Warcraft DOTA s Captain s Swing and Marking Skills for detailed explanations and usage

Updated on Game 2024-06-02
6 answers
  1. Anonymous users2024-02-11

    If you don't have confidence in your own water, you can upgrade the marking skill (it will come with a manual return skill, R), upgrade the mark two levels, the marked person will come back after 2 seconds, and the casting time of the water is also two seconds, so as long as the mark + water (pay attention to the hand speed), the opponent will definitely hit the water, the skill order is x (mark, pay attention to the casting distance, if you mark successfully, there will be a red x on the ground)--e (torrent).Because the mark increases with the level, the return time also becomes longer, one is 1 second, 2 seconds, 3 seconds, 4 seconds, when you learn the 3 or 4 level mark, you have to count silently in your heart, when you count to 2, press R, manually mark back. So the order of skills is like this, x (marker) --e (water in the marked place) --r (manually return after counting to 2).

    That's all there is to it. May not be detailed enough, forgive me hopefully.

  2. Anonymous users2024-02-10

    The order of learning skills: go out to learn e, and then the main waterjet sub-marker, there is a big point big, and there are two levels of markers in the early stage It's OK! Second Connection:

    Go up to the x target, and immediately put the e on the ground where x is, the faster the hand is ......Of course - don't be so quick to cancel the e, this, unless there is a puppy or a bkb on the other side, is a must; If there is a gap in the middle, it will be easier to escape by those with blink or ants! If you have three in a row, your hero will stand where you put xe, and the target of t will also point to the mark of x, which is also a must! If you don't understand, please ask, I hope it will help you

  3. Anonymous users2024-02-09

    Captain's three skills in detail: Draw a cross at the foot of a hero, and after 5 4 3 2 seconds, the hero will automatically be teleported to this cross. Even if it's not 5 4 3 2 seconds, you can use Return (R key, this skill + x is available) to make that hero return to the cross early.

    Distance 500 650 800 950, mana cost 110, cooldown 60 50 40 30.

    Personally, I thought that this skill was the essence of this hero, so I did several tests:

    Can be cast on allies and self. (vs tears streaming down at the moment).

    When the target hero dies"x"Disappearing, Admiral Death has no effect on the use of x markers: x mark + torrent.

    Typical combo, first use the map marker on the opposing hero. Then start using the torrent at point x, and after two seconds the cast time allows you to use the command"return"(r) Recall its heroes early to match the activation of the skill. Remember to keep the time right.

    X Mark + Ghost Ship.

    It's pretty much the same as the former, but with a different skill set.

    X Mark + Ghost Boat + Torrent.

    The method is similar, and the reason for putting the ghost ship in the second skill is that the activation of the ghost ship will make the enemy unconscious for a short time, and it will be difficult for the opponent to escape when it is killed in conjunction with the torrent.

    If you want to use the mark to cooperate with a skill and killing, you must have a better operation, when using a combo, it is recommended to upgrade the mark to the second level, because the second level of the mark, to the enemy a set, first the waves in the ghost ship, basically he will take it all. The marking time of the first level is too short, and it will be difficult to connect the moves. Level 3 and 4 markers are also fine, and when you want to cast a move, press R to return the enemy to its original position (when the enemy has already been marked) If you can use the captain's combo well, then I believe that you will have a nightmare for the opposite hero!!

  4. Anonymous users2024-02-08

    1 (recommended) You don't need to go up the marker.,Point more other skills or yellow dots.,First remember the big distance.,Almost half a map.,You have a concept.,There's a very practical little trick.,It's a skill to put in the back hand.,For example, when a teammate stuns the other party and rushes up or the opponent controls the first hand and rushes to you, a little bit in front of the person who is stunned directly in front of the person who is stunned.,T,You will also use a large speed bonus effect.,Remember,When you fight in a team, you first stand behind and half a map away from the front line., Rush up after letting go of ET.,ET all add your own water jet.,The instant explosiveness is amazing.,Teammates will worship you.,Everyone knows that the captain's big is a technical job.,It's not bad to hit 2,3 2 If you really need it, point to level 2 markers.,After all, e,T are range skills.,X e T Hurry up and point it out.,You can also use shift to connect these., 3 If you still have any questions, just QQ with me.,The captain is also a hero I like very much,

  5. Anonymous users2024-02-07

    If you are a novice, the main waterjet, the secondary water, to 6 two levels of marking, the water is immediately connected to the big after the marking. But it's easy to connect to the big one, so after playing skillfully, it's level 4 X, pick up the water, and take two steps back and then bigger. Pay attention to the number of seconds in your heart after the mark, and you can practice gorgeous combos.

  6. Anonymous users2024-02-06

    Upgrade the 2nd level marker to mark the opponent's hero first, then e the location of the marker, and then half a map away from the marked place to zoom in, and you can definitely hit it.

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One is to wait for the marking time to automatically pull back, and the other is to manually pull back by pressing the skill again. Just calculate the skill time yourself.

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