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Ice Thunder: Thunder usually explodes first.
Then fall into the ice. I'm adding that, it's a matter of personal preference.
It is also possible to add two together.
However, this upgrade is slow.
Ice Thunder 2 turns 1 point sluggish. Everything else is full.
Hunter: Let's blast first. Then it's precise and fast.
Add a few more intangibles.
Hunter 2 turns the strong bow for 1 point.
Everything else is full. I have 124 marksmen, 77 ice thunders - -
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Bow Part:
One-turn skill: 3 Precision -8 Ranged -20 Strength -1 Soul Breaker -20 Second Consecutive -12 Precision.
Second turn skills: 19 precision -30 ultimate -30** -5 fast -5 invisible -20 strong bow.
Three-turn skills: 10 Blast, -20 penetration, 30 rain of arrows, 10 stand-in-21, eagle, -30 rocket, -30 strafe.
Crossbowman part: a**61 points.
Precision Arrow: 3 Powerful Arrow: 20 Ranged Arrow: 8 Concentration: 9 (Maximized after 2 turns) Soul Breaker Arrow: 1 point (in order to make 2 combos) Double Shot: 20 points (2 combos recommended).
Two**121 points.
Precision Crossbow: 20 points Ultimate Crossbow : 0 points (Skills after 3 turns do not trigger Ultimate) Quick Crossbow: 20 points Strong Crossbow: 0 points (not commonly used when fighting monsters) Invisible Arrow 20 points Piercing Arrow 30 points.
The extra points are added to the passive skills of the first turn, and the concentration is full. If you have more points, you will get the precision arrow.
Three**151 points.
Wind Walk: 10 points (depending on the equipment, as long as the final speed is 140%) Piercing Arrow: 15 points Stand-in:
6 Ice Arrow: 30 points (21 points can freeze for 3 seconds) Dragon Crossbow: 30 points Golden Eagle Summon:
30 points Arrow straf: 30 points.
The order is: Strafe 1, through 5 (add to 5 to get out of the dragon), 10 in the dragon, full in straf, full in the dragon, 21 in ice, 6 stand-ins (6 points to make the eagle), full of eagles.
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First fill up the ** arrows (group attack, which is conducive to upgrading).
Then top up the invisible arrows.
Then fill up with quick arrows.
Finally, add precision.
For the rest of the points, you can add the Ultimate Bow or the Strongbow.
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2. ** The order of adding points and adding points is as follows.
Triple Combo: Must be full.
Skill Analysis: The official start of the combo starts with this skill.,3 consecutive shouts.,It's undoubtedly full.。
Precision Spear: Must be full.
Skill Analysis: Improve ** proficiency and hits, it will be full.
It is recommended that players complete skill tasks after level 31 and refill them with triple combos.
Stress resistance: must be full.
Skill Analysis: This skill is more of a status than anti-injury, not only can it be counter-damaged, but also has a hidden meaning.
God of War relies on combos, combos require combo points, and combo points need to be accumulated, and there will be many situations in the upgrade.
For example, adding support skills, chatting, and anything else can take time, which hinders the accumulation of streak points.
However, each anti-stress counterattack is counted in the combo point, so it is of great help to the accumulation of combos.
Serial Vampirism: Full.
Skill Analysis: Level 37 can be added after completing the skill task.
It takes 30 combo points to take a turn to rent a wild lifesteal. It's not bad to suck life while attacking.
Blowout: Full.
Skill Analysis: Level 45 can also add it if you do a skill task.
With 30 combo points, you can unleash a skill equivalent to a powerful attack.
Rush: 21 o'clock (first).
100% push monsters, which plays a vital auxiliary role in the upgrade of the god of war.
First 21 o'clock and wait for 3 transfer points and then add.
Hopefully, thank you.
I added it according to it, and it feels pretty good, I'm more than 100 levels,) so I recommend it to the landlord!
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1. The three-point royal double attack leads to a precision spear.
2. With 19 points of precision spear, the ** proficiency will be 60%.
3. Fill up with double attacks.
4. Fill up the precision spear.
5. Full compression.
6. The rest is casual.
If it's hang-up.
The rest of the skills are not used.
Remember before the third turn.
Just top up your vampiric combo.
The vindictive spirit is bursting, and the god of war rushes through to one term.
Because the Dou Qi Burst consumes 30 Dou Qi 800% attacks, and the Bear Roar 700% attack also increases the number of combos, although the attack is a little less, but the bear can finally replace the burst pants;
And God of War Rush, the only difference between 1 point and 30 points is the number of monsters, and there are very few 12 monsters standing in a line waiting for you to retreat, so it doesn't matter if you are dissatisfied).
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The most general PVE skills plus points explained.
Mage is one of the more popular classes in MapleStory 2, and is now the only pure magic attack class, which must be used in many dungeons. The mage's total of three series of skills is not enough for current players, so how do we choose? Today I will bring you the current version of a very good set of fire and thunder skill points for PVE.
First of all, we can see that in this set of bonus points, we choose the fire system and the lightning system, and the fire system is the main output system. Why did you choose that? The mage's fire has a scorching effect that increases the output ability, the ice has a slowing effect but has no effect on the boss, and the lightning type has the strongest explosive ability.
Through comparative testing, we found that the damage of the fire system is very good, and the built-in scorch can increase the output capacity by setting a macro fast fire.
Why did the second series choose the lightning system instead of the ice system? Actually, there are no absolutes. Both ice and lightning can be chosen, but the lightning type has stronger explosive power and is easier to operate, and for many new mages, the hit rate of the Ice Spear and Falling Ice needs to be improved.
When the lightning chain is stacked to 5 layers, it can condense thunder and lightning, and add a lightning effect, and the damage is very considerable. Although the lightning chain has lower damage than the Ice Spear, the lightning system is released faster and consumes less blue. (Even if you set the macro fast ice, the blue high consumption is terrible).
Many rookie mages don't like to double tap with basic attack magic. Think it's the lowest level of skill and waste skill points by pointing it. This idea is wrong!
The basic attack magic double tap must be pointed.,The biggest problem when the magician outputs is that the blue is not enough.,We need to rely on the magic double tap to output in the gap back to the blue.。 Overall, a copy is down, and a lot of the time it's a magic double-tap output. And this attack is fast, and it doesn't consume blue.
Our explosive ultimate is a skill with CD, and in this set of bonus points, Fire Tornado and Thunder are our explosive skills. The CD is ready to use immediately. The fire tornado has a large attack range, which can cause damage to up to 8 opponents, and attacks 5 times in a second time, which is a very powerful output ultimate, and you must pay attention when releasing it, this skill will only be released super frontally, and it will be embarrassing if it is empty.
When this skill is released, it is best to have multiple targets around it to clear monsters, which is very useful, because Thunder can bounce at most other opponents. Cannot deal extra damage to the same target. But it's also very useful for bursts, and the damage of thunder is second only to that of a fire tornado, but it's better than it can deal massive damage in an instant.
Instead of having a high deal of damage with a full set of damage hits like a fire tornado.
The above is how to add points to the Adventure Island 2 magician brought by Iron Bone Net in this issue.
The introduction of the strategy of Adventure Island 2 Magician, if everyone has a point on Adventure Island 2 Magician.
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The extra skill of the Adventure Knife Assassin --
1 Ability Points: Plus Luck and Agility.
Agility just needs to be added to the point where you can wear equipment.
Everything else adds luck. This will be a high attack.
2.Skill Points:
1 turn (whether it is a standard or a knife) - 2 consecutive knives - give up (useless) double fly - full.
Curse 3 points. Stealth - full (when full, does not affect speed).
Remote Concealer - Full.
Concentration - full.
2 turns (Assassin) - top up the speed first (good upgrade).
Power Throw - Full.
Precise concealment is full.
Recovery -3 points (plus more is also useless).
Life Absorption - 29 HP.
Quick Concealer - Full.
3 turns (shadowless) - add a little 2 jumps first (run fast.) Shadow clone is full and filled) Shadow clone - full.
Large standard - full. Money Attack - Full.
Elixir - full. Shadow Network - Give Up.
Wealth Accumulation - Full.
This will give you a little more skill points, so add to 2 turns of life absorption for 4 turns - (Hermit).
Adventure Island Warriors - Man.
With Venom - full.
Provocation - full. Triple Aura Break-Full.
Hidden weapons hurt people - full.
Ninja Impact - Give Up.
Ninja Ambush - Full.
Feints - full.
Warrior's Will -1 point (currently only 1 point is added).
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1st turn (skill point allocation status at level 30):
Precision: 10 out of 10
Ranged: Full 8 Curse: 3 (Out of Stealth).
Incognito: 10 double taps: 0
Double Fly: Full 20
2 turns (skill point allocation status at level 70):
Precision Concealment: 20
Power Throw: 30 or more
Fast Concealer: 18
Light work: 20 or more
Recovery: 3 (out of vampire).
Health Absorption: 30 or more
3rd Turn (Skill Point Allocation Status at Level 120):
Shadow: Full. Large standard - full.
Wealth: full. Money: Full.
Elixir: 1 or full.
Shadow Network: Full or 1
2nd paragraph: full. Mana Absorption 1 Teleportation 1 **Full Demon Absorption Full Teleportation Full God's Protection Full Blessing Full of Luck.
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If you're all in the game, you're going to fill it up with precision, then you're going to fill it up, and then it's going to be as fast as it's light, and you're going to fill up the last two.
Finally, add a few points to the rope + blood The premise is to first mark the blood sucking The last to add the rope is not cold to death in the snow Hehe
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If you are fully lucky, equip yourself to do it, and if you want to attack: the skill is to first + precision to draw out the strength, add the strength of 30 and then add the precision to 19 OK, and then you + light work.
If you want to form a team: full light first, and then press above+
**Just take the Maple Leaf Fist Glove and make a better one.
If you level up, 30 42 find someone to bring Carnival 34, and then brush 56 pictures.
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Let's start with this.
Do you do the task or do you practice it yourself?
Do the task.
First full of light work. Full of power.
No matter how precise it is. Again fast 18
Reply 3 is full of lifesteal at the end.
If you can practice it yourself.
First precision, 5 strength, full full, and then full precision.
Quick and light work can be added together.
Finally full of blood.
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The attack should be high.
Strengthen the force first. Then fast (18 o'clock is enough) and then accurate.
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The main ones are ability points: 1 turn; 61 points (in casual order) Double Fly 20 Episodes 20 Ranged 8 Curse 3 Stealth 10
2 turns: 121 points (sequence reference) 1 precision 30 rotation 43 levels when the accuracy reaches 10 before adding a little steal (convenient for doing tasks, because the rotation is relatively stable, so 10 points of accuracy can be barely offset) 20 light work, full accuracy, full fast, and finally full of curse and stealth (both skills are very useful, stealth is a skill that can facilitate 4 turns, "stealth fights monsters") At this time, there are still 3 points left, and it is best to add recovery. 121 points, no more, no less.
3**151 points (the order depends on the situation, the practice method is different with or without hanging, mainly introducing the distribution of points) 30 falling leaves, 30 doppelgangers, 30 bombs, 20 money shields, 20 wealth 3 points of conversion (in order to add money shields), there are still 17 points left, and they are allocated to the recovery of 2 turns.
This addition refers to the collapse method, and I personally feel that there is no flaw in the unprecedented hand, and the extra skills are not useful at all.
The 3-turn strengthening shield and transformation are chicken ribs, who will wait for this transformation to replenish in order to return a little blood (time is precious).
The ability point is 4 luck and 1 sensitive.
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Everything else is based on equipment plus Archer + Agility Strength Wheel 4:1 Warrior + Strength Agility 3:2
Magician + Intelligence Luck 4:1
Flying + Luck Agility 3:2
Warrior before level 10 all plus strength After the transfer, the agility is added to the matching level equipment and is greater than the agility required by the current level equipment 1 2 points In order to bury the two socks and hail The warrior is difficult to turn the second turn Hit "= 30 monkeys So the hit is not enough, but you can't tell the ants.
Other random assignments Comment: One of the main full two attack skills, because the supernatural power is currently a group attack, so. 3> Running type: full of two jumps - full of > fallen leaves - full of > transformation techniques The rest is distributed at will See me say it.
I hit 10 with 1 turn and 2 hits
The second turn is accurate 19 (20 and 19 are the same as the fast track fruit, which is more bad talk hits), three consecutive full, fast first 6 points (one minute). >>>More
Skill points? Level 71 3 purification.
72 first 1 point of magic resistance, don't doubt it, yes, 1 point of resistance can cancel 12% of the magic attack, 1 point of the door (convenient for yourself and others), and 1 point to add prayer, and then upgrade all the skill points to add prayer, until the prayer is full. >>>More
The ability value of the magician only requires luck to be added to the equipment that can be worn, so it is best to know how much luck the equipment needs when you add the ability value, for example, if you are a level 25 magician, you can update the equipment at level 28, so you need to understand how much luck is needed for the equipment of the level 28 mage when you are level 25, and you can just wear the equipment, and if you add it to just enough equipment, it will be wasted, and generally there will be no equipment to wear when you reach level 88 mage, Therefore, it is generally recommended that the luck required for the mage equipment when the luck is added to level 88 can be added without luck, the most important ability value of the mage is intelligence, so it is intelligence to be added, and the luck is only added to the equipment that can be worn, and the strength and agility are washed to 4, which is the most perfect mage ability value point. >>>More
Full plus precision to appear strong, full strength first, the higher the strength, the most red words typed, the more blood hit, and then add a few points quickly [no need to add more, 5 6 points, personal preference, you can also play a little slower without adding]. >>>More