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Zack, who can hit both melee and ranged with a slingshot, has meat and his spells are good.
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Hello landlord I recommend you to play Jace, he is a very versatile hero who can switch between long and short range. The attendance rate of high-end games is also high. After Q at the first level, E is to the point, Jace must be out of AD, not out of AP.
Combo If the other party is close to you, the hammer e opens, Q jumps up w opens, after flat a, change the gun and open w three times, the other party wants to run away eq two consecutive collections, if you don't escape, there won't be much blood, change the hammer e die. This set of combos can deal tons of damage, and the opponent will be crushed by you, and you won't lose much blood. Equip the first Magic Cut, Black Cut, CD Shoes, Blood, Whisper, Greed, or Ice Hammer.
Pure hand hitting, looking.
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The hand of Noxus, after cutting out the Ice Hammer Maniac armor and black, see that the person is first E in W, add a Q, increase it, and it will almost hang.
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Dig the grave, no one generally knows his tricks.
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Do you have to be 6300? In fact, the prince and the crocodile should be better, they are both heroes with strong versions.
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Rob or praying mantis, they are all bull b, they can be qualified for the mid laner and the single jungle, and they are all output positions.
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As we all know, ADC relies on smooth output, and AP relies on bursting. So once an ADC has an explosion and has a stable output after being equipped, then it is very versatile in terms of output.
The explosiveness of the male gun in all ADCs is second only to Sivir, but the burst of the first male gun is AOE damage, the second male gun burst is not afraid of being blocked by small soldiers, and the third male gun burst basically will not miss. (Sivir's outburst must be untargeted, and the opponent fails to dodge the Q twice in a row, but this is rare in high segments.) )
Then, a good ADC must have escape skills or be able to participate in team battles from a distance, because the opposite side must try to hit the ADC first during team battles. Then the ADCs that look at the number in this way are only male guns, VN, EZ, female policemen (these four have escape skills), big mouth, and bounty (these two can participate in team battles from a distance or through a wall).
The output of the male gun in the early stage is w-e to the face-q-r set, the explosive power is terrible, a set is likely to be killed directly, and the attack speed bonus of e in the later stage leads to a flat cut output that is not low. And other ADCs fight one person at a time, and the male guns are all AOE, and they fight one team of people at a time, and the team battle is powerful. (Although the bounty can also be aoe, but in fact, it's just a big move, and the E skill is actually not much of the main output of group deceleration).
The early stage of VN is weak. The male gun has a burst, the female policeman has a range, EZ has a QW combo with a small burst, the big mouth has a deceleration and an ultra-long-distance ultimate, and it can be blown up if it dies, and the bounty wall can dominate the battle with a big opening. VN nothing, one displacement, one knockback can only be stunned if there is a wall behind the opponent, and the running speed is normal only when chasing and killing, otherwise it will be slow to death.
But the problem is that VN has a flat slash, and each third hit adds true damage as a percentage of the opponent's health. Life percentage true damage, there's no solution. The other ADCs are up, okay I'll pile 200 armor or 4000 blood, what can you do with me?
VN up, heap armor? She really hurts. Heap HP?
Drains health as a percentage of max health. There is no way at all, at most, use Bing Xin and Langton to limit the attack speed, and then you can only try to kill them first, otherwise there is no way at all, and no matter how meaty you are, you can't withstand it.
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VN's ability to line is too poor, under the same operation, VN can't beat any ADC in the early stage, and it will be much better if the support is a snowman, but once the equipment is up in the later stage, after drinking blood and two red forks, the damage is very high, and the damage output of the god costume in the later stage is the highest in the ADC, and the real damage of 8 maximum health is added to the W point three times, and the meat can't bear it.
The male gun has been weakened several times, but it is still strong, the weakness of the male gun is that it has less range than other ADCs, only 525, the advantage is, there is an explosion, there is a displacement, level 6 with the assistance of gem day girls and the like, combo ewqr ignite direct burst to take away the opposite hero, the premise is to eat three bullets of q, if you stick to the face close to q, three bullets will be eaten together, if you eat three bullets, level 6 is directly knocked off half a tube of blood, plus w and r's damage plus ignition directly away, and e skills can be displaced, A thinner wall can be e-passed, the displacement in the ADC is very important for the output environment of the ADC, you see the ADC in the big game, the EZ, the airplane, the male gun are all displaced.
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Male guns, simple, violent, and explosive super high. Team battle w is disgusting. The ultimate and Q are very domineering. Slightly less maneuverable!
VN is a hero who tests the details of the operation, VN is very weak in the early stage, because her skills did not break out, unlike the male gun, who will take the head after a set of skills. In the late stage, VN is often a headache for the team, VN is crispy and can't rush forward, standing behind teammates and playing crispy VN has a percentage of true damage, and the meat is also very fast. The stealth of the ultimate + Q can save your life, and VN is still very good at flying kites, these seem simple but it takes a lot of practice to practice like this!
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The male gun's 2 damage skills are outside the +e displacement skill and increase attack speed It can be said that it is a small EZ Unlike EZ is that his damage skill belongs to the group. The outer + passive resistance and W's vision control have considerable survivability. 1 very comprehensive hero is recommended to start.
VN belongs to the high-explosive type, regardless of the early, middle, and late stages, as long as there are robots or bull heads to help in the early stage, and you are learning e, just ask how high the damage of shooting the opposite side to the wall is. In the middle of the game, the attack power of the ultimate and the attack speed of the equipment 1 terrible hero. It's a bit difficult to play a group in the late game, because at this point in time, the rushing heroes on the opposite side will target you.
So it is necessary to have a good judgment to use the q to move. The summary is that the male gun universal hero is comprehensive. VN is explosive, QE shot at the wall in a few seconds + W damage under the 3rd time, it definitely hurts.
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It's great to play.,The big difference between the big male gun and VN is that the big male gun is a group injury.,The difference in skill is that VN points 3 times are very hurt.,After all, that W,Equipped with a male gun more than VN out of a split armor bow.,After all, the opposite side is too meaty to rely on it.,Each has its own benefits.,Just choose what you love to play.。
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VN's early stage is weak, but the late stage is very powerful, and if you are a male gun, Q's damage in the early stage is still quite considerable, and R's damage is also good.
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As far as the EZ ,Male gun,VN these three ADCs are concerned,EZ is highly flexible,And the output skill is the most one in the ADC,Playing EZ is to rely on the early stage of the opposite ADC to scrap down,Equipment suppression in the full sense,The more to the later stage,In the case of the same operation with the equipment, EZ and any other ADC heads-up basically have no possibility of winning。。。 VN belongs to the early stage of development,ADC that completely eats the attack speed of equipment,The more violent it is in the later stage,In the case of the same equipment and operation,VN is the most painful one of all the later ADCs。。。 The male gun is one of the highest outbreaks of all ADCs, and it is simply violent.
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The strength of the male gun lies in the damage of Q in the early stage, the displacement of E and the attack speed, the reduction of vision in W, the vn is easy to be pressed in the early stage, the lack of escape skills Q, the distance is not enough to see, the dodge skills are okay, and the heroes in the later stage.
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Blade Will (Knife Sister),Early E skill consumption line,Out of an attack speed shoe,Lantern,Three phases plus a madman is enough to carry,If you can, there will be an ion spark,ADC rune。
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VN is also very powerful, buy a clown, melee attack, very good forehead.
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Monkey group control type before, middle and late stage are good recommended for novices.
Raven and Noshou have high online damage in the early stage, strong suppressive power, weak headwind, and easy to be kited.
The male knife and robbery have cutting skills, and the second crispy is very powerful, and the early line is slightly pressed.
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I can only tell you.
Lord of the Shadow Stream—!!
His attack stats grow to the full
You know,There are only 3 people who are full of attack growth in LOL.,Barbarian King and VN.,Needless to say, their high attacks! Doom is the same as them
The operational requirements are quite high
But what about high! It only takes a few more times to get the hang of it, and I've played almost 20 games! The win rate can reach about 70%! Very cool a hero!
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Female Blade **Master Jax, Tigger Rengar, Hand of Noxus, Berserker Olaf, Eye of Twilight, Scourge of the Seas.
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Female Blade Jax Rengar Hand of Noxus Berserker Olaf Basically, these are more practical and easy to use.
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Hand of Noxus, Pride Stalker, Butcher of the Desert.
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Of course, VN is the first to be recommended.,Actually, the male gun.,Male VN and EZ are also good.,But if you want to melee ADC.,Raven、Noke and the blind monk are very easy to use.,I'm using Noke.,If you get up, you can get more than 20 heads in a game.。
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Personally, I think there are 3 kinds of adc to recommend to the landlord.
One is a battery life ADC. The characteristic of this type of ADC is that the burst is not very high. But at the first opportunity, they will kill each other. EZ and Ice are typical examples of this type of ADC.
The second type is an explosive ADC. This type of ADC features a set of burst skills that can collect half health or cripple enemies. Airplanes and male guns are typical of this type of ADC.
3 is a flat A-type ADC. The characteristic of this type of ADC is that no matter who can collect people as long as A is 4 to 5 down, but this type of ADC is very dependent on equipment. Such representatives are VN and Big Mouth.
Different ADCs require a bit of a different alignment, for example.
Endurance ADC has to constantly consume each other. It may not hurt to hit, but it can add up, which is the scary thing about this type of ADC. You flash forward.
All you have to do is turn your head and tap at you. In the end, if you don't hand over, you won't be able to go back. However, the disadvantage of this type of ADC is that it is relatively weak in the later stage.
So you are required to play with an advantage in the middle of the game. It's better to end the fight.
Explosive ADC is like I said with a set of skills that cripple the opponent. Like a male gun. Simple and crude. e go to q and then a him. He wants to run you wThat's not much to say.
Ping A-type ADC requires a high level of equipment in order to play an advantage in team battles. For example, a big mouth. You need to have a red cross first.
to ensure that your attack speed can be a death to the meat on the opposite side. This kind of ADC requires life preservation when playing in a group. Because you're the only one in your group who can kill everyone in all faces, you're very strict.
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Seeing 1l, I don't speak.
The early VN is quite weak, the W does not add up to the damage is not enough at all, the movement speed is low (300 out of the door), and it is a little better with Niu or Nunu, but the fight will be very weak. The VN standard three-gun stream in the later stage,Point who is pregnant,And the position is easier than PC these ADCs,Open the stealth of the big Q with E,Very powerful。
EZ is very sharp in the early stage, and WQ can suppress a lot of ADC if used well, especially with the nurse has a fairly long-lasting battery life, and with the bull gems, these offensive auxiliaries also have a high explosion. If you say that EZ is weak in the later stage, you won't be able to play. Now the EZ core outfit is still three, yes, the point is that the current EZ is going to be endless, and it doesn't suffer compared to other ADCs, although the crit is 15% lower, but because of the existence of the three, who can say that he doesn't hurt enough?
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In the early stage of the EZ, there is a strong output of Q W to limit the output of the opponent's ADC, and the presence of E makes the EZ move like a rabbit.
In the middle stage, out of the flare, and when you reach level 6, you can already get other ADCs, press it, except for the plane and the male gun, pay attention to the other goods, don't worry.
In the later stage, as long as you live, the other party will be wiped out.
vn early q can be said to be the early adc escape is easy to use, but it's still not as good as the plane, w e is good to use, you can set others under your own tower ( Wait for death on the other side, but don't get excited, the early jungler didn't come, absolutely don't be impulsive.
In the middle of the game, the contribution of the team battle is not very large, but the necessary output is still necessary Note that at this time, the other side wants to kill you and be obscene.
In the later stage, hide in the back and kill all over the world.
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EZ is okay in the early stage, Q can repeatedly harass opponents, and the performance in the middle and late stages is average, especially in the late stage, Ping A is weak, and most heroes can't be singled out; VN is the absolute king of monomer output, simple in the early stage, afraid of being set on fire in the middle stage, to find a good time to cut in, concentrate on playing money, once equipped, see who is second; At present, the strongest ADC should be a big mouth, with a long range, high damage, or physical + spell damage, it is difficult to target confrontation, and it is easier to be stacked with blood in W seconds, in addition, the current appearance rate of the aircraft in the high-end bureau is also very high, and the skill ADC is gradually replacing the ADC of the policewoman and the like
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EZ bar, more flexible, more powerful in the early stage.
Jinx's Bar It is very difficult for the policewoman to be too difficult in the middle stage, and if the early stage is not smooth, even if the middle stage develops normally, the damage is very limited. Unlike Kinkos, he has a very good ultimate, which is very useful for team fights. And it also has a strong harvesting capacity. >>>More
There are a lot of heroes to choose from in the position of the ADC.,If the early stage is higher than the attack.,I think Lucian is the ADC with the highest outbreak in the early stage of the current version.,Thanks to his OP's passive.,If it's combined with a good support with control to play.,The lower lane will generally kill the opposite side.。 >>>More
It's been nerfed a lot, but it's still a pretty good hero. >>>More
Okay, just out of the tiger very tiger.
Walk. Zyra's ability to move around is very strong, and she can use EQ combos to quickly clear troops and go out to gank. >>>More
It's better to be cautious, the top order is strong, it is a big help to the team, and you can also play support