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To be honest, it is the most balanced version of Warcraft since its launch This is why Blizzard continues to launch and does not come out The landlord uses the words of the beast clan to see what clan he fights with.
Now it should be the most difficult for the Orcs to fight the Terrans (because NE's advanced tactics are very demanding on operation, so they are relatively easy to deal with), and when fighting the Terrans, you have to put pressure on him in the early stage, and try to have an advantage in the early stage, if he flows over in waves. You can choose not to fight hard and go to fight his base. If you can't die, use the wolf rider more, don't let him mine All kinds of tactics should also be easy depending on the map, choose different heroes Look more Replay is the fastest way to improve
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It is enough for the beast clan to rely on bats in the air, and the advantage is that the troops in the early and middle stages are relatively strong, and all the superior troops have appeared in the second time, such as wolf riding, white bull, flying dragon, and more. The store sells things very well, too. The weakness is that it will not work in the later stage, and it is difficult to turn the tables.
The advantages of the Terran are comprehensive, balanced, and steady. The initial footman is a little weaker, but the other classes are very practical, the tactics are changeable, and the tower is thick. The disadvantage is that there is a lack of mobility and slow speed.
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The disadvantage of the Orcs is that they do not have good anti-air soldiers.
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The Terrans are very strong in the middle of the term.,Doesn't Sky often suppress it at this time?,I think Grubby is very tired.。
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There is no superiority or inferiority in race, the key is consciousness and tactics.
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Synthesis is still Terran. Mining is fast, the economic pressure is not very large, the militia and towers in the early stage are conducive to defense, if the early stage does not open the mine, the medium term can also rely on strong mages to gain an advantage. In the later stage, you can rely on a reasonable combination of troops and the opponent's team battle, the three heroes of the human race to the high population are the strongest, the support of aura and holy light, and the second kill of MK.
There are tanks and small guns in the demolition house. But on the whole, there is no strongest race, it still depends on the individual's consciousness, operation and understanding of the race.
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UD is not good at mining and can't afford to consume, and other races are about the same.
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The strongest? There is no strongest race, only the strongest players.
If there is the strongest race, the balance is gone.
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If there is an answer to this question, Blizzard doesn't have to mess it up.
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The mage army of the human race, the witches and witches are still very strong.
The Terran tank demolition building stream is also very bt...
The cooperation of the three heroes of the human race is also very good. Holy Light, Brilliant Aura, Hammer, Water Man, and Blizzard are all skills that are extremely cost-effective. Especially when it comes together.
Let's take a look at the WCG in the past few years. '09 infi champion, '11 SKY runner-up, this year's TH000 champion.
Overall, the Terrans are still very strong.
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This issue can be discussed from several angles, and if you have to give a definitive conclusion to the race, it is only the NE represented by the moon with the best record.
1 From the perspective of hero combinations, the 120 version has the most 3 hero situations in the late stage of regular warfare, and the 3-hero combination of DK with Lich and No. 3 alternate hero can form a powerful instant kill ability in the late stage, causing a devastating blow to the heroes of any other race.
2 From the point of view of military strength, any clan has a combination of arms of another clan. In terms of the soldier's experience value, the fawn has a high attack and low exp, giving the opponent's hero little experience, and from this point of view, it is a relatively strong magic immunity unit. And NE's bear is the most cost-effective land unit.
It can be used as meat, and it can be used to replenish blood, and it is a relatively easy to use land main force. Compared to level 3, you still need to build a barracks to produce the orc bull head and hum 3 books of knights who have no skills at all. The strength of the bear and deer combination is unmatched by other races.
Therefore, NE is the strongest in the combination of 120 troops.
3 If you look at the results of the major competitions, Hum and NE always occupy the top 3 in most competitions. I have to admit that there are masters such as Sky in HUM and Moon in NE that have caused this situation, but I also have to say that the 120 version is unbalanced.
4 In terms of props, what could be more buggy than NE's single pass and HUM's teleportation? UD's skull stick also has a good effect in the early rush, but it is very weak in the later stage... So in terms of props, the tower of 120 hum and the single pass of NE...
The strongest? Having said so much, the landlord should have an understanding... I should be able to draw a conclusion.
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UD is relatively strong in both the early and late periods, and the troops of UD are relatively prominent in the same population...The weaker is the ORC, but the ORC is also the easiest race to get started with.
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The 4 races are all the same when used well.
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Added: Terran: Great air superiority, griffons can defeat frost dragons.
Elves: Buildings can be walked and attacked, but trees can never be harvested. There is an advantage to long-range attacks.
Immortal: Builds buildings automatically, grabs gold mines quickly, and is very good at using corpses.
Orcs: Land melee attack has an advantage, blood is high, and hard labor can burrow into the ground.
Can you not plagiarize the following? (This sentence was just added).
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It's all for you to say.
Terran: Great air superiority, griffons can defeat the frost dragon.
Elves: Buildings can be walked and attacked, but trees can never be harvested. There is an advantage to long-range attacks.
Immortal: Builds buildings automatically, grabs gold mines quickly, and is very good at using corpses.
Orcs: Land melee attack has an advantage, blood is high, and hard labor can burrow into the ground.
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Actually, it's very simple.,Some time ago, UD's sale of the double crypt is really very Ne.,But,Since the NE master improved the architecture.,UD early dog rush is not so useful.,The method is very simple.,Build 3-4 moon wells.,To create a U-shape.,So that AC can retreat inside.,And prevent UD from wrapping AC with dogs.,It's useless to beat dogs that can't be around AC.,And dogs are also very vulnerable.,As long as DH controls the magic of DK well, then there's no problem with this wave of topping, In the later stage, you can summon pandas, come out of the fawn, make up a defense tower at home, put the opponent's bats to harass, and then slowly level up, out of a little bear, and basically win. >>>More