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The strength of the all-cast spell is not good, the general mid-lane AP, the red is the law wear, and the essence is the law strong. These two are basically fixed. Yellow and blue will vary depending on the hero.
If it's a standard AP, yellow armor and blue fixed magic resistance. This distribution is relatively stable. However, yellow can also be paired back with blue, or grow life.
Blue can also be strong with the growth method. Let's say an example, my main AP is a card, and the card's life-saving ability is poor, so the current mainstream card essence is movement speed, yellow growth life.
AD, red and large essence all attack power, yellow armor, blue fixed magic resistance. This is the basic configuration of AD, and the ADC is basically universal. If it were Wayne, blue would be able to change attack speed. If you have full attack power, the risk is too great, so don't match it like this.
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AD is good to resist with growth magic.
AP Red Magic, Essence Strength.
AD is a fool who attacks all of them, and will be killed in seconds.
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ap words. It depends on what hero you use Column such as Ahri You can't use the magic force completely, and you must have a spell to penetrate such a rune that will make the Q main output very powerful It is recommended not to use the magic strength rune completely AD rune full attack ignores the speed It is very difficult to get out of the attack speed in the early stage Unless you are sure to directly take down the opposite side It is recommended not to use If you want to know which one is good Please give specific examples of the hero you want to use.
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AP runes. Imprint; Advanced Insight Mark + Spell Penetration = Gold 410x9 = 3690 Glyph; Advanced potential glyph + spell strength = gold 410x9 = 3690 advanced intelligence glyph + mana + gold 410x9 = 3690] rune; Advanced Fortitude Rune + Health = Gold 820x9 = 7380 Essence; Advanced Potential Essence + Ability Power = Gold 1025x3 = 3075AD Runes. Imprint; Advanced Swap Mark + Armor Penetration = Gold 410x9 = 3690 Glyph; Advanced Intelligence Engraving + Mana + Gold 410x9 = 3690 Advanced Protective Engraving + Magic Resistance = Gold 205x9 = 1835] Rune; Advanced Potential Glyph + Health = Gold 820x9 = 7380 Advanced Recovery Mark + Armor = 205x9 = 1835] Essence; Advanced Agility Essence + Attack Speed = Gold 1025x3 = 3075 Advanced Desolation Essence + Armor Penetration = Gold 1025x3 = 3075].
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Depending on your personal preferences, like the strong point in the early stage, what we pursue is never bad.
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One: Mainly divided into AD, ADC, AP, APC, different heroes, different runes.
Two: Physical output) universal runes.
For physical attack heroes, the prevailing generic characters are:
Great Essence: Attack Power *3 (+ Attack Power), increase the physical output in early hand-to-hand combat Red: Armor Penetration *9 (+ Armor Penetration), used to penetrate enemy armor when attacking to increase attack power [Of course, it can also be red fixed attack damage, + attack damage] Yellow:
Armor*9 (+Armor).
Blue: Magic Resistance*9 (+Magic Resistance).
Remote physical output) generic runes.
Ranged physical output heroes, by focusing on lifesteal and attack, their universal charm combinations are as follows:
Great Essence: Lifesteal*2 (+Lifesteal), Attack *1 (+Attack Power) Red: Attack *9 (+Attack Power).
Yellow: Armor*9 (+Armor).
Blue: Magic Resistance*9 (+Magic Resistance).
Magic output) generic runes.
Universal Rune Pairings for Spell Attack Heroes:
Great Essence: Spell Damage *3 (+Spell Damage).
Red: Spell Penetration *9 (+Spell Penetration).
Yellow: Armor*9 (+Armor).
Blue: Magic Resistance*9 (+Magic Resistance).
ranged magic output) generic runes.
Usually its generic runes are the same as aps, but they can also be paired with their own runes to significantly increase the hero's abilities in certain ways:
Great Essence: Spell Damage x2 (+ Spell Damage), Life Drain x1 (+ Life Steal) Red: Spell Penetration *9 (+Spell Penetration).
Yellow: Armor*9 (+Armor).
Blue: Magic Resistance*9 (+Magic Resistance).
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It depends on what hero you play ad, it is best to 21-0-9ap with it.
What runes do you want? What heroes? Or a universal rune.
Physical single: magic resistance, armor, armor piercing. >>>More
AP: Essence fixed AP
Red method to wear. >>>More
The heroes of the AD series are as follows: Red, Fixed Attack, Yellow, Fixed Armor, Blue, Fixed or Growing Magic Resistance, Essence, Fixed Attack. The heroes of the AP series are universal: >>>More
Red: 5 attacks, 4 physical penetration.
Yellow 9 armor. >>>More