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You cooperate with the enemy law to make the DF fly up first, and then you can throw the others on it at a small age.
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There must be a unit on the river, for example, the enemy can jump on it, the eye of the big tree can also be, but the real and false eyes will not work. Otherwise, it cannot be selected. The big tree eye is very easy to use, and the return trip of the transport TP will be interrupted.
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Quite simply, you'll need a teammate to work with.
The conditions that teammates need to have (displacement skills) such as: Enemy Law, Queen of Pain, Elven Dragon, Sand King, White Tiger, etc.
Equipment required, 1 glasses.
Steps, your teammates go to the river first, you place the high eyes, wait for people to come and throw your companion directly, your companion comes down, and finish.
ps:1.In fact, there are many places to go, such as the location of Tower 2 under the natural disaster, there is a small river on the right side of the map, and teammates can jump down. 2.You can use UG to burrow into trees and ambush them. The same can be thrown in.
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Choose an enemy law first, the enemy law jumps up first, and then someone else approaches you, you bounce him up with a t, and put the skill circle on the enemy law.
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If you have a chance to throw a small throw, you can throw the enemy hero to the side of the friendly hero, it is very common that under your own tower, the opponent's hero is close, and the enemy hero will be killed by the tower. It's easy to kill each other. The little charm is more in the VT second combo, which is fast enough to operate, and it is the enemy hero who throws it, and the enemy hero will take two V judgment damage
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(1).VT3 Company.
If you've played a little one, you'll have had this experience.,When the little V didn't hit the enemy after the shot, but the enemy didn't move well and walked into the V's area of effect when the time of V was about to end.,Or received full damage.,The little VT2 company is using this point to become VT3 company.。
When gank, vt can deal 800-900 (I forgot how much it is, anyway, it's two v+ one t, and then shoot, and then deduct 25% hero resistance damage).
Method: If there are no other units near the enemy (make sure you don't throw the enemy hero itself), get close to him and quickly vtBe quick.
In this way, the enemy will take damage from V once at the beginning, be thrown into the sky, and fall down with another V damage and stun duration. Achieve the effect of VT3 company.
In this way, in the early and middle stages, many people can be regarded as a river killer, and the main point is that vt should be picked up quickly, and it can't be t after half a day
2).Go to the side of the enemy (generally impossible.) Usually jump knife past) Throw the enemy to your hero or next to the tower, the high damage of the tower in the early stage can jump into the opponent's lineup in the late teamfight, v first stun and then throw a main enemy into your own camp.
3).It's a bit cheap. Have friends to cooperate.
Tinny + skSK wears onto some immovable terrain, R addicts, and then throws an enemy hero on it, and SK wears it back again. Unless he has TP...
Otherwise. -_
That's basically it, and there are level 4 VTs that can farm a wave of soldiers (early and mid-stage) and can be done when you have a secret method and lack of money or push the line.
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Xiao Xiao didn't jump the knife, then sneak attack.
Every time I go out, I go to a darker place. Walk and get dizzy first, stun has 1 4 seconds enough for you to get within range with t, and then don't get too close to him Try to go to the side where there are no pawns and get a little farther away from him, if you think that your ally is still slower than shouting, it's very simple, you can click on the minimap, and you can still point to the inside of the minimap
There's a jump knife that's simpler.
Jumping in and out of the way on a horse still, or fainting on his way to the seat still , here gives you a lot of time (to think about who still gives).
That what field of vision gets bigger, and the hero gets smaller.
You have to plug in to adjust it.
Or just use the mouse wheel in the game.
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With people,Left click on the person after clicking m,In fact, it's best to use v+t on a person.,The introduction is 300+300+ thrown damage.,In fact, it's 300+300+ thrown damage plus 300! If the animation effect of V is not over, if it is thrown up, it can be counted as his 2 V damage + T damage, so the little second is Niu B, otherwise 8J is only 600 damage minus magic defense, and there are a few seconds that can be used.
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You have to know that jumping knives are necessary. In addition, you must learn to use shift to connect the jump knife with T. The main thing is to practice, you can first practice the fixed point on a single machine, and then gradually advance, I wish you early success.
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Fainting 2 companies is the most basic. All you need to master is to throw the opponent back, such as under the tower, or into the encirclement of your hero. There is also throwing units and smashing buildings.
But there are a lot of small cooperations, such as still bombing and throwing butchers.
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First V live a. If you want VT2 to be connected, it's just a close-fitting VT. Tiny is now seen through.
T, be sure to make sure that there is only a unit around you. Otherwise, randomly. There's another way.
Mouse over B first, then close to A, and immediately T click.
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On the high ground of the river, there must be heroes of your own side, such as the Sand King, the White Tiger, etc., who can use skills to go up, and only then can they throw the enemy up.
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Here's an example: I'm Tiny. Next to me is a hero, there is no one else around, there must be an opposing hero or creep on the high ground, you v the opposing hero or creep, and the A hero or creep will be thrown on the high ground.
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There must be heroes on the high ground, such as the queen, the enemy, the sand king, and so on. Throw it away again.
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Let a person who can pass by his own skills arrive first, and then you seduce the enemy hero below, and when he comes, if you only have him around, the hero on the high ground will be saved.
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When tiny throws people, he chooses the target closest to him, not including the ancients, of course. And you have to choose the target to smash, if you want to throw it on the high ground, the most important thing is to have your vision on the high ground.
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Tiny T has a cast range, how far this distance is you can figure out by yourself, and then stick to the target that T wants to go, and throw it to the place you want to throw. The target land must also have a target, which can be an ally. 、
When you're abusing Springs, you have teammates around you who are close to you, or teammates you want to trap, stick to him. Then aim T at any target in the fountain, and within the cast range, Xiao will throw nearby units. Can you understand?
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Point 2 Skill Shortcut: T will appear in a circle that is to shoot at the target The little skill is to choose a surrounding unit and throw it.
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First of all, you have to stand next to the person you want to throw, and there are no other units around, because that t is a random unit next to you to throw.
There must also be creeps, heroes, or buildings in the place where it is thrown, and you can't say you can throw it wherever you want.
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There must be a unit and vision in the place where you want to t, such as the enemy law, the queen and the like jump to the high ground where the river is often interspersed or the valley on the side of the road, which is a place that ordinary people can't go to Xiaoxiao is very disgusting when he puts people in the t, especially if he can succeed in the early line If the other party doesn't have the money to buy TP, the result can be imagined.
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Stand next to a unit and press T to choose a random place within a distance of 1200, and then click on that place.
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Stand next to the person you're going to throw, where you're going to throw (there must be creatures).
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First of all, you must stick to the target you want to throw, make sure that there is no interference from other units, and again make sure that there is a unit in the place where you want to throw and have a vision, as long as there is a blink hero on the side of the pit and the highland of the river, you can throw it over.
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If you look at the whole map, it's actually a canyon, with a river, a pool, a lake, and I think it's supposed to be a waterhole, and the water should be slow, or a backwaterhole, and it's a backwater pool that stays there when it's raining or when the geology has changed before.
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It can be understood as two small tans that are long and flattened.
Similar to a reservoir.
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It's two pools of water that formed after a long time of rain.
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Change the weather: -Wheater snow (sun, rain....)Change the river water: -water + color (e.g. green,) for the following example: -weather snow
weather rain.
weather moonlight.
weather wind - weather random - water green - water red - water blue - the rest of the only way to rely on tools.
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It is daytime before going down the river, so you have a river view and a bright view of the highlands, and you can nod your eyes on the highlands before the vision disappears, and you can't open your eyes without a view. Unless skill.
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Try to stick to the cliff to insert, far away will not be able to point, after all, it is separated by the terrain, that is, the closer to the target point, the better, patience a few more times.
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Come closer, nod your eyes, plug it in, and he'll run a big lap away.
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First go to the rune point of the river, point your eyes on the high ground of the river, the hero may go up, first hold and continue to play the high ground point with your eyes, you can, pay attention to the minimap when inserting your eyes, to prevent the enemy from catching you. Thank you.
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There is a river view before going down the river, and while the view is not gone, it is lit up above. You can't open your eyes without vision, unless it's a skill...
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If you talk about the place where you farm the charm, you can do it nearby, like some more hidden places, you need someone with flashing skills, or a bird to open your vision.
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Where exactly? Are there two exit points next to each other? That's easy, just click and plug it in.
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There is also a special, Lincoln's orb charm
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Purple is stealth, blue is double attack, red is acceleration, yellow is clone, and green is recovery.
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Double Attack, Stealth, Recovery, Clone, A total of 4 F effects.
The small of the violent genre, if you send this one, you can challenge most of the later stages, after all, he has 3 skills of passive dizziness, Sending is out of the soul ring, in the prosthetic leg, in the jumping knife, in the late stage out of the strong attack and cannon, to highlight a force!
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