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No, the gargoyle group, it can only be said that it is secretly exploding, and if you find out that the other party explodes the gargoyle at the beginning, you 2 will use a musket to add a witch and a witch, and as soon as you touch you, you have to run back to the city immediately. You don't want to deal with the UD of the rock statue, you don't want to come out of the dragon eagle, you come out of the dragon eagle = send experience, the gargoyle is very terrifying in the air, and the ground is a garbage class. The main thing is that your team should be formed, don't fight head-on before the team is formed if the operation is not good, keep the soldiers don't die, and the hero brings a full blood replenishment scroll.
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You haven't opened a mine, it's really rare, you can't stand it without a mine, nothing else - muskets and towers, as for the dragon eagle, after suppressing the harassment of the heavenly ghosts, open the mine again. UD2 The power of this heavenly ghost lies in suppressing the gathering farmers of the early opening sub-base HUM, so that the HUM science and technology force and economy are fully backward What we have to do is to do a good job of fortifications in advance before the heavenly ghost has a scale - tower, and if the mine is well divided, make up the RM, and investigate well, don't let UD open the mine.
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If you want to get out, isn't there necessarily a blacksmith shop? Then out of the musket. The panacea will do. And I'm not afraid of his transformation.
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Decisive musket, the undead are very speechless, as an undead, I deeply feel that the undead are now weakened. and there is no strengthening trend.
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Mechanical flow, airplanes plus tanks.
The dragon eagle is not very effective.
Because people have lich's nova, a nova down.
Not to mention the lack of blood, it also slows down.
Maybe there will be a dark ranger, a silence.
The dragon eagle is all garbage.
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What kind of defense you use is not the key, the key is to see your number.
Everyone has ice dragons, don't say that you only have 3 or 4 muskets, or only one team***, so what else is there to defend against.
If it were me, I would use ***, under the same circumstances, *** is invincible to the UD Air Force, he can create an army of soldiers and dragons, then I can also break out more than 3 teams***.
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Aircraft tanks. If you can't kill or elves, Dragon Eagle is not a good way to fight the sky, you just wait to cry when someone comes out of a dark ranger, and a silent Dragon Eagle is garbage. Only airplanes and tanks are the best way to restrain the Heavenly Ghost Ice Dragon, and they can fight as long as they can, or they can divide the tank into several ways to demolish their buildings.
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Dizzy, you actually let him out of the ice dragon, proving that you can't suppress it in the early stage!
You can use griffons to turn dragons into sheep with witches, griffins to kill ground troops, or you can mix in dragon eagle nets.
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Tank stream planes are heavily armored and restrained by ice dragon magic attacks.
And the dragon eagle can't resist the gargoyle
The tank is a castle armor that protects against magic and piercing attacks.
And the tank's piercing attack is just right to restrain the light armor of the ice dragon and the heavenly ghost.
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Dragon Eagle + a large number of planes! ~~
Or use the tank's anti-air group attack, then you need to pay attention to protect the hero! ~~
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The tank's scatter-bomb attack is very strong against the air, and it hits as many as it comes. And it's fortification-type armor, not afraid of ice dragons. However, slowing down is more troublesome.
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, cheap and fast production, high anti-air characteristics. If you have an ice dragon, you can put a few dragon eagle bundles in the back of the plane!
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Dragon Eagle can also be used to attack effectively after dealing with it. The most drawn.
After the planes and tanks have dealt with the sky, how to carry out an effective attack?
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What is 74? pal?
This is not to let the other party grow, if MK to 5, PAL to 3, you are basically hopeless, the early suppression must be done, and the speed 3 can not be soft when taking away the other party. Level 1 3 pay attention to DK position when accompanying each other, stand far away, otherwise MK can surround you with a flying hammer, it is recommended that G flow destroy too quickly, and slowly grind the opponent's soldiers after Lich comes out, at this time, as long as you pay attention to DK position, he can't beat you, and the key is not to let him open the mine, otherwise he will basically lose. If the opponent has no mine, he will train lich to 3 at level 3 of the base, and then destroy the opponent with the ball.
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This is my recent trumpet record.,I went to level 13 a long time ago I don't know how far I can go now and I'm not that interested in rushing Mainly, but you also saw that I am a human race Other races are very vegetable Originally, in principle, I don't accept apprentices from other races.,Of course, it's okay to communicate with sparring If you feel interested, you can reply to me by short message.,Although I may not be able to teach you too much about UD skills, but from the perspective of the Human race, I can tell you a lot What kind of ud I'm more afraid of.,Hehe.。 Actually, it mainly depends on the question you answered, it should also be an anime enthusiast, right, recommend me some animations that you think are wonderful If there is something I haven't seen, I'm grateful.,Don't always copy that bunch of things Look at the headache Give a few of you a feeling Thank you in advance.。
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UD has to seize the small advantage in the early stage, take advantage of the fact that the slaughterer takes advantage of the time when he opens the mine, try to win it early, and drag it to the later stage UD is very loss.
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The key is suppression, infinite suppression! Let the other party not be able to open 2 mines! In the later stage, the troops play a single mine hum advantage, and the advantage is very good!
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What suppression? It's harassment
The Terrans are still afraid of your pressure?
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Look at what tactics he has Wolf riding or something on the TED flow TED flow, also known as the ice armor ZZ flow, is a tactic used against ORC to start with an ordinary ZZ flow, you can practice DK to 3 in the early stage, or you can suppress it after 2. The number of zz is slightly more, and it can be out to 6-7, which is useful in the medium term. It is recommended to dk to 3, so that the battle will end faster.
2 out of lich after this.,But don't want any frost nova.,The first skill is to ice armor! Then let's go and suppress ORC! At this time, ORC has a cow and a wolf 7, but as long as your DK can reach 3, there is nothing to be afraid of!
Give priority to his wolf 7, and if the zz position is in front, add ice armor immediately. ORC is all melee, and when you hit Ice Armor, you will slow down, and your attack speed and movement speed will be reduced! ZZ is not afraid of being netted.,Add ice armor.,Red DK will C him.,When it's red again.,The role of the net is gone.,Hurry up and drill the ground.,ORC will be depressed.。
Generally, in the middle of this wave, ORC basically can't stand it. If this wave can't be defeated, then 3 out of the destruction is a tactic invented by TED, so it is called TED flow
If the orc is not done well, for example, the prophet can kill him at the beginning of the game by besieging him with a small G, and the heroic soldier or something can also kill him.
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nomasaint
Junior brother] When facing the spider flow, your main base should rise faster than him, and after the 2 base is raised, the bull's head will be released immediately, and then go to his house to suppress it. There are two possibilities here.,The immortal who will fight will choose to suppress you before the death ride level 2 51 does not come out.,And most of them are to hit the house.,Use the old farmer to repair it.,If you hit the old farmer, you will enter the house.,At this time, you should slaughter the farmer in the immortal base.,And then depending on the situation, it's a rescue or a return trip.。 Run away and don't die on crazy leveling.,Train the old cow alone.,Build more troops to resist the powerful attack of the spider flow in the early and middle period.,After the old cow reaches level 3,You should have a certain number of wolves to ride at this time (the prophet should also be level 2 3 before the old cow comes out).In the mid-term attack where the beast is not dead, the destruction should not appear at this time, and there are 7 in the face
The immortality of the 8 spider twin heroes should be fine. To dispense some medicine for the prophet and the old cow, you must use the acceleration roll well, this treasure is very important. If this wave of attacks does not die, it will immediately transform into self-explosion and wyvern, and in the face of a large number of air units, the spider is also powerless (pay attention to one point when starting a war:
Wyvern in front and self-detonating bats in rear).In addition, if the beast can't die, you must seize the opportunity to open the mine, otherwise you will have no chance of winning. In maps with goblin shops, make good use of the self-destructors.
Note: After the destruction of the immortal, you must upgrade the armor of the house to prevent the destruction from harassing the hole).
Actually, I don't want to die, and I lose to the orcs like this.
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Since the era, the battle of the undead against the orcs has always developed around the spider stream, after all, if the ghoul wants to fight against the orc infantry, it must have quite excellent operational support, which can be said to be on the high side.
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In my personal opinion, ud does not need zz streaming, unless he rides with the wind + bats. First out of the ghost, depending on the number of his wolf riders, not much, directly out of destruction, with a certain number (about 4) you can go to the other party's cave, if the other party is a wind ride + bat, I still prefer to go out of the ghost, upgrade armor, his bat is still not cost-effective, lich to play well, on the line.
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I started with science and technology zz, and then 3 speeds, 2 lich, 3 small strong or abyss, and later turned to ice dragon or destruction, decisive battle.
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To the BM slaughter farmer to close the house and have an ice tower. Check the specific map of each map, and follow the map of the Feng family. Ice towers must be there, even if they are sealed, they can prevent BM from slashing DK or dog zz.
Wolf ride. No way, let's prioritize. It's all wolf rides, let's get some dogs, or if there's an ice dragon, if he changes homes, there will be more shadows to follow him.
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If you are confident in your own operation, play the TED stream of 2 books. Crazy to suppress opponents. Or 2 books directly jump 3 books to play destruction.
You can also start the game with a dog flow, catch the opponent's MF, and then destroy it at 3 speeds.
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Playing ORC, 1, the base must be built, so that BM has no return.
2. When you see the prophet, DK will accompany you.
3. Mainly based on spider flow, with fat people, three books are destroyed.
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Early reconnaissance is quite important, choose your own tactics according to the opponent's tactics DK early tracking and grab experience, spiders flow out of 4 spiders and then go to the ORC hole, and if you earn it, you will withdraw 2 books and jump 3 books out of destruction + stone statue or ice dragon + stone statue.
Lich with corrosive balls to the slaughterhouse to press.
At the same time, the ore is divided. In the decisive battle, bring the group to supplement the group defense.
Beware of the hero being hacked to death by the opposing BM.
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Quick destruction consists of demolishing the enemy's burrows to suppress the opponent's population. Then, if the situation is good, take advantage of the situation, and if the situation is not good, go home and replenish it, and then go again.
zz flows to the later stage, it is purely a competition of consciousness and operation, zz ice dragon, there may be fat people, and there are still a dozen people who pass the operation with multiple people.
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Dragon? It's okay to destroy and add fat spiders, the upgrade must be fast, and the spiders can't last long.
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If you can't beat it, unplug the network cable.
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Fast spider or fast destruction, the main thing is to protect the farmers and heroes, do a good job of harassment in the early stage, and be sure to raise the ice tower.
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Do griffons usually have uds? If it is a strong fight with money, the number of dragon eagles must be higher than the number of gargoyles 1 5, and if it is a spider, there must be knights on the ground to cooperate.
When fighting the heavenly ghosts, the more scattered the dragon eagles, the better the effect, but the higher the operation requirements.
There should be nothing more, this style of play is not very commonly used, and the combination of a musket or a knight mage is generally better.
I didn't say that I only used griffins, griffins are also a big move, and it's not a very stable way of playing.
Griffin + Tank or Airplane or Knight or Dragon Eagle, every combination is fine, and TOD has almost been used, this is not a formative tactic. The details were said at the beginning, of course, in order to preserve the griffin, as for the development of the early and middle stages, this style of play only has multiple mines shrinking, and there are no details.
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In the early stage, out of the pal to harass the ud to kill the peasants, build a tower at home to supplement the defense, don't be reluctant to give the money to the paladin should get the equipment, single pass, shoes, blue, etc., all have to have a small number of infantry to accompany the mk leveling and then pal three escort dk to find a chance to kill the spider train and then on the griffin plus the dragon eagle or knight or something Note that the PAL level and the mk level go up After the TT double kill is no worse than NC Suppress the DK level and it's OK.
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To ne: Generally, it is a dead riding dog in the early stage, adding a heavenly ghost in the middle stage, and hating can be considered in the later stage.
To people: In the early first rift period, it can be a spider or a dog, and in the later stage, it is generally a combination of destruction and abomination, of course, if the opponent's strength is weak, there are also those who directly use the puppy and destruction to rush down the opponent's accompaniment.
To the beast: the early stage is still casual, but try to avoid meeting with the beasts, in the later stage, it is generally used to destroy the beasts, if the opponent is out of the bat, you can consider the collaborator to close the spider.
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You still have to take a look at the video of the master, up and down, sweet, fou, etc. are very strong. There are different ways to play different races.
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2 acolytes all enter the mine, 1 acolyte builds a cemetery, and the ground ghosts collect wood. Rebuild 3 acolytes, the first acolyte to build a crypt, and the money is enough for 255 hours to build an altar and a psychic tower. After building a crypt, a spider emerges.
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It's a good match, you only need to be responsible for the safety of the sky above the orcs, the human races are all birds and beasts, and the orcs are all destructive on the ground. But the orcs don't have many powerful birds, only wind knights. One is responsible for the land and the other is responsible for the sky, so it is very good to cooperate.
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At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).
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