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From the overall armor of 50b, the thrust-to-weight ratio, and the rapid steering, it can be seen that this car can only be played in the middle of the tank, so the crew skills are recommended as follows.
Commander: Battlefield Intuition, Repair, Scouting, Fire Fighting, Brotherhood.
Gunner: Critical Strike Repair Artificial Stabilization Fire Extinguishing Brothers in Arms.
Driver: Repair, Smooth Driving, Engine Maintenance, Fire Extinguishing, Brotherhood.
Correspondent: Repair Situation Perception Signal Enhancement Fire Extinguishing Brotherhood.
Let me explain: Two 100% repairs in the early stage are basically enough Of course, the premise is that you must bring a repair kit (I even brought the IV KV) 50b The fragile little head was hit by a 7 or 8 level gun and was taken away directly The light bulb can help you pick up a life many times Four consecutive shots with a fatal blow and a shuttle hit out, the opposite side is not dead and has internal injuries After you have a fire extinguisher, you can do without a fire extinguisher Replace it with other supplies such as No. 100 gasoline Finally, by the way, the accessories Highlight Vertical Gun control or ventilation.
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50b of 0 defense, so in the limited survival time you are output and output and nothing else. No matter what the car, repair must be the first skill, and there is no reason for it. After that, it's the Optimize Firepower skill, which is equivalent to the vertical stabilization skill in your accessories, and since 50b does not have vertical stabilization accessories, this skill is even more important.
This is because not every parameter in this game is displayed in the panel. For example, if you move the hull and move the turret, the front sight expansion dispersion parameter of the 50b is not high. Artificial stabilization refers to the skill of reducing the parameters of your car's body not moving and the turret moving the front sight and expanding the circle.
The higher this skill, the smaller your turret movement circle will be, and the benefit will be that the lap time will be faster. The relevant skills for the body movement and circle expansion are smooth driving, which refers to reducing the movement of your car body, any way of movement, even if it is a straight line forward and backwards, turning, etc. Therefore, the 2 skills of Smooth Driving and Artificial Stabilization will allow you to maximize the speed of your crosshairs, which is the most important improvement for 50b, simply put, to optimize the firepower output and fire your 4 rounds faster.
It is also very important to have a skill with track adaptability after that, I advise you to learn this skill first, this skill is much more important than fast turning, it not only affects the cornering performance, but also affects your starting on the spot. Because the starting effect is different on different surfaces, the higher this skill, the faster the start, and the more comfortable the steering will be. After this skill is full, learn to turn quickly, anyway, the fire output is the first, and the maneuver skill is the second.
As for Band of Brothers, seriously, this skill is not necessary to learn, not because it is not good, but you will not have time to learn it after learning a lot of good skills. It's wasteful.
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Commander: Veteran repairs and visions.
Gunner: Lethal and then shoot and repair.
Driver: Repair and then smooth and then turn quickly.
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First of all, I want to say that as a level 4 reconnaissance vehicle, once it is broken leg, it will inevitably be set on fire and sent away, so there is not much point in repairing it.
The first skill: the commander learns battlefield intuition, knows whether he is seen by the enemy before he sees the enemy, and takes evasive measures as soon as possible; The rest are all disguised to reduce the chance of being discovered.
Second skill: The commander learns to detect and increase his vision; The driver learns to walk on the ground, reduce resistance and increase speed; The gunner learns from the Nemesis to extend the visual time of the target; The loader learns to organize the ammunition and prevent the explosive ammunition rack.
The third skill: all members learn from the Brothers and improve their proficiency.
Fourth skill: Commander learns to be an all-rounder or a veteran; The gunner learns to stabilize artificially; Drivers learn to focus on impacts; Loaders can learn whatever they want, and those skills don't make too much sense.
The above is a personal opinion only.
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First of all, it is necessary to have a light bulb as a reconnaissance vehicle, and then there are the skills of reconnaissance and situational perception plus vision of the commander and communicator, and then the skills of camouflage and maintenance can be learned after more, but it is of little significance. Stability and critical hits can increase the efficiency of your sneak attacks. Skills that must be learned as reconnaissance vehicles plus mobility.
Both the T50 and the T50-2 in the back are prone to explosive ammunition racks, and learning an ammunition routine can improve the survival rate. Camouflage skills are very useful, and it's never too late to learn them when you have more skills such as reconnaissance vehicle maintenance.
Commander: 1Bulb, 2Scouting, 3Situation awareness.
Gunner: 1Camouflage 2Artificial stabilization 3Critical Blow.
Driver: 1Acceleration steering 2Camouflage 3Walking on flat ground.
Reloader: 1Ammunition regularity 2Camouflage 3Maintenance.
North District: Immortal House A veteran of professional reconnaissance vehicles.
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One skill: reconnaissance, artificial stability, smooth driving, ammunition regularization two skills: all concealment.
Three skills: repair them all.
Accessories: ventilated, high-gloss, camouflaged net artillery team.
Reconnaissance plus vision, artificial stability and smooth driving ensure that you can hit several shots at high speed, and the ammunition is neat to avoid winning the lottery.
Crispy one, the section of the track can not wait for automatic repair, repair tools mainly second repair tracks.
It mainly moves at high speeds, and sometimes it is necessary to light the lights silently.
Don't engage in suicide lighting.
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Commander: Battlefield Intuition, Scouting, Band of Brothers, Repair.
Gunner: Critical Hit, Artificial Vertical Stabilization, Band of Brothers, Repair.
Driver: Quick turns, flat ground, Band of Brothers, Repair.
Reloader: Shipwreck, Regular, Brothers in Arms, Repair.
Communications: Situation Awareness, Signal Augmentation, Band of Brothers, Repair.
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The first skill bulb, the rest is fully camouflaged.
The rest went out to expand the detection area, and the driver made a quick turn as if he were walking on the ground.
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。。。All members of the first skill to learn to repair (the golden balm type can never find fault),The second skill of the commander can learn the light bulb.,But it is recommended to learn reconnaissance.,After all, the light bulb is a bit of a chicken rib.,You'll be told if the enemy finds you.,But what's the use of you not seeing the enemy.。。。 It's better to learn to scout than to catch blindness.
I am a skill that is repair, reconnaissance, bulb and veteran, only 4 skills.
The gunner's first skill is repaired, the critical blow must be learned, and then the Nemesis, and the rest depends on your interest.
The driver's first skill repair, the back is arbitrary, but it is recommended to learn to walk on the ground first, run fast on any terrain, and you can also learn to turn quickly, which depends on your personal playing style and operation habits.
The first skill of the communication soldier is still repair, and the second skill is best situational awareness, with the reconnaissance skill of the commander, and the one in the back is free.
The first skill of the loader is repaired.,It's best to learn an ammunition order first.,Then learn a broken boat.,Burst reloading personal feeling that this skill is useless.。。。
The second loader and the first loader skills start the school wrong, don't repeat it.
Finally, I want to say that this skill of the Brothers must be learned by all members and the skill will only have an effect when it reaches 100%, the cost is too great and the effect is not obvious, so it is recommended not to learn it. But the above is my personal opinion, the wise see the wisdom, and it is not wrong to choose skills according to your own playing style, I hope it will help you.
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The first skill is to learn to repair all The more people who learn to repair, the better the effect.
The second skill can be learned separately, the commander of the light bulb, the gunner is deadly, the driver drives smoothly, and the loader has regular ammunition.
The third skill of Band of Brothers must be learned together, with the best effect on ventilation.
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The first repair, the second skill driver recommends accelerating the turn, otherwise he can't go around the heavy tank, and he likes to hit people directly on the focus on the impact, and then the E-50 hits the full blood 59 full-speed side armor plus a shot and dies directly.
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Is it a veteran?
The self-confident can be first fully hidden.
The second commander light bulb, the gunner is deadly, the driver drives smoothly, the loader ammo is regular, the third commander is scouting, the gunner aims, the driver engine maintenance, the loader bursts to reload.
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First skill: Band of Brothers.
Second Skill: Commander Generalist, Driver Smooth Driving, Signal Soldier Situational Awareness, Gunner Artificial Stabilization Third Skill: Repair.
Learn Brothers in Arms because 50b can't be equipped with a gun loser, and Brothers in Arms cooperate with ventilation to maximize the reload time, and all other skills will be improved.
The 50B maneuver is good, and it often needs to look at the situation or take advantage of the bullet to play tactical transfer, and it needs to fire the gun while moving, so it needs to be equipped with a vertical stabilizer to cooperate with smooth driving and artificial stability, which greatly improves the shooting accuracy on the move.
The commander's all-rounder ensures that the crew is dead, and the overall combat effectiveness is not reduced too much, and if several crew members die at the same time, **package priority** commander.
If there is no repair skill in the early stage, it is basically enough to decorate the box first and cooperate with small repair tools.
Later, if you have a repair skill, you can replace the repair box with a cannon control to increase the output capacity.
In this way, the effect of upgrading and improving combat effectiveness has steadily increased, and it also takes into account the waste of experience without resetting skills.
If you have enough gold, you can also upgrade the second skill mentioned above, and then repair it, and then wash it off when you reach the third skill.
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AMX50B accessories, ventilated, draped camouflage or high-gloss. The skills of the members to the top car are basically three skills, one skill bulb and such skills as walking on the ground, such as the flat ammunition regularization, the second skill brotherhood, and the third skill should be camouflage after repair.
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You can use it as a medium tank to equip accessories, and your skills will be based on medium tanks.
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The commander learns from the veteran, and after the completion of the study, it is washed into the battlefield intuition, the other members learn camouflage, the driver's second skill learns to accelerate and turn, the loader's second skill learns to regulate the ammunition, and the gunner is at will As for repair, it is recommended to learn well in the end It is recommended to learn well in the end A thin-skinned car like this is meat everywhere As long as the leg is broken, it will basically go back to the garage The landlord thinks about it T50 is a reconnaissance vehicle The reconnaissance vehicle must first fill the camouflage Unless you are a meat detective The firepower output is not what you should do, don't think about it Besides, the toothpick cannon will not make a big difference A little more Why don't you buy the T50-2?
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I can tell you clearly that this car is still very good, the first skill is all camouflage (this is to make the gun team mirror work), and then bring a ventilation (T50 uses level 1 ventilation, very cheap) A gun team is on the line, remember not to go on the highlight (if you have to go on then wait for the commander to learn reconnaissance and situational awareness), 50 basic vision 330 is also a waste to add, it is better to bring something else. So if you can grab the front point very steadily, then reconnaissance and situational awareness can be not, so the second skill commander learns to bulb, and everyone else learns to repair first (50 is still easy to get into a level 5 room, level 5 room you are not a gun, and you also have the possibility of turning the tables, I once in the level 5 room 1 to 7 to get rid of 4 drops of blood without injury but in the end was won by the occupier, and as a skill that can increase with proficiency will always be more cost-effective than a skill that can be used until 100, Even if you want to exchange for a few more games, you can exchange it for 20,000 coins). When it comes to the third skill, you will definitely have your own style of play, so just learn it according to your personal preferences and characteristics.
Personal opinion, don't spray masters.
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The first skill is to learn to repair, otherwise you will be finished with a broken leg, and you will learn it uniformly.
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All Personnel 1st Skill Recommended Brotherhood 2nd Skill Commander Light Bulb Other Personnel Camouflage Net 3rd Skill Commander All-rounder After the others repair the car, they will watch and learn by themselves.
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First of all: the crew is changed to 59, which is the migration of the same type of medium tank, and after retraining, the skills remain the same, the proficiency is reduced, the gold is not reduced, the silver is reduced to 90%, and the cost of nothing is reduced to 75%.
In addition, I have a combat power of 1390 and I am focused on Zhongtan, although you may not like to hear what I say, but what I say is good for you, and the skills you learn are basically wrong.
4 crew members, 1 skill bulb for the commander, and 1 skill for the other 3 people all learn to repair. The commander of the 2nd skill learns to repair, the other gunners hit a fatal blow, the driver walks on the ground, and the loader organizes the ammunition. 3 skills everyone learns Brothers in Arms, 4 skills, everyone learns camouflage (59 has a concealment coefficient, very high, camouflage income is very good), 5 skills commander reconnaissance, gunner artificial stability, driver quick turn, loader situation perception.
Hawkeye has no real combat significance, people with special curiosity learn, focusing on impact is basically useless for a lightweight medium like 59, repair is the average value of everyone, so everyone learns the effect together, Brothers in Arms must be learned by all the crew to take effect, one person learns in vain, smooth driving is not right or wrong, but personal feeling is not as good as walking on the ground and fast turns, camouflage is a magical skill for the medium with high concealment.
The person who says that you have learned the right skills is probably also a novice, if you just want a meaningless sense of identity, you can adopt him, and if you feel hesitant, you can ask for the opinion of someone who plays well.
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I want to correct the statement of the first two or two, now the members of T34* are transferred to 59 on the same type of tank transfer, there is no need to train skilled, you turn over 100% skilled is white, but the member vehicle will also show that it is T34*, this has no effect, member experience can also be obtained, and then after training to a certain extent, you can also take it back to other C series tanks to continue to use, at that time if you still put back on the 34 body, you don't need to train, if you want to put it on other cars, you need to train.
There's also the choice of member skills.,Personally, I don't like this kind of miscellaneous choice.,I'm generally the first skill is the bulb Fatal Blow Smooth Driving Regular ammunition The second skill is the full Brothers and Brothers (Note: The Brothers and Brothers have to be all learned and to 100% to play a role.,So if the landlord wants to learn the Brothers in Arms, all of them have to learn).
The third skill is fully repaired.
50 You just shoot a black gun, and if necessary, use a fairly hard armor to resist an attack. If you don't have a few mid-tan teammates, you should use it as a heavy tank.
German light tank level 5-7 are more strange, the style of play is more alternative, but in addition to the 4-level 38na and the 7-level reconnaissance leopard, the others are good cars, but I am used to playing this style and wait until the 8-level 251 is likely not to get used to it, I am suddenly not used to it, obviously 2801 has a 52% win rate, and the reconnaissance leopard also has a 49% win rate when it hits casually, and it is suddenly only 47% to 251, although it can completely feel that 251 is a good car, but it is not used to it.
All cars are wrecked!? Pass. I already have.
I each of them mainly recommend the lion and t34 hunting tiger 88 and is6 I dare not compliment that it has just come out now There is a bit of an advantage in the income division, and when other new tanks appear in the future, it will be eliminated, like the current 59 The difference is only big from before, and now after multiple versions, the income is good in playing money, and the defense output indicators are OK, I think it is Lion and T34 I have more than 600 lion games, basically deducting maintenance ammunition for each game, you can earn more than 4W, is6 Mah It feels like it's not much different from is3, and it's defense, It's not as good as rumored, so if you want to buy a gold coin car and earn silver coins, in addition to **69, the first recommendation is the Lion and T34
You're talking about bps (bit rate).
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