dnflv20 mechanic plus points

Updated on Game 2024-05-17
14 answers
  1. Anonymous users2024-02-10

    I asked four people in the group to give you the answer.

    The first person said: Ability points are automatically assigned. To open g or not to open? Skill points, if you open the hanging, don't add anything, add flames first.

    Jets, other late in the full, don't be full of aircraft, add last, fill up all skills, and then add the aircraft.

    The second person said: The attribute of 4 Min and 1 force is fully charged and slowly add mecha: the prototype [full] basic skills must be full.

    Flamethrower [FULL] 1 turn group attack skill Drill Arm Impact [FULL] is very similar to the Warrior's 4 turn Rush Machine Gun Strafing [FULL] upgrade skill.

    2. After the turn, I went to check it myself.

    The third person said: One turn, two turn skill points are enough, you can fill them up. As for attribute points, you can have 4 Min and 1 force.

    The fourth person said: Ability points: The strength and level are the same, and the rest of the agility is added.

    Skill Points: 1** Full.

    2** All but Rocket Thruster are full.

    Hope it helps, thank you.

  2. Anonymous users2024-02-09

    I'm dizzy with a level 20 plus point. Why don't you ask about the extra points that have just been transferred to level 18?

  3. Anonymous users2024-02-08

    Do you want a female machine or a male machine?

    That's it for female mechanics:

    Archery] Spike Shooting, Level: 1

    Mechanical] RX-78 Chaser, Level: 8

    EZ-8 Self-Destructor, Level: 2

    G-1 Corona, Grade: 1

    Universal] Crouch, Level: 1

    That's it for the male mechanic:

    Archery] Knee Strike, Level: 5

    Mandatory - Knee strike, level: 1

    Mechanical] RX-78 Chaser, Level: 8

    EZ-8 Self-Destructor, Level: 2

    G-1 Corona, Grade: 1

    Heavy Firearms] BBQ, Rating: 1

    General. Crouched, Level: 1

  4. Anonymous users2024-02-07

    SP Simulator Plus Point Case:

    Class: Mechanical God of War.

    Rating: 70 Total SP: 7084

    sp: 6985 used

    SP remaining: 99

    Mission gain: 920

    Total TP: 23

    tp:0 used

    Remaining TP: 23

    [Skill Classification] ***************==---Archery] -- Knee Strike, Level: 10 8 Enough I'm used to full force - Knee Strike, Level: 1

    Float Bomb, Level: 30 Unexplained Don't click PK Instant Kick, Level: 1 I don't use it much But even using point 1 is enough to force - Float Bomb, Level: 1 Don't explain.

    Aerial Shooting, Level: 6 6 is enough 1 Too Little Shooting, Level: 1 Life-Saving Skill.

    --Mechanical] -- Mechanical Improvements, Rating: 18 Not explained.

    RX-78 Chaser, Rating: 30 Not explained.

    Fighting Song, Level: 1 Divine Skill 1 and Full Warrior Chaser, Level: 10 Unexplained.

    EZ-8 Self-Destructor, Level: 27 Not explained.

    G-1 Corona, Level: 26 points to extend the time of the G series G2 is a good skill to break the move.

    Mechanical detonation, level: 3 points to 4 or more Your Gundam is a tragedy 3 is the limit of camouflage, level: 4 4 is enough Gundam is finished stealth towing aircraft factory ex-s Viper Cannon, level:

    1 Blocking the way Sending and dismantling the detonation Combo Trick Cool Air Combat Machine: Storm, Level: 18 Every machine can proudly say:

    It wasn't me who summoned Gundam, it was Gundam who summoned me.

    Airdrop Support, Level: 16 High Damage Skill It would be tragic for the other party to go out after putting this flamethrower.

    Mod: G-2 Thunderbolt, Level: 5 5 is enough Mod: G-3 Predator, Level: 5 Front.

    Interceptor Factory, Level: 13 Fun --- Tactics When the Enemy Can't Dismantle It] --G-14 Grenade, Level: 28 Must Not Explain ---Heavy Firearms] --M-137 Grimm Machine Gun, Level:

    1 get 1 free is enough to fly the anti-tank gun that drags time, level: 1 long-range pinning.

    BBQ, Level: 1 Combo, Life Saver.

    M-3 Flamethrower, Rating: 1 as mentioned above.

    -- General] -- Leather Armor Mastery, Level: 1

    Back jump, level: 1

    Mandatory - Backward Jump, Level: 1

    Mechanic Cloth Armor Mastery, Level: 1

    Leap, Level: 1 Used to fly.

    Ancient Memory, Level: 10 plus a lot of intelligence.

    Unyielding Will, Level: 10 without PK

    Crouched, Level: 1 Divine skill is not explained.

    I just got it myself from the dot simulator and I refuse to copy = = And the silver roundhouse kick or something like that, some people will point 1 I've never used it, no point.

  5. Anonymous users2024-02-06

    Ability SP level.

    Knee 20 5 pre-skill.

    Forced knee strike 1

    Aerial Shooting 10 1 Escape with anti-pursuit is good.

    Stepping 15 5 Break the Body.

    Force Stomp 50 1 It is recommended to force the point, which can interrupt your operation and stomp on the enemy.

    Float 15 1

    Instant kick 20 1

    RX 78 Chaser 15 30 topped up without controversy.

    Mechanical improvements 20 18 topping up are not controversial.

    The EZ 8 Self-Explode 20 27 topped up is uncontroversial.

    Warthirsty Pursuer 25 10 topped up undisputed.

    Mechanical detonation 25 6 depending on your habits to add.

    Camouflage 30 1 PK is used to wait for CD time, and it can also be used for sneak attacks.

    EX S Viper Cannon 30 5 Pre-skill.

    Air Combat Machinery: Storm 35 18 highly intelligent fighters.

    Airdrop support 40 16 control field brush skills, full attack power is very considerable.

    G 1 Corona 25 20 I don't like the G series, but G1 still adds level 20, and it has been around a lot longer, and the attack power depends on the level of your magic attack.

    g 2 Thunderbolt 25 5 Pre-skill.

    g 3 Predator 40 5 Pre-skill.

    Interceptor Factory 45 10 The attack is average, so that the enemy cannot stand up. After level 10, you don't have to worry about being torn down.

    Gagabo's Fist 80 1 Demon Attack, it feels powerful, but the CD time is too long.

    Song of Fighting Spirit 1 send one level, commonly known as: send the finale.

    g 14 grenade 20 28 The attack is appreciable and has a large range.

    Silver Bullet 15 20 Attack is considerable, and the enemy falls down and fires a few shots.

    M 137 Grimm Machine Gun 15 1 Pre-skill.

    BBQ 20 1 Suggestion Point 1.

    M 3 flamethrower 20 1 It is recommended to use the point level PK.

    Anti-tank gun 60 1 It is recommended to use the point level PK.

    Ancient Memories 25 10 plus Intelligence, points full.

    Magic Crit 20 10 Magic Crit is an extraordinary attack.

    Crouch 10 1

    Back-jump forced back-jump.

    Total TP skill TP points level.

    Enhanced RX 78 Chaser 1 3

    EZ 10 Counter Striker 2 3

    EX Szero Viper Cannon 3 1

    Sources of Intelligence 1 3

    Avoidance Rate Mastery 1 3

    Enhanced Silver Bullet 1 3

  6. Anonymous users2024-02-05

    Hello landlord, I have practiced male and female machinery, you can 18 turns, 30 turrets are useless, 25 g2 is the king. Recommend 25, the ancient must be full, if you want to practice the machinery of the ice son, order the silver bullet, and the PK floating production must be full.

  7. Anonymous users2024-02-04

    Wow,I'm the same as you except for not adding a gyrel T.,That's right.,Don't point EX counterattackers and strengthen detonation and strengthen G1 to strengthen pursuers.,It's useless to point the PK field.,It's better to use it for some physical strength.。 The song of fighting spirit is a little bit cheaper, and PKC is broken at once.

  8. Anonymous users2024-02-03

    Knee Impact 5 Levitation 14 Silver Bullet 1 Thunder 20, 78 Full, Z8 Full, Detonate 3, Vengeance Full, Snake Cannon 1, Gundam Full, Support 1, G Series Out of Factory, Factory 1, Camouflage 1, Awakening and Giving Up, Ancient Full, Unyielding Full, Coarse Fire Point One, BBQ1, Blocking 1, Stepping 1, Airshot 1, Leaping 1. There are still questions to be asked.

  9. Anonymous users2024-02-02

    Universal: Demon Storm, Ancient Man, Unyielding Man. Archery:

    Knee 6, Float 5. Heavy firearms: BBQ5, mandatory (Greene 1).

    Tactics: 1 grenade, 1 silver bullet. Mechanical:

    Self-detonation, full of pursuit. G-1 learns 10, G-2 learns 5, G-3 learns 5, Detonates 6, Improved 10, Turret 10, Camouflage 5, Storm 10, Airdrop 5, Aircraft 5, Awakening 8 (High Attack).

  10. Anonymous users2024-02-01

    To put it simply, all the moves from level 30 down are full, and the ultimate move is one, floating 10, floating shovel 5, grenade 10, BBQ point 5 out of force.

  11. Anonymous users2024-01-31

    I am the 42-level rain god wind protector in the third district of Zhejiang.

    There used to be a lot of sp points in front of me, and I didn't cherish them properly.

    I don't regret it until it's enough, and I can't help it, but I can't help it, and I can't help it.

    There is no greater suffering than this.

    If only Heaven could let me do it again.

    I'll think it through before I add it.

    Now let's talk about my plus point grenade full.

    BBQ full step.

    Shoot plus 5 Pursuers full.

    Viper Cannon Plus 1 Airdrop Topped Up.

    Gundam topped up. g1 plus 4 g2 plus 1

    Silver bullet plus 1, detonate plus 1, self-detonation plus 3

    Warthirsty filled. Improved topping-up.

    Roundhouse kick plus 1 What did I add wrong, everyone can see it at a glance.

    That's my addition to the G series.

    I would have given up on him if I had known.

    Just G1 plus 1 why, it's just that the G series seems to be for the sake of the arsenal.

    It's 450 points.

    It's too much, it's better to add others, or fill up G1, and self-detonate and detonate.

    I don't need to brush the picture at all, and occasionally use it to be handsome.

    I knew that I would have added a viper cannon or a silver bullet.

    I've always thought that mechanics are ammo, and "grenade silver bullets" plus mechs plus roaming, "Stepping BBQ" is a complex.

    I've always wanted to tell people not to purify mechanics.

    Does a mechanic have to focus on mechanics? Mechanic is the one profession with the most point methods, "I think".

    I saw an article that added a little bit of my thunder's body, but it was very well written, and I thought it was very useful.

    Remember, we wear cloth armor.

    The defense is a low point.

    The blood is a little less, but on the battlefield, you can be obscene, you can run, but you can't dodge, you can regenerate by filling up a few skills in close quarters.

    No more running around looking for fighters to kill enemies.

    It's so hard.

  12. Anonymous users2024-01-30

    I just bought Skill 2 yesterday....Well, here's my pure PK: Full Floating Bomb, Floating Shovel, Unyielding Will, Full Double Robot, Mechanical Improvement, Gundam, Grenade, G3 Predator, Other Pre-Positional, Passive Awakening Full, Active Not Plus, Mechanical Detonation 4, Viper Cannon 1, Airdrop 1. Seek adoption.

  13. Anonymous users2024-01-29

    Let's start with archery.

    PK is to increase all the skills that can be used as a starting point.

    Knee impact float bomb.

    The float shovel is topped up.

    BBQ Level 1.

    Aerial shooting level 6,Level 6 with a hand cannon in the PK factory can shoot three shots,You can fly from this end to that end,When you are suppressed very fiercely or when you dodge certain skills, you can easily escape with a hand cannon。 Step Shooting Level 1, G14 Grenade Learned.

    Silver Bullet Level 1. Grimm Machine Gun Level 1.

    Ancient memories. The indomitable will is filled.

    Yue Xiang depends on yourself, level 3 is 10 seconds, I am basically enough to learn level 3, and I am squatting for level 1 and then the skills of the machine itself.

    The pursuer self-destructs.

    Warthirsty pursuers.

    Storm Factory. Camouflage mechanical improvements are all maxed out, and the snake cannon is level 1.

    Detonate level 2. Either level 3 is OK but must not exceed level 3, G1 is full of G2 and G3 are only level 5.

    The remaining points plus the airdrop, there is a level 56 on the line.

    By the way, a lot of people tell you to learn to play a slalom kick, I really don't know what that skill is learned, in addition to roaming other professions to learn to be garbage, it works very well to fight those who don't have fashion, and the people you use to beat those who are equipped well and fast are simply given to people to fight, and when your PK level is high, the equipment of the people you meet will not be bad, and the blood of hundreds of thousands of people, you can't scratch the itch with a roundhouse kick.

  14. Anonymous users2024-01-28

    1.Robot Chaser. Full. Primary output.

    2.Timed robots. Full. Primary output.

    3.Ancient memories. Full. pk.It's easy to fight bosses.

    4.Delay plus it. Just level 1. It's good to talk roughly.

    5.Mechanical improvements. Full. pk.It's easy to fight bosses.

    6.Detonate. Level 4. After all, there are detonation streams. Not bad. The set of 45 is still added by 1 level.

    7.Fort. Level 1 is sufficient. Hold back the weird.

    8.Storm Rock Potato Bump. Level 1. There is no need for awakening.

    You'll know later how rubbish it is.

    I am 52 mechanical.

    9.Grenade. Full. It's so easy to lose a grenade.

    Level. PK is occasionally used. If you use the map. Then you have a good chance of being resurrected.

    11.Airdrop. Full. pk..Leveling. As long as it's out. It's cool.

    12.Arousal.

    Forget it. 13.Unyielding will.

    This is a skill that is basically not added to everyone.

    But it's an invincible skill.

    Be sure to be full. When it is full, it is the same as the uncle's domineering body.

    How the hell is it.

    After using it, the hand land knows and is not interrupted to attack.

    That leads to violence. It would be someone else's nightmare.

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