What are the DNF Battle Mage dispel points?

Updated on Game 2024-05-15
7 answers
  1. Anonymous users2024-02-10

    The dispel should be full You see why other professions would rather change the dispel ** when they fight the magician** You know how good this trick is Huang Long came to dispel before attacking up up

  2. Anonymous users2024-02-09

    Dispel dispensable. It's really not interesting. Crit PK field doesn't mean much. The club is 17 levels full. Stick mastery is not mastered. If you don't learn it, it's quite a lot of sp, and you can consider learning crit or unyielding.

  3. Anonymous users2024-02-08

    Dispel still needs to be pointed, and critical hits are not needed, and unyielding is not too needed, and the stick spirit is full of 17.

  4. Anonymous users2024-02-07

    Class: Beyana God of Fighting.

    Rating: 70 Total SP: 7084

    sp: 7020 used

    Remaining sp: 64

    Mission gain: 920

    Total TP: 23

    TP used: 23

    Remaining tp: 0

    ====[Skill Classification] ***************==---Element] --

    Shadow Nightcat, Level: 1

    -Summon] --

    Contract Summon: Hedel, Level: 1

    --Combat Magic] --

    Sky Strike, Level: 10

    Mandatory - Sky Strike, Level: 1

    Dazzling Launch, Level: 1

    Magic Shield Enhancement, Level: 1

    Dragon Flower Ba, Level: 1

    Magic Shield, Level: 10

    Fighting God's Will, Level: 9

    Dragon's Tooth, Level: 30

    Stand-in Strawman, Level: 1

    Falling Palm, Level: 28

    Enhancement - Falling Palm, Level: 3

    Mandatory - Dragon's Tooth, Level: 1

    Mandatory - Falling Palm, Level: 1

    Dazzling: No attribute, Level: 27

    Stick Mastery, Level: 17

    Waltz stick, level: 5

    Mandatory - Wally, Level: 1

    Dazzling: Light attribute, Level: 23

    Auto Flare Pattern, Level: 1

    Dazzling Pattern: Fire Attribute, Level: 21

    Dazzling: Dark, Level: 21

    Double Hammering, Level: 23

    Forced - Double Hammer Strike, Level: 1

    Shatter, Level: 21

    Mandatory - Shatter, Level: 1

    Gauge Pressure, Grade: 1

    Glaive, Level: 1

    Transform into Beana, Level: 12

    Enhancement - Dazzling Enhancement, Level: 1

    Dash Breaker, Level: 3

    -Devil's Path]--

    Magic Star Bullet, Level: 1

    Provocative Figure: Shu Lulu, Level: 1

    -generic]--

    Cloth Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Basic Mastery, Level: 70

    Battlemage Leather Armor Mastery, Level: 1

    Crouched, Level: 1

    Source of Strength, Level: 3

    Source of Intelligence, Level: 3

    Hit Mastery, Level: 3

    Intensive - Basic Skills Proficiency, Level: 3

    This is my own trick trick.

  5. Anonymous users2024-02-06

    Well, you go to the Internet to find the addition of the moon and the sea, I haven't played tactics for fear of misleading people's children.

  6. Anonymous users2024-02-05

    Double Bodyless Body, Skill Dazzle, Various Forced Farming, You Don't Need to Point Level 40 Battle Mage at all.

    Magic Shield10, Sky Strike5, Dragon Fang5, Falling Flower10, No Attribute10, Spear Mastery8, Dancing Stick5, Light Ball8, Auto Dazzle6, Fire Attribute6, Shatter Tyrant6, Dark Attribute1, Lalala3, Meteor1, Physical Crit7

    After upgrading, Spear Mastery, Light Ball, Fireball, Shatter, Auto Blur, Lalala, Meteor, Physical Critical Hit, Full Dragon Knife, Level 1, Dark Attribute, Last Full, Awakened Passive, First Full, Then Active Awakening, Active Awakening is fixed, and if there are more points, you can point it.

    EX skills depend on your equipment selection, but strength mastery is a must.

  7. Anonymous users2024-02-04

    It's normal for SP to be nervous. I've never been nervous. Brush or spear is the mainstream.

    Let's start with the ball. 10 balls without a ball. Ice hockey is not pointed.

    This is not controversial. Fireball plus power. Dark Ball plus Critical Hit.

    Click on the full one you like. If both are full, you'll have to give up Falling Flowers or Broken Tyrants. The Heavenly Strike Dragon's Tooth Round Dance is all 5 out of force.

    5 of them. Assault full. Dragon Knife 1.

    Falling Flowers (in the case where you only have three balls.) Don't forget to fill up the dark ball. Fireballs you feel free.

    Awakening is full. Only local tyrants do not wake up. Civilians are still honest, don't pretend to be 13.

    Straw man, 1 shield, 1 (The shield mainly depends on your position.) If the sp is not enough, one of the buckles from the falling flowers or broken ba. However, one of these two must be full.

    Strong pressure and skill dazzle are not pointed. The double hammer is also known as hoeing the earth. Now the mainstream is 5.

    The main thing is that the second move is easy to be broken.

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