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As long as the skill description says above, the damage will be a few % of the damage. These skills can all trigger ** blue suck and vampire.
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None of the magic attacks can be triggered, only physical attacks, including ranged and melee physical skill attacks.
The Assassin's martial arts skills, the Barbarian's combat skills, the druid's transformation attack skills, the bow, spear and javelin attack skills, and the paladin's combat skills: Sacrifice-Passion-Revenge, all belong to physical skills, which can trigger bloodsteal and blue suck.
In addition, the paladin's shield strike is also a physical skill, but it has no effect on lifesteal and blue steal.
There are also javelin skills, although they are magic skills, but when using these magic skills, there is a javelin throwing process (that is, the javelin is consumed), so when the javelin is thrown out and touches the target for the first time, the physical damage caused by the javelin itself will still have a blood-sucking and blue-sucking effect.
Or to put it more simply, when attacking, if the character's ** (including arrows) is in direct contact with the target's body, it will trigger bloodsteal and blue sucking. **If there is no contact with the target, it will not be triggered.
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After the Blood Rage is opened, you can only suck blood by hacking and killing enemies who are bleeding, and the amount of blood you suck depends on the level of Blood Fury.
So the cross slash has to be topped up to ensure the highest chance of bleeding, and when you farm, you have to hit the monster into a bleeding state first, and you can do it at the last time, so as to ensure that you suck blood, and if you hack the monster to death when it is no longer bleeding before it dies, you will not be able to suck blood.
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There is no spell lifesteal, and a specified amount of health can be restored after killing an enemy in the bleeding state, but it must be double-slashed.
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Blood Drink After transforming, the monster bleeds and sucks blood, and finally the big skill can also suck blood before casting.
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Blood Rage Level 35 can be learned: Kill enemies while bleeding is bleeding, restore HP, and lose HP when activated.
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35 Skill: Blood Fury: Kill an enemy in a bleeding state and restore HP to itself
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1.Hunting Department: Active second roar, main plus points. Then the level 28 buf skill is interested in adding more, and if you are not interested, you can guarantee at least level 5, and if you are passive, you will add a little more to the first crit vampire and the third rage.
2.Ice type: Ice shield level 10. 100%** remote. Don't explain it. Must be level 10. Too much is useless.
3.3rd Initiative: Storm Axe, I recommend being full.
Because there is a level of flying axe under the flag, the energy bar is full in 1 knife second. But if you don't have points to add, you can not add 1 level first. Ice-based passive 1 capital point.
Cost-effective dregs like the same).
4.Shadow: The vampire skill at level 1 is at least level 5, and level 10 is the best. This is a miracle skill, so I don't explain it.
5.Shadow Passive: If you already have a level 15 Storm Axe, you can skip the first skill that adds energy critical strike time. If the second is full of energy, the duration is meaningless.
6.If you have character attributes, don't add intelligence. Agility is less plus, because your Storm Charm is full of energy in seconds, infinite critical hits, and agility is not important.
The Lord adds strength and blood. Strength affects 7 wolves, even if each wolf increases their output by 1 point, multiplied by 7 is a large number.
Add a little hands-on experience to the above. The NG++ difficulty is stress-free, and it is easy to crush level 100 dungeons. Pure hand-played, I wish the landlord a happy play.
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Skills like which one to add.,This game mainly relies on equipment.,Attribute points can not be reflected except for elites.。
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I'm a veteran at level 67, Berserker plus strength and stamina.
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2.Armor Shattering Skill. This is just a little bit to say.,"The New Era's Colorful Divine Cult" post said,The attack of this miscellaneous attribute of the colorful is directly calculated when calculating the target's defense, and the post of the final attack of the boxing bullet says,Broken armor will also have some resistance effect on some elemental attacks。
So I think maybe some monsters show elemental attacks, but in fact, it's also a hybrid of physics + elements.,For example, if the creator's claw is a physics + electricity system, I still believe it.,After all, it's directly in A.。 And if we calculate the defense of the mixed attack and the defense is also average, then the armor shatter will also work. Well, this is just speculation, not necessarily true, but it is a certainty that broken armor can defend against physical attacks.
3.Hemophilic stable smooth blood line.
At the end of the day, say a little bit of your thoughts. When fighting the Creator and Ghost Lord, Tullock recommends using the Permanent Handle instead of crampons. Because the debris storm is very important, it is unrealistic to choose no ice attack, and the poison debuff has the excellent effect of reducing the target's attack by 33%, so it's a pity that only the acid rain effect of the permanent handle is the most suitable for poisoning.
Of course, this is just a small personal idea, and there is no guarantee that it will be right.
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Follow the 105 Dragon's Claw set point attributes, and then point the skill in the direction of wolves and ravage.
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Vampire Blue steal is when you hit a monster or enemy, restoring xx% of your blood and mana, not damaging the enemy's xx% of blood and mana.
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