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Depending on where you play, the outside line will prioritize baskets, mid-range shots, three-point shots, and inside shots, rebounds, close shots, and power.
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Add shots in the early stage, and then slowly add defense after you can score steadily.
PG plus dot method.
Defensive PG, representatives: Kidd, Rondo.
Plus defensive awareness, rebounding, passing, dribbling, stealing, attention to offense, don't add too much, pure organizational PG, representatives: Nash, Calderon.
Plus offensive awareness, 3-pointers, passing and dribbling, and defense don't need to add too much offensive PG, representing: Parker, Davis,
Plus offensive ability, close-range shooting, speed, agility, and defense also add a little SG plus point method.
Scoring machine type SG, representatives: Kobe, Maddy, Carter.
Plus offensive awareness, 3-point, dunk, mid-range, bounce, and defense should also be appropriately added to the pure shooter-type SG, representatives: Ray Allen, Reed, Joe Johnson plus 3 points, part of the offensive meaning, agility, and pull-up jump shots, defense can ignore the defensive SG, representatives: Rajabel, Larry Hughes.
With a focus on defensive awareness, there are also defensive rebounds, agility, steals, etc., and if necessary, add a mid-range shot breakthrough SG, representatives: Iverson, Wade, Ginobili.
Plus offensive awareness, some mid-range, close range, speed, agility, dribbling SF plus point method.
Spring-legged high-flying SF, stands for: Josh Smith, Richard Senga part offensive awareness, dunk, bounce, part speed.
All-round SF, representatives: James, Grant Hill.
Offensive awareness, most rebounds, some assists, some steals, some blocks meat shield SF, representatives: Anthony, Pierce.
Offensive Awareness, Interior Ability, Close-Range Shooting, Partial Mid-Range Shooting, Rebounding Ability, Strength Defensive SF, Representatives: Kirilenko, Marion, Artest Defensive Awareness, Steals, Partial Blocks, Agility, and Partial Offensive Awareness and Mid-Range PF Plus Points.
Mobile PF, representatives: Garnett, Bosh, Jr.
Offensive awareness, rebounding, speed, some close-range shots, dunks, mid-range shots, some power, face-frame PF, represents: Gasol, Duncan, Boozer.
Offensive awareness, interior offense, close-range shooting, rebounding, partial passing ability, outside shooting type PF, representatives: Nowitzki, Yi Jianlian.
Offensive Awareness, Mid-Range Shooting, Partial Long Shot, Partial Rebounding, Speed, Partial Dribble Defensive PF, Representatives: O'Neal Jr., Rashid, Brand Defensive Awareness, Interior Defensive Ability, Rebounding, Blocks, Strength.
c plus point method.
Traditional basket type C, represents: Yao Ming, Bynum.
Offensive awareness, interior offensive ability, close-range shooting, part of strength, part of rebounding Devil Muscle Type C, Representative: O'Neal, Howard.
Offensive awareness, interior offensive ability, strength, rebounding,
Feel soft type C, Oku, Baniani.
Offensive awareness, part close range, mid-range, 3-point, agility defensive type C, Big Ben, Camby.
Defensive awareness, rebounding awareness, blocking ability, part strength.
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First of all, let me tell you the facts, I play as a shooting guard, averaging 8+ rebounds per game and 3+ offensive rebounds, but my rebounding evaluation is f, the lowest value. So the ability value of rebounding really doesn't matter. Returning to the banquet, you want to grab the board, it is recommended to add bounce and spirit coarse file activity.
Because 2K basketball is all about authenticity. So as long as your hand touches the ball first, you have the best chance of getting a rebound. It depends on your reaction and your mind.
The best place to grab a rebound from a mid-to-long range shot is to be one step away from the basket, and at close range, to stand under the hoop. As long as you have played real basketball, you should have a true judgment of rebounding, jump and catch the ball within the second that the ball bounces out, if the ball bounces high, flexibility is crucial, which can make you react faster to make you jump faster than others for the second time after landing, and then add a high bounce value to easily grab the rebound.
There is also a very buggy rebounding technique, because when grabbing an offensive rebound, the defender will card you, so the reaction of the average person is that there is a rebound, and after popping up, because of the impact of the card position, the player you control can't jump. If forcibly taking off is a violation of the rules of the rock world behind my back, my method is very different, and it is the experience of thousands of experiments.
You'll find that when you get the shot again, the defender will slot you early, and all we have to do is jump and grab the board when the ball is thrown but not yet rebounded. You'll find that the defenders will jump along with you (don't think about me, computers are ......).There's no foul going to be a foul at this point, because there's no rebounding. Because it was a forward jump, the defender had already lost his best position, and the computer was definitely a backward jump, so he landed late.
Then you don't need me to say that you know what to do.
The previous talk is about how to grab rebounds, now let's talk about adding points, what you have to do is not defense, but offense! Because the points you lose from defensive mistakes are far less than the points you score on offense, and the main scoring means of an interior player should be back to the single, so my advice is: power + close shooting + interior shooting + low post attack + status shooting first.
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In the menu, click the following one first, and then click the upper one is to add a point, it is estimated that you are not the Chinese version, otherwise how can you not see it?
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Actions when attacking.
D-pad on - Sets the alignment of the defenders.
Left - Coach Setup Right - Tactical Attack.
Next - quick substitutions.
back-pause, a short and long timeout of 20 seconds.
start - the main menu.
LS - Steering Stick.
RS-Stick Shooting, some of the lever moves in this game can only be done with a hand rocker.
A - Pass B - Quick call to do the pick-and-roll.
x-shot, y-step-down and small jumps.
lb-I don't know why this work can only be tapped to call out to give instructions to players without the ball.,You used to be able to press and hold to assign.,It's not customary.。
A running position B blocking and dismantling.
x pull away y by hitting.
RB - Find someone to pass the ball manually.
lt-long press lt for hitting,The most obvious change in this work.。 You can turn around quickly after holding the ball, and of course, you can also go to the top of the past.
After a while, you can continue to choose to turn around. In short, there are more means of attacking inside.
Tapping the LT key twice on the spot is a fancy dribble.
lt+rs- is a variety of strong eating actions on the inside line.
LT+A - Air Relay.
RT-accelerator key, which can be used with LS to perform various dribbling movements1.
LT+RT+LS-Dribble Action 2.
LT+RT+LS hold the ball on the spot. After making a ball-holding move, you can choose to dry on the spot, or you can choose to let go of the LT breakthrough.
When defending, D-pad - Set defensive tactics.
back - tactical foul.
start - the same as the offense.
LS - same offense.
RS - manual tackles.
a- Switch defenders.
b- Make a foul.
X-steal, Y-block, rebound.
lb-bag clip.
RB - Manually switch defensive players.
lt - lock defense.
The locking defense of this game has interference settings, which are divided into three gears: strong, medium and weak. The greater the disturbance of the dry stove, the lower the opponent's hit rate.
PS: Strong - close defense. It can effectively reduce the shooting percentage, but it is easy to be broken.
Medium-mid range defense. A general defensive strategy that can prevent both breakouts and shots. The disadvantage is that it is easy to be beaten by star players.
Weak - long-range defense. Someone who specializes in perimeter breakouts and can't shoot.
RT - Acceleration.
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A+ per game is easy, do the following (highly recommend Article 3).
1 The individual should have less ball control (50+ dribbling ability), more passes (60+ passing ability), and when you see a circle of light at your teammates' feet, you have to pass the ball, and the timing should be good, and if you wear it well, it will give you extra points (good passing timing).
It's best to press the pass button before passing, and if you send an assist, you will also +2 action points, so you can + great shots and 2 points!
2 Score more, have a selective score, choose open shots (mid-range shooting +80 or more), and breakthrough layups, (layup 75 + dunk 50+, dribble 50+, dribble 85+, speed 75+,) such ability is enough.
3. Defend well and try to steal!! (Defensive awareness 99.)99 steals, 70+ with the ball defense).
Because the person you want to defend, after scoring, will deduct points, so you must do a good job of defense, on the outside, do not choose close defense, to have a certain distance from the defender, not too big, so that when someone passes the ball, you can make a steal + points, fast break + points, steals|Block score + points, and slam dunk + points, so, using steals + points is the fastest way to brush A+!
4 2 points on frontcourt rebounds.
Inside score 75+
The frontcourt rebounding ability is 70+, of course, the higher the better. Bounce (also called vertical) 90+
Before your teammates shoot, try to squeeze into the 3-second zone, grab the rebound after the ball is not in the frame, and then shoot the ball to score (pay attention to the timing, tall defenders, it's better to dangle a little, or it's easy to get hot).
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MP plus points and team selection strategies for each position.
The numbers don't tell the whole story.
The teammate's evaluation must be above A, and then the opponent must be beaten, that is, the performance score is at least 150 (this is not necessarily, some will be a little higher, system problems), and the tasks given to you in each game must not be hung up. >>>More
The dynasty model is very bt with the Lakers to open the file, and if you arrange the main force of the 5 people you keep behind, according to the 5-minute quarter, they can account for at least 80% of the playing time (garbage time is not counted). >>>More
I used to do the same, and then I found a pattern.
When creating a character, wouldn't it make you choose the position and type of player? >>>More
Alas......I'll give you some low-level teaching.
Card position, press shift+arrow keys, he plays where you play, especially seal the direction to the basket and let him slip the bottom line, you squeeze him out of bounds, how can you just press shift to get stuck ......I don't usually guard the ball myself, ......I'll change someone and wait for the opportunity to help prevent the block......But this is easy to lose position and create a shooting opportunity for the opponent ......So the easiest way to defend is: press the arrow key on the left side of the keypad, then press tab, and then press again to turn on the trainer mode ......Quack, they defend themselves, wait until they get the ball and start attacking, and then turn off the coaching mode - roar ......That's why my defensive skills aren't very good. >>>More
According to the 3DM Chinese patch,It should be an option-**Setting-reference standard(The one on the left),And then there's a game between Magic and the Lakers.,In fact, this game is to evaluate the performance of your computer.,You let it automatically simulate the game.,Wait for it to tell you that the test is complete.。