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The Allied Heavy Soldier, the official version of Yuri's Revenge first appeared, and it is also available in many mods.
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I also think it's the American hoplites.
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What you're talking about is definitely a heavily armed GI It is recommended to use the People's Liberation Army American GI Heavy Soldier Yuri Time and Space Soldier with multi-functional infantry fighting vehicle (this is super easy to use) Radiation Engineer SEAL (generally 10 and a few guys who resist the fight can be easily wiped out) Tanya (ditto is much more operational than the seal).
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Elite combat soldiers of the Soviet Union.
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Which version are you playing, is it genuine or is it a mod that has been patched?If it's a positive spot, there's nothing to compare.,No matter what.,As long as the mountain unit that can take the initiative to attack.,As long as there are enough of them.,It's just as powerful.。
As for the mod, let's not talk about it.,As long as it's a new class of troops that appear in it.,It's all so powerful.,It's specifically for bullying computers.。
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Which version are you playing, is it Yuri's Revenge or the previous version?
The former one is the coolest way to build a satellite, especially after upgrading to level 3.
Yuri's revenge is still more powerful than that of American GIs.
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Allied hoplites.
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You're talking about Galle's white shield -- you're talking about the Allied hoplites, and the ones that fight big enemies like tanks, planes, and so on, and they don't lose blood.
Yuri's Revenge version.
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Your version of the American Barracks has it.
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It's Yuri of the bottom country! Libya has it!
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The most practical thing is that the pilots are cheap, and the three barracks go out together and the speed often has a surprise effect.
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China's People's Liberation Army.
I don't know.
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You can use a spy to steal your own judgment!
Specific steps: first use your own soldiers to forcibly attack your own barracks, pay attention, a little damage is enough to make a silver manuscript, then create an engineer and a spy, put the engineer in front of the spy, select the two together, and then choose the path, first any little bit outside the barracks, and the final path point is set in the barracks, then you will create a soldier with a star! In addition, tank factories and combat laboratories can be done in this way!
Have fun! It's called cheating! Heh, Feng filial piety.
Also, you can forcibly build your Light Tower next to the opponent's base or anywhere on the map, will this trick?
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The most powerful version of the Chinese GI in Red Alert is Red Alert 2: Radiance of the Republic.
In the version of Red Alert 2 Republic's Radiance, Chinese GIs have the following advantages:
1,**Very cheap, the cheapest of the basic classes**.
2. Chinese GIs have the ability to crouch, and their attack and defense have been greatly improved after crouching.
3. The attack output bonus of the Chinese GI upgrade is high, and the level 3 Chinese GI can easily fight against ordinary tanks.
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The version with China is very good, and the glory of the Republic is the best anti-tank and anti-infantry, and I am afraid of snipers, and if I am a dog, I am not afraid of squatting together with a few soldiers, I am divided into two teams, one squatting and one team walking.
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The glory of the republic, there is no one.
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Red Alert 2: Radiance of the Republic.
It is not recommended to play this version, it is recommended to play the expansion Yuri's Revenge.
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Natasha, the infantry with the longest range, the second fastest movement speed of the three, but the attack interval is longer, it is not good at hitting buildings and tanks, and it is more practical to shoot through 5 infantry, and the extended function of sniper driving, it can be considered to be able to kill some tanks in seconds and grab them, in addition, using the ejection of the Soviet bullfrog, luckily has a terrain advantage, and can sneak attack and bully the enemy.
Tanya, the lowest movement speed of the three, fast rate of fire, but the range is short, suitable for fighting infantry, also suitable for sneak attacks and demolition of buildings, and not suitable for fighting tanks, expand the function, return to the position before 10 seconds, sometimes it is still very useful to escape, but the Allies have multi-purpose infantry vehicles, and it is still handy to deal with some small soldiers after entering.
In addition, if there is only one tank unit, and it is not a relatively powerful unit, Natasha and Tanya can still handle it.
Yuriko,The three move the fastest,The damage is proportional,In fact, this way of damage has advantages and disadvantages,The disadvantage is that it is not suitable for dealing with some units、Buildings (waste of time),The advantage is that it is a nightmare for high-life units,And if you go heads-up, Yuriko has an absolute advantage,She can lift the unit,If you operate it well, you can deal with a small number of tanks (non-powerful units),The expansion function can be cleared and surrounded by a group of infantry,You can kill the air force in seconds,But the interval is long。
If the three of them go head-to-head with each other.
Natasha vs. Tanya, if Natasha uses her speed and set to an advantage to run and fight can easily win (3 hits), if Natasha is close to it it is tragic.
Natasha vs. Yuriko, still using the range advantage, needs a little operation, and can win by running (also 3 times), but suddenly with a crippled hand, wait to be caught.
Tanya vs. Natasha, find a way to kill quickly at close range (3 hits, Tanya has a fast rate of fire, and once you get close, you can win), but it is more difficult, you can use multi-functional, but you can't go into the water.
Tanya has basically no chance of winning against Yuriko, so it's better to be a flash person.
Yuriko vs. Natasha, if the other party operates better, it may be tragic, otherwise as long as you enter the range, you can catch it.
Yuriko vs. Tanya, it's easier, as long as you don't have a handicap.
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Commando? Referring to the hero units of the three factions Tanya, Natasha and Yuriko? I don't know what the questioner is asking, so let's just interpret it as I understand it.
For hero units, if it's just about ability comparison, then Yuriko is the strongest, Tanya is second, and Natasha is third, because Yuriko is a three-way defense of land, sea and air, Tanya can very quickly clean up any enemy land and sea buildings, and combat units, Natasha is the strongest against infantry, so it is very reasonable to rank it like this.
If you talk about three heroes one-on-one, Natasha is the first, and the other two are second, because Natasha's sniper rifle can snipe Tanya and Yuriko from outside the line of sight, and their effective range is not as far as Natasha's.
If you have to distinguish between strengths and weaknesses, this can only be partially compared in one ability, or one characteristic, and this is not a synthesis, but a one-sided argument.
If you don't ask these three hero units, then ask them.
That's all, I hope it will be helpful to the questioner.
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