CS1 5, what are the types of footwork?

Updated on delicacies 2024-05-22
4 answers
  1. Anonymous users2024-02-11

    There are 2 kinds of jumps, one is an ordinary jump, and the other is a squatting jump (that is, squatting key + jump key), pressing the jump key first and then pressing the squat key will jump higher, and some low walls that can't jump up can also jump over.

    There are three specific kinds of walking, one is ordinary walking, the other is slow walking (walking without sound), it is shift plus arrow keys, and the third is squatting, which means squatting and walking slowly, and it is also squatting key + arrow key!!

    The arrow keys are: Up (W), Down (S), Left (A), Right (D).

  2. Anonymous users2024-02-10

    Run, walk, jump, squat, squat and walk and squat and walk and walk.

    Some of them have to turn off the default buttons in Windows or adjust the default buttons in CS. Otherwise, the input method will be released.

  3. Anonymous users2024-02-09

    CS's various jumps, don't regret it, and regret it even more if you don't see it!

    1.Normal Jump: Space (kind of nonsense).

    2.Small jump: Change the squat to the mouse's pulley!

    3.Big jump code missing bridge: change the squat to the v key, and press the space bar and v together! Also known as swing back jump Another way is to press a few more squats in the air (the squatting has been changed to a pulley) so that it looks like walking in the air. It's just nice and nothing else!

    4.Squat jump: press the squat button first (don't hold it down, just click lightly) and then quickly press the spacebar, don't laugh more than a second between the two keys, but don't be too fast, too fast is easy to make a big jump, slow is an ordinary jump!

    5.Combo Jump: This kind of jump is useful against small guns, and AWP has some effect (provided that you practice well).

    Method: The jump into a pulley is recommended to be drawn backwards, operation: run first, and then click the left or right button, point at the same time with the pulley to jump, the mouse should also follow the left or right rotation, the rotation angle is about 60 degrees, and then the bigger point is OK, anyway, it can't be a sudden angle Jump into the air (when the highest point) point right or left button (opposite to the direction of the jump) The mouse also follows the rotation angle at the same time (remember:

    Don't rotate too fast, it doesn't work, you have to rotate at a constant speed) Finally: Repeat the above actions as soon as you land (note: release the W key after jumping up, and only use the AD two keys to control).

    I've seen a master jump, the width is the width of Avenue A in Dust 2, the speed!

    Sweat more! You can't hit it at all with AWP's slow words of not blind sniping, because the jump is too large and the speed is too fast, so it is difficult to get rid of it!

    6.I only know the method, but I don't know the name: change the jump to a pulley, and then click the squat key (the corresponding squat key on the keyboard) when the pulley is clicked

    The method is simple, and I don't know the name yet!

    Hehe. 7.Lian Da Jump: Seriously, I've only seen it but won't, I thought the method was the same as the above jump, but after trying it, I realized that it would not work after jumping at most 2-3 times in a row. Alas. Ashamed!

    8.There is also a kind of air jump, which is a big jump that lands quickly but does not land and then jumps back to the highest point, but the distance is the same!

    I'm ashamed that it only appeared when I pressed it indiscriminately.,I haven't figured out the specifics yet.,But I think it should be:Big jump, squat, big jump,So with the least time between clicks,Press it out!

    The above is just a superficial method under it.,I'm ashamed to say it.,If you think it's good, please don't scold if you don't think it's good.,Thank you.

  4. Anonymous users2024-02-08

    First of all, set the secondary selection button of the squat to V, and when you want to make a big jump, press the space bar with the left thumb and the V button together, and it will be a big jump.

    If you want to jump far, there are 2 points to pay attention to.

    1.Arcing forward and then jumping will have an acceleration that will allow you to jump farther.

    1.After jumping out, you can land horizontally, which can make your standing position a little farther, don't underestimate this, many of the boxes in CS are designed according to the limit of the big jump, and this little more distance will allow you to land on it.

    Jumping off the roof or something like that combines the above two methods to do it.

    I don't feel it when I jump big and jump, and there will be a small pause when I land.

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