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One-turn Mechanic [Skill Points: 65].
Metal Mecha: Prototype: Lv10 Lv10
Machine gun strafing: lv15 lv15
Boom impact: lv20 lv20
Flamethrower: lv20 lv20
Freely allocable skill points: 0).
Second Mechanic [Skill Points: 123 Points].
Mechanical Mastery: Lv20 Lv20
Mechanical Acceleration: Lv20 Lv20
Perfect Mecha: Lv20 Lv20
Precise weight**: lv20 lv20
Hammer: lv20 lv20
Portal: GX-9: Lv10 Lv10
Rocket thruster: lv13 lv20
Freely allocable skill points: 0).
L's personal suggestion: Rocket Thruster is full or not just the damage and MP changes and does not affect the actual combat effect of this skill.
Triple Mechanic [Skill Points: 153].
Magnetic field: lv20 lv20
Sputnik: lv20 lv20
Fire Arrow Fist: lv20 lv20
Precision Mechanical Fist: Lv20 Lv20
Metal Mecha: Heavy Machine Gun: Lv20 Lv20
Lucky dice: lv20 lv20
Accelerator: EX-7: LV15 LV15
**Robot: H-LX: Lv19 Lv20 Freely Assignable Skill Points: 0).
Four-turn mechanic [Skill points: 243].
Ultimate Mecha : Lv30 Lv30
Metal Mecha: Missile Chariot : Lv30 Lv30 Laser Blast: Lv30 Lv30
Amplifier: AF-11 : Lv20 Lv20 Gears of War: Titan: Lv30 Lv30 (if you can't fill it up, add it to 20 points first).
Adventure Island Warriors: Lv30 Lv30 (if you can't fill up, add it to 10 points first) Satellite Protection: Lv25 Lv25
Robot Mastery: Lv15 Lv15
Robot Factory: lv30 lv30
Warrior's Will : Lv3 Lv5
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Randomized. Generally, as long as the strength is equal to the level, it is OK.
In the back, you only need to add strength to the one that can carry the last gun.
The rest are plus haste.
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One-turn Mechanic [Skill Points: 65].
Metal Mecha: Prototype: Lv10 Lv10
Machine gun strafing: lv15 lv15
Drill boom impact: Bodu lv20 lv20
Flamethrower: lv20 lv20
Freely assignable skill points: 0).
Second Mechanic [Skill Points: 123 Points].
Mechanical Mastery: Lv20 Lv20
Mechanical Acceleration: Lv20 Lv20
Perfect Mecha: Lv20 Lv20
Precise weight**: lv20 lv20
Hammer: lv20 lv20
Portal: GX-9: Lv10 Lv10
Rocket pusher: Lv13 Lv20
Freely allocable skill points: 0).
l's personal suggestion: Whether the rocket thruster is full or not is only a change in damage and MP and does not affect the actual combat effect of this skill.
Triple Mechanic [Skill Points: 153].
Magnetic field: lv20 lv20
Sputnik: lv20 lv20
Fire Arrow Fist: lv20 lv20
Precision Mechanic: Lv20 Lv20
Metal Mecha: Heavy Machine Gun: Lv20 Lv20
Lucky dice: lv20 lv20
Accelerator: EX-7: LV15 LV15
**Robot Operator: H-LX: Lv19 Lv20 (Freely Assignable Skill Points: 0).
Four-turn mechanic [Skill points: 243].
Ultimate Mecha Armor: Lv30 Lv30
Metal Mecha: Missile Chariot : Lv30 Lv30 Laser Blast: Lv30 Lv30
Amplifier: AF-11 : Lv20 Lv20 War Machine: Tabaitan : Lv30 Lv30 (If you don't have the ability to increase the degree to full, add it to 20 points first).
Adventure Island Warriors: Lv30 Lv30 (if you can't fill up, add it to 10 points first) Satellite Protection: Lv25 Lv25
Robot Mastery: Lv15 Lv15
Robot Factory: lv30 lv30
Warrior's Will : Lv3 Lv5
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In the early stage, it is used to add points automatically, and in the later stage, it is added according to the needs of the equipment.
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If you have an attack skill, you can follow the order of passive skills first, then active skills, because passive skills are automatically triggered. Ability values can be automatically assigned to points.
One-turn Mechanic [Skill Points: 65].
Metal Mecha: Prototype: Lv10 Lv10
Machine gun strafing: lv15 lv15
Boom impact: lv20 lv20
Flamethrower: lv20 lv20
Second turn Skill points: 123 points.
Mechanical Mastery: Lv20 Lv20
Mechanical Acceleration: Lv20 Lv20
Perfect Mecha: Lv20 Lv20
Precise weight**: lv20 lv20
Hammer: lv20 lv20
Portal: GX-9: Lv10 Lv10
Rocket thruster: lv13 lv20
Personal suggestion: Rocket Thruster is full or not just a damage and MP change and does not affect the actual combat effect of this skill.
Triple Mechanic [Skill Points: 153].
Magnetic field: lv20 lv20
Sputnik: lv20 lv20
Fire Arrow Fist: lv20 lv20
Precision Mechanical Fist: Lv20 Lv20
Metal Mecha: Heavy Machine Gun: Lv20 Lv20
Lucky dice: lv20 lv20
Accelerator: EX-7: LV15 LV15
**Robot: H-LX: lv19 lv20
Four-turn skill points: 243 points.
Ultimate Mecha : Lv30 Lv30
Metal Mecha: Missile Chariot : Lv30 Lv30
Laser blast : Lv30 Lv30
Amplifier: AF-11: LV20 LV20
Gears of War: Titan: Lv30 Lv30 (if you can't fill it up, add it to 20 points first).
Adventure Island Warriors: Lv30 Lv30 (if you can't fill it up, add it to 10 points first).
Satellite Protection: lv25 lv25
Robot Mastery: Lv15 Lv15
Robot Factory: lv30 lv30
Warrior's Will : Lv3 Lv5
I hit 10 with 1 turn and 2 hits
The second turn is accurate 19 (20 and 19 are the same as the fast track fruit, which is more bad talk hits), three consecutive full, fast first 6 points (one minute). >>>More
Look at what you're turning First of all, it's the shake point, and the strength and agility are all 4 (I don't know why this is the perfect mage's point?!).And then it's a turn. >>>More
LS doesn't understand, you're outdated.
Now as long as you add 25 Min to turn into a flying man at the beginning, it will automatically wash you up, and only retain the most basic attributes of the flying man's profession, that is, 4 power, 25 min, 4 wisdom, 4 luck, and the excess attributes will be returned to you, so you can add a lot of strength at the beginning of novice leveling, and it is easy to fight monsters, but first of all, you must ensure that you can change jobs as soon as possible. >>>More
Pirate. Add point method, strength = progression.
Say so much though. >>>More
Little brother, you can't deceive people! Think about it, who will use their own tickets to give you points in vain? Unless he's hoping to engineer. >>>More