Fantasy 69 contest WZ or DF which is great

Updated on Game 2024-06-03
18 answers
  1. Anonymous users2024-02-11

    It depends on the equipment and the special grade, as well as how much medicine you bring. In the case that the baby has no special myrrh, I am optimistic about DF. First of all, DF is anti-sealed.,WZ's seal is the bottom of the hit.。。。

    As long as the DF is not sealed, it is poisonous.,The poison will drop the upper limit.,And the WZ lamp is not capped.。。。 The second DF has a lot of blood, 2 is resistant to adding and fighting, and WZ blood is resistant to adding points, and it is difficult to pose a direct threat to DF.

    If there is a special grade, then there is a child, and then bring n multi-medicine... Then you can grow old with you.

  2. Anonymous users2024-02-10

    Of course it's wz he's the PK prince! 69 If the skill is high, it must be powerful! He still has the sun and the moon, how cool PK is.

  3. Anonymous users2024-02-09

    Each has its own merits.,But it depends on how many skill points you have.,WZ is good at sealing.,DF's seconds are good.,Choose which one you like.,Others can't give you much advice.。

  4. Anonymous users2024-02-08

    If you wear out the war, it should be wz to win.,After all, wz will add blood and magic and be able to seal.,The underworld is sealed and can't be fought.,And it won't add things.,WZ can always consume him to death little by little.。

  5. Anonymous users2024-02-07

    It depends on the speed.

    wz1 Min + seems to be a little slower, df, a little repair, the speed is faster than you, direct stealth.

    You can't hit him, he poisons you, your lamp can only recover the blood that doesn't hurt, how can the blood of the wound be neat, the df blood is more and the defense is still high, you can't beat it at all, or you're bringing a dragon df is a magic resistance, you can't seal it at all, so. The most important thing is to look at the DF

  6. Anonymous users2024-02-06

    DF relies on stunts WZ relies on practice Pretty much I like WZ more

  7. Anonymous users2024-02-05

    All upstairs sounds:

    DF anti-sealing! My level 46 DF friend 52 FC fought him alive and he was blocked for one round and lasted three rounds.

    And the WZ seal discipline is small, and the DF plus four blood and one force are more refreshing. And he can also reduce your Qi and Blood limit and magic skills. You can also get addicted to slowly chop you. You said you killed that fierce man alone!

  8. Anonymous users2024-02-04

    It mainly depends on the legal resistance of the prefecture, and the discipline of armed sealing is very small.

  9. Anonymous users2024-02-03

    Whoever has a good combination of skills and equipment, and who is a special level of cultivation, is the overlord!

  10. Anonymous users2024-02-02

    You'll know if you play a game.

  11. Anonymous users2024-02-01

    I used to play fantasy dt as well

    Dream DT now has 3 main ways to add points:

    1. Blood resistance to DT.

    Features: Strong survivability on the battlefield, the highest vitality among the three point adding methods, and can also carry out tasks such as center point killing.

    Add point method: 3 forces, other points or resistance.

    Disadvantages: Because there is less afterburner, the damage will have a greater impact in the later stage.

    2.Skeleton dt

    It's a whole new genre. They are looking for absolute speed and a strong point kill. Specializes in killing the opponent's leader.

    Dot method: 4 force 1 min or 3 force 1 min.

    Disadvantages: The skeleton dt belt does not hit the light, it is all black, and they pursue absolute speed, and their situation on the battlefield is: they will fall after sweeping, pull it up and sweep it again So they are generally paired with PT.

    Because the amount of blood is very small, it has to be turned into a skeleton monster to reduce the amount of blood by 20% (hence the name of the skeleton dt, so it needs to be resurrected by the high magic pt.). Battlefield survivability is the worst.

    3.Conventional DT

    Needless to say, this is the first mainstream plus point method that used to be fantastic, and 4 forces and 1 resistance before 50. The survivability of the post-50s full-attack battlefield is average, without many characteristics, and it is relatively mediocre.

    It's up to you. However, as a reminder, the general competition does not form a traditional DT, because there are not many shining points, low speed, anti-improvisation, and anemia.

    The above is my own personal experience, and the owner of the watchtower adopts o( o

  12. Anonymous users2024-01-31

    It's useless to say it's a little bit I still recommend that you add 5L Now the rune stone and equipment attributes and mount bonuses are very powerful Even if you add 70 body or resistance I feel that DT is to play high damage. WJB's high injury** If it's a little far away, then do 420 injuries or more 70jy** This is more realistic In addition, the hat can make a 30 70 WJB hat If the hat WJB level is not too high, it shouldn't be sky-high Our area 50wjb hat is only 3000 4000w necklace Don't say much to break the blood chain clothes 70jy shoes I feel that DT is still faster so I also put the belt (I feel that 69DT competition with a broken blood can be done Others are not practical.) So the belt is still the pursuit of high blood jy) As for the BB head attack BB two head blood method Other blood BB mounts do two One adds damage One adds physical strength The belt shines or the black gem It's up to you.

  13. Anonymous users2024-01-30

    First of all. I think it should be a little more bloody. If you don't have wjb to play 5L, we'll suffer.

    Then just add points to the traditional 3L1T1N.

    Since it's going to cost 2500Then it's no problem to buy a ** with a total injury of 430. You can get a 70jy high-defense delicate head.

    The rest is very easy to do, TJ Breaking Blood. The beast must be bringed. Needless to say, belt sp450 blood. Chain 130 spirit tj. Shoes are anti-TJ.

    Clothes are anti-200+, +18L or more is the best.

    Not counting pumice. Mounts. Temporary. Mooncakes. Exactly 1050 damage. 654 defense. 2800+ Blood.

    1074 wounds if I add a point. 602 anti.

    If you add 4L, it will be useless to add blood resistance to the rest. Neither blood tolerance. It's not a high injury.

  14. Anonymous users2024-01-29

    I play 69DT is,50J before 5 force,50J after 4 force and one min,I think it's useless to add body and resistance,69 is more than others 19 min,According to lz,Buy a JP shoes,Speed is not a problem,You can still get thousands of injuries,But if a single P,WZ has an absolute advantage,Needless to say。 LZ You say martial arts, I suggest you play wz, my friend plus 2 Min 2 resistant 1 body, quite bite, Upstairs, DT plus 3 force has absolutely no future!

  15. Anonymous users2024-01-28

    dt 4 force 1 blood.

    WZ 2 min, 2 blood 1 resistant.

    No WJB don't play corpse dt

  16. Anonymous users2024-01-27

    As long as it can be slightly better than the national standard, it is JP that you can meet all over the world, and you don't have to be too demanding of yourself.

    DF himself fights at night and resists the closure of the sect, and the characteristics of the sect are not a little bit better than the durability and loyalty of half and no loyalty.

    Just 5 pieces of bloodthirsty double bloodthirsty What are you doing with broken blood Breaking blood can't cause the sky Not to mention that DF can't stop it if you want to explode.

    DF is not comparable to DT.

  17. Anonymous users2024-01-26

    As long as it's the same as the equipment and attributes that you've crafted, it's JP, and it's very JP with a special grade.

    Come on.

  18. Anonymous users2024-01-25

    60 heads should be at least 35 defense, clothes should be about 110, belts should be more than 170 blood 32 defenses, shoes 35 defenses, 30 sensitive, the most basic, necklaces should be at least 80 spirits

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