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Fire herd,Fire is definitely king.,High attack.,What about slow cd.,4 skills are basically gone.,What's wrong with the infinite wind.,It's a waste of time and blood.,Blood replenishment skills must be learned.,For yourself.γ
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Personally, I don't think you should practice pastoring, because it's useless, don't think that you just have a few skills and don't careI think it's better to practice only one kind of magic, (and add magic to enhance it.) I need to use a lot), and besides, I'm a warrior, and I only need to be proficient in practicing two magics.
It's enough. It is impossible for a mage to add two lines of proficiency, and it is impossible to fill it up. So I'm more in favor of fire pastorals.
The fire attack must be high, and as for the hit rate, it depends on other plus (equipment, pets. It's still good, I wish you a nice game
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Don't play games if you're afraid of spending money. As long as you have fun, it's okay to have the right amount of flowers, and single cultivation is always the strongest! As long as the level of operation is high, it is absolutely strong! Double studies and double studies above are all for the purpose of making money and subsidies. The path of the general strong is lonely!
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Personally, I don't think it's important to practice pastoral because it's useless.
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γYes, I recommend a single break.
The wind combo is fast with Zheng Ji, the attack is medium, and the equipment can be killed in seconds.
The wind PK is strong, and it can also be blamed, and the wind can accelerate the debate socks, so you don't need running shoes.
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It is better to repair the style alone. Absolutely. Pai Huai rolls to fill up the wind and then click on the points in the other columns. pk
Dust Remnant is absolutely fast. And now the general picture is clear and pure reason avoidance. There are very few magic evasions. If you get a dagger, it's a physical attack. Neither of them can reach the top. It is recommended to take a single break.
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Fire Mage G is relatively high.
It seems that there are a lot of people who practice the wind method.
Probably because of the equipment.
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If you have wind and fire, the skill cd time is long, there is a fault in hang-up, and if you hang up in the wind, the pk is very strong, the wind and fire are okay, and the high level has an advantage.
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As long as the wind is magical.
Ability cooldown fast.
It's also fast. It's also quite powerful.
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How simple is this. Limb such as. I didn't hesitate to choose the wind method, and the fire method has a P fighting stool. The attack speed is slow, and others can escape as much as they want when PK. Ability cooldowns are even longer. The wind method is fast and practical.
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Now who still practices fire in this chain limb transportation shed beam situation. It must be the wind law cow. The attack power of the fire method is not as good as before, and now most of the powerful mages are wind methods, and it is recommended to practice the wind method My own trumpet is also hungry Sun is the wind method--
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Mainly practice the wind method.,Other staring fierce ones also have to practice Basically, it's good to accompany many people to practice all of them It's very powerful. Pick me! (*Hee-hee.......)I'm glad to answer for you.
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Wind f: Okay, several of our family members are wind f
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The wind method can accelerate, but it does not have fire and earth strength in the later stage. Fire and Earth will be weaker in the later stages.
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Depressed? Dude on the first floor, the wind method will beat you for a long time to kill a monster.
In the later stage, the 2-turn wind method may be okay.
I am 66 Fire Dagger Mage.
The problem of cooldown time can be solved by double repair daggers.
Currently learning 7 points in the spa.
Proficiency in fire to the top of a total of 20 points.
Fire Skill to Meteor Rain 10 points.
Blessing of Fire 2 points.
Miscellaneous The left branch has 15 points added.
Skillful Dagger Beginner 2 points.
I only learned the one that Xiao Li flew to the knife.
Added 7 points If you don't have a high level, you can consider starting double cultivation after 40.
I am a double major after 50+.
Washed twice a point.
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That is true. There are few skills in the early stage of the fire method, and it is very depressing to level up and wait for the cooldown while fighting.
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If you want me to say that it is a dual cultivation of fire and wind, I am not afraid that the skill points are not enough, as long as the major is fire, the minor wind skill points are enough.
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Repair fire + dagger. The dagger is close to the body system (the row of shadowless flying snow).
Then spend 25 points to decorate the blessing of the wind.
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Hello. I recommend the upfront wind.
Because the early stage is not very fast to 110 words.
The fire can't be connected at all.
You're still going to have to wait for the CD in vain
It's easy to get rid of by monsters.
And the wind handles. The attack is really low.
But the monster can't get over.
It's fast. Cooling blocks.
The land is also good. It's just that the skills are not flashy.
But the range is one of the best.
Cooling is also not slow.
At least you can connect.
Attack power: Sail.
Although there is no fire, it is good to have explosive power.
But it won't be lower than the wind.
And after 140, 2 transfers will wash some friends hail celery.
After 140, it will be fine when it is fired.
I recommend upfront local. Or. Wind.
You can't just double cultivate.
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The wind is good, my number is slamming Lu 111j, and you can hit lkk with 20j's branch belt skill (+ strong version).
800-900 per hit, haha! However, the equipment magic ball is a double 9, and the elf stone is also a double 9.
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The speed of the wind is fast The attack range of the ground is large with Sakura.,If it's leveling, it's better to repair the fire.,The wind and the ground attack reeds are not high.,The hit is not very good.,Choose carefully.γ
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It is recommended to play with the wind.
The best thing for a mage is to take a Barbie shield.
85 used to guess the shield with peach balls.
**This. The green dragon magic dagger.
Title, Seal Hunter's Blessing.
Equipped, 82-142 Mana Collapse Section.
It's the 142 Burning Qiao Polymath.
The owner of the house chooses what the stars are. It can be a single 9, a double 9, and a 39 hope.
Soon.
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Really, I advise you not to rent filial piety and cultivate the wind, it's too late to regret it when the time comes, I'm also a mage myself, and the wind cultivation department is called an orange Zhao is unhappy.
Cultivating the ground is definitely better than the wind, really, but it's better for you to cultivate a dagger in the early stage.
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Play with the wind. A set of reed fighting beasts.
It's magic to swim in the same way.
The same is powerful.
Magic a set of clothes for those ones.
The power is the glasses.
The main thing is that the gods should have a mantle.
Elf Stone chooses the type of monster you often hang.
It's best to get a shield.
Bear b I. Thank you.
To play the guitar, it is best to equip the water heart in the early stage and the mermaid in the later stage. Fighting Beast Guitar, Seal Title. I'm 92 able to hang kll and want magic beasts. >>>More
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1 line is better This support skill is blocked.,Just find a strip.γ >>>More
Mage. I'm level 40, and I have 26 skills! (Little secret: be sure to take the dagger, or you'll be ruined).
Well. What you said earlier is completely wrong. The Musketeer is just PK a little better, and it is many levels later than other classes. So the sharpshooter is obviously stronger than the musket. From this, it can be imagined that the musket does not matter if it is 3 turns. 4. Turn around, but you can't shoot like a god, thank you.