How to increase the ability of the machinist on Adventure Island

Updated on Game 2024-02-09
5 answers
  1. Anonymous users2024-02-05

    One-turn Mechanic [Skill Points: 65].

    Metal Mecha: Prototype: Lv10 Lv10

    Machine gun strafing: lv15 lv15

    Boom impact: lv20 lv20

    Flamethrower: lv20 lv20

    Freely allocable skill points: 0).

    Second Mechanic [Skill Points: 123 Points].

    Mechanical Mastery: Lv20 Lv20

    Mechanical Acceleration: Lv20 Lv20

    Perfect Mecha: Lv20 Lv20

    Precise weight**: lv20 lv20

    Hammer: lv20 lv20

    Portal: GX-9: Lv10 Lv10

    Rocket thruster: lv13 lv20

    Freely allocable skill points: 0).

    L's personal suggestion: Rocket Thruster is full or not just the damage and MP changes and does not affect the actual combat effect of this skill.

    Triple Mechanic [Skill Points: 153].

    Magnetic field: lv20 lv20

    Sputnik: lv20 lv20

    Fire Arrow Fist: lv20 lv20

    Precision Mechanical Fist: Lv20 Lv20

    Metal Mecha: Heavy Machine Gun: Lv20 Lv20

    Lucky dice: lv20 lv20

    Accelerator: EX-7: LV15 LV15

    **Robot: H-LX: Lv19 Lv20 Freely Assignable Skill Points: 0).

    Four-turn mechanic [Skill points: 243].

    Ultimate Mecha : Lv30 Lv30

    Metal Mecha: Missile Chariot : Lv30 Lv30 Laser Blast: Lv30 Lv30

    Amplifier: AF-11 : Lv20 Lv20 Gears of War: Titan: Lv30 Lv30 (if you can't fill it up, add it to 20 points first).

    Adventure Island Warriors: Lv30 Lv30 (if you can't fill up, add it to 10 points first) Satellite Protection: Lv25 Lv25

    Robot Mastery: Lv15 Lv15

    Robot Factory: lv30 lv30

    Warrior's Will : Lv3 Lv5

  2. Anonymous users2024-02-04

    Randomized. Generally, as long as the strength is equal to the level, it is OK.

    In the back, you only need to add strength to the one that can carry the last gun.

    The rest are plus haste.

  3. Anonymous users2024-02-03

    One-turn Mechanic [Skill Points: 65].

    Metal Mecha: Prototype: Lv10 Lv10

    Machine gun strafing: lv15 lv15

    Drill boom impact: Bodu lv20 lv20

    Flamethrower: lv20 lv20

    Freely assignable skill points: 0).

    Second Mechanic [Skill Points: 123 Points].

    Mechanical Mastery: Lv20 Lv20

    Mechanical Acceleration: Lv20 Lv20

    Perfect Mecha: Lv20 Lv20

    Precise weight**: lv20 lv20

    Hammer: lv20 lv20

    Portal: GX-9: Lv10 Lv10

    Rocket pusher: Lv13 Lv20

    Freely allocable skill points: 0).

    l's personal suggestion: Whether the rocket thruster is full or not is only a change in damage and MP and does not affect the actual combat effect of this skill.

    Triple Mechanic [Skill Points: 153].

    Magnetic field: lv20 lv20

    Sputnik: lv20 lv20

    Fire Arrow Fist: lv20 lv20

    Precision Mechanic: Lv20 Lv20

    Metal Mecha: Heavy Machine Gun: Lv20 Lv20

    Lucky dice: lv20 lv20

    Accelerator: EX-7: LV15 LV15

    **Robot Operator: H-LX: Lv19 Lv20 (Freely Assignable Skill Points: 0).

    Four-turn mechanic [Skill points: 243].

    Ultimate Mecha Armor: Lv30 Lv30

    Metal Mecha: Missile Chariot : Lv30 Lv30 Laser Blast: Lv30 Lv30

    Amplifier: AF-11 : Lv20 Lv20 War Machine: Tabaitan : Lv30 Lv30 (If you don't have the ability to increase the degree to full, add it to 20 points first).

    Adventure Island Warriors: Lv30 Lv30 (if you can't fill up, add it to 10 points first) Satellite Protection: Lv25 Lv25

    Robot Mastery: Lv15 Lv15

    Robot Factory: lv30 lv30

    Warrior's Will : Lv3 Lv5

  4. Anonymous users2024-02-02

    In the early stage, it is used to add points automatically, and in the later stage, it is added according to the needs of the equipment.

  5. Anonymous users2024-02-01

    If you have an attack skill, you can follow the order of passive skills first, then active skills, because passive skills are automatically triggered. Ability values can be automatically assigned to points.

    One-turn Mechanic [Skill Points: 65].

    Metal Mecha: Prototype: Lv10 Lv10

    Machine gun strafing: lv15 lv15

    Boom impact: lv20 lv20

    Flamethrower: lv20 lv20

    Second turn Skill points: 123 points.

    Mechanical Mastery: Lv20 Lv20

    Mechanical Acceleration: Lv20 Lv20

    Perfect Mecha: Lv20 Lv20

    Precise weight**: lv20 lv20

    Hammer: lv20 lv20

    Portal: GX-9: Lv10 Lv10

    Rocket thruster: lv13 lv20

    Personal suggestion: Rocket Thruster is full or not just a damage and MP change and does not affect the actual combat effect of this skill.

    Triple Mechanic [Skill Points: 153].

    Magnetic field: lv20 lv20

    Sputnik: lv20 lv20

    Fire Arrow Fist: lv20 lv20

    Precision Mechanical Fist: Lv20 Lv20

    Metal Mecha: Heavy Machine Gun: Lv20 Lv20

    Lucky dice: lv20 lv20

    Accelerator: EX-7: LV15 LV15

    **Robot: H-LX: lv19 lv20

    Four-turn skill points: 243 points.

    Ultimate Mecha : Lv30 Lv30

    Metal Mecha: Missile Chariot : Lv30 Lv30

    Laser blast : Lv30 Lv30

    Amplifier: AF-11: LV20 LV20

    Gears of War: Titan: Lv30 Lv30 (if you can't fill it up, add it to 20 points first).

    Adventure Island Warriors: Lv30 Lv30 (if you can't fill it up, add it to 10 points first).

    Satellite Protection: lv25 lv25

    Robot Mastery: Lv15 Lv15

    Robot Factory: lv30 lv30

    Warrior's Will : Lv3 Lv5

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