that is crucial or protect the one that is crucial, and avoid being greedy.
9. Gradually form your own chess style.
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By luck, but also by a little skill.
How to play Ludo Chess:
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