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One is to wait for the marking time to automatically pull back, and the other is to manually pull back by pressing the skill again. Just calculate the skill time yourself.
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In general, a level 2 marker is sufficient.
When you're some distance from your target, mark it, and you'll move forward, and when you raise your hand and cast it, instantly put an E in that place
And then directly t, this is the more traditional 3 companies.
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Some captains' markers are learning the second level, and after marking people, they put a skill directly on the marker, and they see that when the marking time is up, they pull people back, and at this time, the time for the torrent is also up, and the guy who has just been pulled back is directly washed into the sky.
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The higher the level of the marker, the farther away it is, so a high-level mark is still necessary.
After marking, there will be an additional skill in the skill bar, called return, and clicking it will immediately bring the marked person back.
So the captain first marks a person, puts water on the ground, and then pulls the person back.
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Keep people to use. Or put water after marking. Must hit.
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1.Mark enemy heroes to prevent escape, including interrupting TP and matching torrenting skills. 2. Mark yourself to hide skills.
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If you are a novice, you can mark level 2, and there are many skill points left behind, and you will receive the torrent immediately after putting the mark. Mom doesn't have to worry about me running out of water anymore!
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Give yourself a water fountain mark and then Lima TP goes out....
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When the prophet of your team teleports, you can put it on him.
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Similar to Sal's return skill, you can mark others when they run away, which is most effective against flickering heroes like Enemy Law and Queen of Pain, especially if someone is in the process of TP return, mark it, he will pass back after returning the fountain, and you can also mark teammates
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After a few seconds, pull to the marked position.
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1. After the captain marks the panda to enlarge the clone, can it be marked back into one?
No, it will be canceled directly, and it is not cost-effective to have cd time for skills.
2. Can I pull it back when tp?
OK... But it's not necessary. You can mark it with a single click, and his return trip will be gone.
3. Is the judgment of markers and ants going back in time based on the order in which the skills are released?
This hasn't really been experimented.,But there should be a time sequence.,It shouldn't have anything to do with big moves and small moves.,Because there's no small move to obey the big move in Dota yet.。
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1, the doppelganger roar effect is gone.
2. It can be pulled back (level 2 marker, the same time as the puddle, the hand speed is a little faster, and the hit rate is very high).
3. The ant's ultimate effect is that both HP and location change, and the captain's mark is only the location.
Panda amplified clone has a cast delay.,Release the mark before that.,After the panda doppelganger uses a recall or a direct mark to the time pandas are restored to their original appearance.,Become the appearance before the doppelganger.,And the ultimate restarts CD.,This requires the release time to grasp more accurately.,I had it once when I hit the computer.,So it's been unforgettable.,Later, I also saw a post on the sgamer network.,Confirmed this fact.,No problem.。
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