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Full plus precision to appear strong, full strength first, the higher the strength, the most red words typed, the more blood hit, and then add a few points quickly [no need to add more, 5 6 points, personal preference, you can also play a little slower without adding].
Then fill up the precision, [can increase the attack limit].
Then full light power [if you want to be fast, just add a few points to the light power after full strength] and then whatever you like, after the power, precision and light power are quickly filled.
Recovery does not need to add more, elicit absorption, and then add to 3 turns OK,
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If you are manually fill up the strength first, because that is to increase the attack, in the is to quickly add a point, in the full light power, the other in succession, if you are hanging up, first strengthen the force in the addition of a few points of fast mark, and then fill up the precision, in the coming to fill up the fast mark, the bloodsucking and light power finally in the addition, I just 3 turns, pure personal experience, hope, I wish the adventure happy.
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Hello: It is recommended that you first fill up the precision concealment, then fill up the powerful throw, then increase the fast concealment to 10 points, and then fill up the fast concealment weapon after the light power is full. You only need to add 3 points to the recovery technique, and all the remaining points are added to life absorption (because this skill will be more useful later).
Happy gaming!
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Manual first light work full brush carnival has a group and then accurately add to trigger fast (and seems to be strong) and then full of strength and fast You can add 6 points of fast first and then full of strength and then replenish (the medicine in the carnival is not finished to drink the drops, how to waste it, not accurate first, because the target attack is still relatively stable, there is a luck bonus, it looks very high, and the lowest should be higher than the highest attack in the attribute slot, so you don't need to add it first).
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It is recommended to add a few points of precision first, then full of strength, then full precision, and then full of light power and fast, either of the two can be added first, and finally full of blood.
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If it's an on-hook party.
2 strong 1 fast, after the fast fill, 2 strong 1 accurate, after the strong is full, it will be 1 accurate 2 light work, and it will be up to you after the light power is full.
If it is a manual transmission.
Priority is full of light power and strength.
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Playing adventures before, warriors would not go to Western Rock Mountain 7.
Because the ice thunder and the priest will say to the warriors: ......?
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If you have skill points, you can refer to 766.
One turn of the Flying Man [Skill Points: 61 points].
Double Flying Slash: lv20 lv20
Intensive Technique: Lv20 Lv20 (add 3 points first, add stealth and then add) Remote Concealer: Lv5 Lv5
Curse: Lv6 Lv10 (add 3 points first, then add last) Stealth: Lv10 Lv10
2. Combo: lv0 lv20
Freely allocable skill points: 0).
Assassin [Skill Point: 121].
Precision Concealer: Lv20 Lv20 (After adding to 5 points, first fill up the fast concealer, and then add light power).
Fast Concealer: Lv20 Lv20
Light power: lv20 lv20
Power Throw: Lv30 Lv30
Shadow Resistance: lv20 lv20
Life Absorption: Lv11 Lv20
Freely allocable skill points: 0).
Shadowless Man [Skill Points: 151].
Shadow clone: lv20 lv20 (the shadow clone adds 1 point first, and then fills up when the multiple flying standards are full).
Multi Darts: Lv20 Lv20
2nd Jump: Lv20 Lv20 (you can add 1 point first, run faster) Potion Mastery: Lv20 Lv20
Wealth accumulation: lv20 lv20
Film: lv20 lv20
Dark Juggling: Lv20 Lv20
Money Attack: Lv11 Lv20
Freely allocable skill points: 0).
Hermit [Skill Point: 243].
Triple Ring Light Break: Lv30 Lv30 (If you don't have the ability to fill up, add it to 20 points first) Adventure Island Warrior: Lv30 Lv30 (if you don't have the ability to fill up, add it to 10 points first)** With Venom:
Lv30 Lv30 (You can add 1 point first.) Feint: lv30 lv30
Hidden weapon hurts people: lv30 lv30
Skilled darts : lv10 lv10
Ninja Impact: Lv30 Lv30
Provocation: lv30 lv30
Ninja Ambush : Lv20 Lv30
Warrior's Will : Lv3 Lv5
Freely allocable skill points: 0).
As for attribute points, if you have good equipment, it's best to be all-sensitive, and if you can't do it, you can have enough luck in the equipment, and everything else will be agile.
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The extra skill of the Adventure Knife Assassin --
1 Ability Points: Plus Luck and Agility.
Agility just needs to be added to the point where you can wear equipment.
Everything else adds luck. This will be a high attack.
2.Skill Points:
1 turn (whether it is a standard or a knife) - 2 consecutive knives - give up (useless) double fly - full. Curse 3 points.
Stealth - full (when full, does not affect speed).
Remote Concealer - Full.
Concentration - full.
2 turns (Assassin) - top up the speed first (good upgrade).
Power Throw - Full.
Precise concealment is full.
Recovery -3 points (plus more is also useless).
Life Absorption - 29 HP.
Quick Concealer - Full.
3 turns (shadowless) - add a little 2 jumps first (run fast.) Shadow clone is full and filled) Shadow clone - full.
Large standard - full. Money Attack - Full.
Elixir - full. Shadow Network - Give Up.
Wealth Accumulation - Full.
This will give you a little more skill points, so add 2 turns to full life absorption.
4 turns - (Hermit).
Adventure Island Warriors - Man.
With Venom - full.
Choose. Provocation - full.
Triple Aura Break-Full.
Hidden weapons hurt people - full.
Ninja Impact - Give Up.
Ninja Ambush - Full.
Feints - full.
Warrior's Will -1 point (currently only 1 point is added).
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Adventure Island 2 Assassin stat bonus tips are as follows:
1. Assassin is a long-range profession with dual darts, a killer hidden in the dark and has a super high explosive ability, gorgeous skills, and a strong sense of operation, but due to the need to release skills and move frequently, the operation is difficult.
2. The core skill plus point is Shadow Hunting, the core recovery SP skill, you need to manually use it on the enemy, and the blue of the ejection dart itself will always remain above 50% after marking the opponent.
3. Skill two plus point is dodge, the assassin's natural skill, the simple operation of the three-stage displacement has a great advantage in both PVP and PVE, and belongs to the main skill.
4. Skill three plus points are catapult darts, and the main output skill can be combined with dark cutting to wait for other skills to cool down and recover.
5. Skill four plus points is dark cutting, the most core skill of the assassin, consumes less SP with two damages, no CD cooldown, as long as the blue follows the infinite throw.
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I played a level 152 hermit, and my 2 turns plus point order is such a precise hidden weapon, powerful throwing, light power, fast concealment, rapid concealment, and life absorption.
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Although MapleStory has been updated, the Assassin skills have not changed much, and the specific ways to add points are as follows:
Assassin [Skill Point: 121].
Precision concealed weapon: lv20 lv20 (after adding to 5 points, first fill up the fast concealed weapon, and then add light power, I personally feel that light power is useless).
Fast Concealer: lv20 lv20 (personally, don't like to add 2 points of speed and 1 point of precision for each level of promotion).
Light power: lv20 lv20
Powerful Throw: Lv30 Lv30 (Adds 2 Strength and 1 Precision after a quick full, then Full Light Power, then Shadow Resistance, and finally Life Absorption).
Shadow Resistance: lv20 lv20
Life Absorption: Lv11 Lv20
Freely allocable skill points: 0).
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