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Yellow armor, blue back or magic resistance, depending on whether you are on the list or a jungler, there is no shortage of passive attack speed, especially with the slash red object wears red attack.
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Jax is not particularly strong in this version, but using Q and E well can still play better damage, and the top single rune recommends red attacks, yellow and blue fixed double resistance, and purple attacks. Jax has to be relatively atrophied in the early stage of the single line, and after reaching level six, he can cooperate with Flare, attack two creeps normally, and jump on the enemy's head to give him a hammer on the third time, and the damage is still relatively objective. I recommend giving it a try.
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The traditional adc rune is on the line, and the jungler is also because he has a passive, no lack of attack speed, or red, for a few attack speed runes, jax, the early replenishment is important, and the penetration is not increased, and the supplemental knife under the tower is very hurt.
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Red's attack speed. Yellow's out of defense. Blue's Demonic Resistance. The big way out is strong.
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Focus on attack speed, and then resist it.
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Increased attack speed and penetration Very tough.
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This hero is a hero who belongs to a very late stage, and the early stage is not particularly strong, so you can choose the indestructible grip, the ferocity should be 12 points, and the remaining imitation should be 18 points, and the runes should be three fixed attack essences, plus 9 fixed modules, plus 9 fixed armor, plus 9 fixed attacks.
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You should know the skills of the hero, fix your own style of play, and also understand the strategy of the outfit, and determine the point according to the pattern of the attack.
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You should know the strategy of birth, and at the same time, you must be ahead of your opponents, and you must do a certain degree of practice, and you must strengthen your attack ability.
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1. Jax** has a very strong single kill ability, so in the absence of absolute equipment advantage, it is recommended not to go head-to-head with **, if it is against the top single**, it is best to choose heroes with displacement skills when choosing heroes, such as heroes like Barbarian and Raven, because these heroes can dodge **'s e skills, dodge e skills, and then attack in the past.
2. In team battles, it is generally the back row of QE two consecutive stuns, so pay attention to protect the back row, and it is better to avoid the stun of the E skill.
3. **It is a hero who fights damage by flat A, so you can use equipment such as Blue Shield and Ice Heart to reduce attack speed.
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Jax can play two positions, one is a top laner, one is a jungler, and the runes suggest: purple attack, red attack, yellow armor, blue magic resistance (fixed magic resistance and growth magic resistance are both available).
The talents are as follows:
Top Single Jax].
Jungler Jax].
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21 9 0, point out the object to wear and the law to wear, more offensive, against the more weak heroes on the line can be so pointed.
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Look at the location. Jungler, top laner, talent, and runes are all different.
This pays attention to the type of hero Even the domineering Nock has a hero who restrains him ** Why not. >>>More
The strength of the all-cast spell is not good, the general mid-lane AP, the red is the law wear, and the essence is the law strong. These two are basically fixed. Yellow and blue will vary depending on the hero. >>>More
It's pretty much the same, depending on your situation. Generally ADC I came out with red armor-piercing (yellow runes against other people. Generally physical defense), yellow fixed physical defense, blue growth method resistance (the early mage injury will not be too high), the essence is the work. >>>More
Runes. <>
The main system is precise. Triumph: Participate in kills to restore HP and increase the survival rate of Jax in team fights. >>>More
What runes do you want? What heroes? Or a universal rune.