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1** First of all, strengthen the mana to the fullest, so that you will have nearly 300 more mana than when you added the double link first (this is the value when you compare it at level 24). There are 66 skill points for one turn, so you can only add 2 20 skills and magic enhancement and mana recovery.
The personal bonus points are 10 levels each for the magic shield and the double link, and the others are full. There are a lot of posts that either say that the magic shield is not added or that the magic armor is not added.,My personal opinion is like this.,For the magic shield.,It doesn't seem to be called a priest if it's full.,After all, the priest will add blood.,Generally speaking,MP is equal to HP.,But anyway,The priest belongs to the mage.,HP less is the characteristic of the mage.。 Some people may think that adding a little more HP, but what I think is that the priest is not a warrior after all, and the HP increase is small, and the mage can't add a blood cow no matter how much he adds it.
And the mage's demon to the back is not 10,000 but also 8,000,Therefore, adding a magic shield is inevitable.,Add 10 points first to facilitate the back to wash the double-link.,It doesn't matter if you don't wash it.,It's just that the attack is relatively low at the beginning.,When it's 30, the maximum amount of blood cost for a double connection is about 280 (in the case of breaking the demon defense.。 Your magic attack is too high, and the magic defense of the monster is too low, which is the magic defense), stay up to level 35 to get out, here to pay attention to it, after 30, add holy archery first, it doesn't matter if you don't add blood, maybe a lot of people say that blood magic can also fight monsters. It's true, but the blood magic is not very good at fighting monsters, and the holy archery technique is different, it can fight undead monsters such as small ghosts, which is also to make up for the lack of double connections.
Of course, if you are shy in your pocket, add a few points of blood first, and the mage's first skill is mainly to analyze the two aspects of passivity and restraint. This is my personal opinion.,About the skill of magic armor, I personally think it is a must.,40 points of defense is only a drizzle for warriors.,But mages are different.,How much defense can a mage increase when he changes his equipment.,How much defense does a mage have when he is dressed up without skills at level 120.,How much does 40 points account for.。 As for the blessing skills linked to the back, my opinion is, does the mage need to improve his magic defense and hits?
The physical defense increase of the blessed is definitely not as good as the magic armor.
2** In addition to teleporting, everything else is full, this is a well-known thing, the priest is different from the mage, the mage will teleport to be full in many cases to avoid the attack of the monster, the priest can add blood, so there is no need to hesitate whether this magic is full.
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I'm a level 44 priest 3 to Mary!
First family group** and then family blessings.
Rear willingly! But in addition to the Holy Arrow to 11, everything else is filled!
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Put the skill of adding red first and bless, and the rest can be added casually.
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One turn and two turn skills don't have to be too general, otherwise it's not called the perfect priest, but the perfect mage, after all, the priest is an auxiliary profession, here is the three-turn skill, if you really want to practice a perfect priest, there is a set of methods to add points, magic resistance 20, purification 16, time and space gate 20, holy prayer 30, holy light 30, voodoo 30, holy dragon summoning 30. I think any expert would have thrown an egg when he saw this. Indeed, the skills of three to four turns are only 151 points, but the points required here are 176 points, everyone should not forget, this is the perfect priest you want to pursue, the priest's skills are indeed too good, if you really want to achieve perfection, you must fill them up, otherwise it will not be called perfect.
Some people may want to ask why the perfect priest only adds 16 to purification, this skill obviously has 20, which has something to do with my personal opinion of the fun of the game, I think it must be a little fun to miss out on a hundred times.
Therefore, players who play priests should not deliberately pursue perfection, and the most important thing is to add skills reasonably. There is no need to have a feeling of chicken ribs in the choice of skills. There have been posts from players saying that the priest adds blood, and I also agree with this opinion very much, but the timing of adding blood must be right, otherwise it will slow down the speed of leveling, and when to add it becomes the key.
The priest's blood is mostly to reduce the burden of psychological tension when fighting Zakun, so the priest doesn't need to add blood too early, and it's not too late at level 90, and the whole Liang Douyan is added to the HP, in addition, if someone takes you every day, you can add 25 intelligence when you are a novice, and all the others add blood. Novice blood rises more than after the inauguration of the mage, I have only added the demon, it is 7 points, it is estimated that the blood should be more than 9 points, and the blood after the inauguration of the mage only rises by 6 points at a time, and the second and third turns are not clear. Some people may ask why the pastor adds blood in these two stages, the latter is needless to say, it is related to the psychology of the pursuit of perfection, as for the former, I want to ask, is it convenient for the pastor to form a team in the early stage?
Self-reliance has naturally become a problem, and it is necessary to practice the law alone, and there are some small personal views on the addition of priests, which is also the pursuit of perfection.
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Carry the mushroom and moan, and check the pre-Jane digging Hui nucleus
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