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There is no such thing as good or bad software, only the difference between the users. Both types of users have very good users. The main difference between the two software is that the software is designed with different concepts.
Maya software is designed with the idea that I let you create a world. MAX software is designed with the idea that I give you a world. To put it simply, Maya uses more creative and flexible node tools, and there are many ways to achieve the final result, which is very powerful.
The difficulty is that the learning cycle of the system is relatively long. The biggest advantage of MAX software is that it is simple and convenient to use, and the cured operation can be quickly found in the toolkit to achieve the effect, and there are many plug-ins, and the overall technology is relatively mature.
Generally, Maya is mainly used in film and television, animation, and now it is more and more used in the game industry. His special effects and dynamics modules are the most powerful, unmatched by any other 3D software.
MAX is used in architectural design, game production, and decoration. If you use Maya, of course, you can, but it will cause some problems in the company. It's easy to get isolated with Maya, unless you're strong in your own right.
CAD and MAX can be reversed, and the commonly used general model file formats are obj, fbx, dfx, 3ds, etc.
The main application fields of these two software are different, but there are also areas that integrate with each other, for example, in the past, almost all of them were max in the world, and now in the next generation of games, Maya has shown the momentum of latecomers. Also, the user base of the two software is not the same.
As far as the current situation is concerned, there is more MAX decoration in the building, and Maya can also do it, but it is more troublesome.
Your question should actually be viewed in this way, software is just a tool, the key is that the design inspiration and production experience in the user's mind are the most important.
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One. On the question of using Maya for architectural decoration.
First of all, 3D or Maya is a tool. In the end, it's all about efficiency and effectiveness.
You maya hold it well, and there is no problem with doing decoration renderings. The main thing is to be fast, and the effect must meet customer requirements. Fast speed directly affects your financial interests, and good results are a must.
Secondly, it has a lot to do with the work environment you are in. If you are working in a team, then the 3D software used should be uniform, such as large terrain or buildings that need to be done separately and molded. All the companies I've worked for and worked with use 3D Max for architecture.
There were also employees in the company who used Maya, usually making independent animation shots, but he was later assimilated by 3DMAX employees.
Two. CAD has good compatibility with 3D, and the 3D model I built in CAD can be imported to 3DMax and rendered by giving a material. Whether it is interior decoration or outdoor architecture, the line imported by CAD into 3DMax is actually the reference line used in modeling, and there are also lazy lines that are directly stretched into 3D with CAD lines.
For example, walls. windows, doors, openings, ceilings, or the placement of furniture, etc. CAD and 3DMax unit settings need to be consistent so that they can be modeled accurately at a one-to-one scale.
Maya hasn't tried it, you can import the CAD file to try. You need to understand that the most important purpose of importing CAD lines is to make reference lines for accurate modeling.
Three. Maya and MAX, although they have a lot in common with the functions and effects they achieve, their development direction should be different. There are so many plugins that support and are so powerful that Maya can't do it.
Four. If you're only doing some interior design, you can do it yourself. But to do some team projects, you'll have to follow along with 3DMAX.
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If you want to do the decoration piece, I really haven't heard anyone do it with Maya, because the architectural modeling in 3D is very convenient, and in general, you can look at the data modeling, for example, the length, width, and height of the house. It's like the Box button in 3D, you just need to set the data. It is also possible to import 3D with CAD and model according to the snaps.
Decorate this **-level effect of the picture,He is not 3D with a renderer.,There are people who do it very well.,But it's still not a similar effect.,He depends on the post-rendering plug-ins.,Such as LS and VR, etc.,Now there are more people who use VR.,The effect is really good.。 And there are a lot of VR tutorials, and it's easy to learn.
In fact, in 3D, generally large companies are modeling and rendering separate, there are special modeling groups and special rendering groups, if you get involved in 3D, because you have a Maya foundation, you may be a little more adaptable to similar software, but animation and architectural modeling are almost irrelevant, and some are only a little bit, for example, making clothes textures and the like, will use the keys on the animation.
This guy, I'm a decorator, and to be honest, 3D doesn't seem to have much future in my opinion. The only thing that matters is creativity, if you have a good idea of decoration, you can find a special one to do 3D, the price is generally not high, depending on the difficulty factor, and then guide him how to do it.
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Each has its own merits, hehe.
I use both maya max After all, a lot of new things are not uniform when I learn by myself.
In fact, the role of 3D software is similar to the production method.
I don't know how old the landlord is.
Like I'm used to Maya, I usually model in Maya.
It is then imported into the MAX rendering.
Actually, Maya can do it too, and the key is efficiency.
In the same process, it only takes 30 minutes for MAX to render a frame, while Maya takes 1 minute.
You can imagine how much time it will take to get a ** down.
Rest assured, the operation will change quickly.
Learn Maya first, after all, it's basic.
It's also very fast to learn MAX in the future.
You're supposed to be a student, right? After you get used to it, you get used to it, and now you need C4D Silo XSI Max Maya Mutual Conductivity to solve some problems.
MAX uses a lot of people in architecture, so if you're inclined to do architecture, you can learn it.
Most of the games in China also use MAX
Maya uses this in China in terms of film and television, but there are also a lot of max streams.
It's good to have the strength to have someone else who is willing to invest in you.
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Domestic Maya is not as good as 3D good employment, now it depends on how much you learn Maya, there are many people who say Maya, but the degree of will vary greatly, if you learn very deeply, I suggest that you can divide the time into half and half, half of learning Maya advanced point (mel language or something) and the other half learning 3dmaxWhy? Because if you learn Maya well, you will learn 3DMax very quickly and very easily, so it takes a lot of time and effort.
I suggest that you first retain your strengths, learn your strengths at the same time, and then learn 3dmax, so that you have a certain advantage over the people who are looking for a job with you, and then learn 3dmax, you must learn 3dmax, because the domestic 3D technology is only 3dmax, and it has not yet reached the professional level of maya, so learn maya also to know 3dmax, or you will feel that something is missing.
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3D MAX is more suitable for architectural decoration, easy to operate, more suitable for most people engaged in architecture, and through the addition of VR plug-ins, the rendering effect has been improved.
Maya is more suitable for film and television animation, and there are gradually more games, and the particle dynamics module can be used for physical calculations, of course, scripting languages are indispensable.
If you do architecture, use Maya for 3D animation
Shuanghua 3D Film and Television Animation Gold Medal Teacher Teaching and Research Group.
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There's no hard and fast rule whether you have to do it in Maya or 3D. As long as the effect is good, you can do anything.
Maya and 3D have their own strengths, if you are proficient in Maya, you can know a little about 3D, you don't have to be proficient in both.
What I'm learning is maya, for example, in maya, the UV can be stolen into the 3D, and then come out of the Hua sticker, and the combination of the two is also good.
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How to say, yes! 3D things Maya can also be made, they are all 3D software, but which interior design company do you want to prepare Maya for you? You can bring your own, but it's not right?
The CAD import 3D, yes, is very common, it is used for ceiling modeling, and for example, custom furniture, the import converts 2D to 3D.
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Maya is a professional animation software, 3D is a great advantage for modeling
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My teacher used to tell me. There is no absolutely good software for you, only the software that you are relatively accustomed to and accustomed to using for you. In other words, if you think you can make a good work with that software habit, you use that!
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You can talk to me, it should help you.
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Difference Between Maya and 3DMAX:
1. Architecture: 3D Studio, the predecessor of 3DS Max, is an old-fashioned 3D software under the DOS platform. It only runs on the Microsoft operating system. 3ds Max is more of an all-in-one tool optimized for specific industry segments (e.g., architecture, gaming, etc.); However, if you want complex, high-end, and controllable functionality, you need to rely on plugins from all sides.
Maya's predecessor was Alias' third-generation software, which is highly cross-platform compatible and available for Linux, Mac, and Windows platforms. Programming in its own MEL language makes Maya extremely scalable, and almost any function can be disassembled and modified to suit your needs.
2. The current use scenarios of the two software:
Today, the use of 3ds Max is more common in the architectural effects industry, because the production process in this area is more mature and there are more people who are familiar with this process.
At the same time, the gaming industry uses both 3ds Max and Maya, depending on the nature of the project. In general, 3DS Max is mostly used for mobile games, Maya is used for video games, and Maya is mostly used in the film and television animation industry.
3.Software Ease of Use:
3ds Max is difficult to manipulate, and many of the feature packages are smart, such as the character studio (CS) skeleton system.
Maya is more flexible, powerful, and sometimes more cumbersome for lower rig setup requirements. The modeling process in Maya is more convenient.
4. Technical principle:
3ds Max and Maya are a combination of matrix computation and spatial transformations with DirectX and OpenGL implementations.
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Directly to the conclusion,Max is a panacea,Maya is Bai Fumei,Max has the most plugins,High efficiency itself is polygon modeling,Binding,Materials and rendering,Particle plug-ins are also outrageous,The language is more concise than Maya。 Support for py
Maya is the benchmark in the field of film, animation is a housekeeping skill, polygons are not as good as Max, but NURBS is stronger than Max, so the bias towards modeling is still Max, the language has its own scripting language, and it supports PY
The control varies from person to person, and I personally think that the shortcut keys of MAX are fast, but difficult, and Maya thermonuclear logic is simple, but slow.
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3DMAX and MAYA are both comprehensive 3D software, powerful, more than enough to learn to find a job, the difference is that 3DMAX is used by more companies in the industry to do games and interior design (it doesn't mean that it can't make movies, many movie special effects are made with 3DMAX), while Maya is used by more companies in the industry to do animation and movie special effects (there are also many companies that use Maya to make games). If you want to learn them well, you can find free tutorials in "Painting Masters" [click to enter] for a complete list of tutorials from beginner to proficient.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
If the self-control ability is relatively weak, it is recommended to go to a better training institution, 3DMAX and Maya training strength and scale in the top few large institutions in China, recommend the industry leader: Wang's Education.
Wang's Education National Direct Campus face-to-face course audition.
Wang's Education is the leader in the training institutions in the field of "3D model animation, game production, film and television special effects", and all campuses are chain campuses directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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3DMAX and MAYA are both comprehensive 3D software, powerful, more than enough to learn to find a job, the difference is that 3DMAX is used by more companies in the industry to do games and interior design (it doesn't mean that it can't make movies, many movie special effects are made with 3DMAX), while Maya is used by more companies in the industry to do animation and movie special effects (there are also many companies that use Maya to make games). If you want to learn them well, you can find free tutorials in "Painting Masters" [click to enter] for a complete list of tutorials from beginner to proficient. >>>More
3DMAX and MAYA are both comprehensive 3D software, powerful, more than enough to learn to find a job, the difference is that 3DMAX is used by more companies in the industry to do games and interior design (it doesn't mean that it can't make movies, many movie special effects are made with 3DMAX), while Maya is used by more companies in the industry to do animation and movie special effects (there are also many companies that use Maya to make games). If you want to learn them well, you can find free tutorials in "Painting Masters" [click to enter] for a complete list of tutorials from beginner to proficient. >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
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