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The numbers don't tell the whole story.
The teammate's evaluation must be above A, and then the opponent must be beaten, that is, the performance score is at least 150 (this is not necessarily, some will be a little higher, system problems), and the tasks given to you in each game must not be hung up.
If you're in the Development League, keep the performance I'm talking about and you'll be in the NBA for 6-8 games.
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Statistically, assists are pitifully low, and I also have to care about your 3-point shooting percentage. In fact, it doesn't matter if you don't have a strong sense of position in it (just for the goal you want to play in the NBA), sometimes you block and dismantle for the guard (generally outside the 3-point line, the opponent will improve the evaluation as long as you squeeze it), hang the ball more to the inside line (he will give him the ball if he wants the ball himself, and then run around the 3-point line, shoot if there is a vacancy), do a feint when you run alone (never more than 3 times), pay attention to which side of the outside line when you play 2 people with your back to the single, and dunk when no one is in front of the basket,,, The main thing for a small forward is to be well-rounded. Finally, I hope that when you want a team, take a good look and don't pick your team with a strong position.
Don't hang up all the tasks given to you in each game", the fourth place is very pertinent.
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Let's reopen a file, this one must be out of play.
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Career mode: If you don't have a good tryout at the beginning, then your average of 100+ per game in the Development League will not work, and it is recommended that you start again.
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Teammates' evaluation, that's the thing in the top left corner, that's the most important, the data is secondary. As for how to improve the evaluation, there are many ways, and I am the one who explores it myself. You can also search for it, hehe, I won't say more.
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If you don't play well in the first few games, it's over, so it's recommended to re-select people and work hard in the first six games. I'm impatient, I don't play long, hehe.
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The main thing is to pay attention to completing the tasks provided by him, not to farm data.
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The first is the arrow keys: the same as cs, that is, w, a, s, d, these four correspond to the corresponding direction of movement.
The enter key of the numpad is to accelerate, the number key is 5 is to shoot and steal, the del (the key next to the enter) is to turn around, 0 is to make a dribble and hit a person, and the above is the keypad.
The spacebar is for passing and is suitable for serving boundary balls and passing in motion.
Shift+Space is an air relay.
Page up is a timeout and a deliberate foul.
After the pause, you can use the mouse to click on who to change and who to point to after the change, you can press the 1 key of the big keyboard to end the pause in advance.
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1.2K10The AL defensive IQ in it is not very good.,It's easy to leak people.,It is recommended to point the second option in the control settings.,There's an AL co-defense ability in it.,Fill it up or add it to half.,It will help you.。 、
2.In fact, you don't have to care about the data, if you adjust the time of a single game to 12 minutes for the sake of data, or get entangled in brushing data, it will be a lot more troublesome and less fun. Moreover, the system's evaluation of your performance is based on your two negative scores: offense and defense.
This can be found in (Match Reviews) in (Career Mode). 、
3.It's about how you feel about basketball and how you play the game, 2k11 is much more real than 2k10, or play 2k11
Trading inside is only at the end of the season, the computer gives you 3 teams, as long as you perform well, the computer will not trade. In 2k11, you can request a trade during the regular season.
The rest, I don't know. Finally, it is recommended that you play 2k11. Don't use modifiers, it's all about the process, so why care about the result.
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First of all, it should be said that the center is not easy to use, and the movement is sluggish.
1. Since there is a modifier, then turn the rebounding (frontcourt, backcourt) high, the higher, the better the effect.
2。Didn't you look at it, the NBA player data is also a season column and a playoff data column.
3. Adjust the character attributes better, or, you change the perspective of the live broadcast.
4. It depends on the performance.
6. It will only be used when there is a chance.
This graphics card and processor are struggling.
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