What does the FPS in CrossFire indicate?

Updated on Game 2024-06-08
9 answers
  1. Anonymous users2024-02-11

    1. Short for FPS is an abbreviation for first-person shooter games. 2. FPS vertigo, which refers to playing first-person shooter games, is vertigo, nausea, also known as motion vertigo. Dizziness, nausea, motion sickness, and seasickness when playing 3D games are roughly one of the reasons, and I will introduce them to you below

    People obtain information about the external environment through hearing, sight, and touch. After a long period of evolution, the various sensory organs of human beings are highly coordinated and cooperative. For example, in the inner ear there is an organ called the vestibular organ, which is responsible for sensing the balance of the body, such as the direction of movement and acceleration of the body.

    There is also a specialized optic nerve in the eye to sense movement. These motor receptors are very sensitive, and they transmit the sensory movement information to the nerve center, which controls the body's appropriate response to the effects of exercise. When the amplitude or frequency of the movement is felt exceeds a certain appropriate value, the nerve center will cause people to feel uncomfortable, such as dizziness and nausea, which objectively prevents the current movement from continuing.

    This is actually a self-protection mechanism, because large, high-frequency exercise may cause damage to the human body. After a long evolutionary process, this fact has been encoded into the DNA of humans. However, there are obvious individual differences in the strength of this self-protection mechanism, and some people are particularly sensitive, such as those who are prone to motion sickness; Some people are less sensitive, such as those who don't get motion sickness easily.

    Another possible reason for motor vertigo is that when the frequency of movement is too high, the induction speed of various motor receptors is not exactly the same, resulting in differences or even contradictions in the movement signals sent to the nerve center, so the nerve center is at a loss, and does not know which signal to believe, so it simply sends out the instruction of vertigo, which makes the body uncomfortable, so as to achieve the purpose of slowing down or even stopping the movement. To sum up, the causes of dizziness and nausea while playing FPS are roughly as follows:

    The optic nerve feels a large and high-frequency movement, and if the picture of the FPS is not so realistic, the nerve center will automatically identify the falsehood of the movement and inhibit the nerve impulse from the vision, but because the picture is realistic, the nerve center believes that it is true, and at the same time other motor receptors (such as the ear vestibular organ) do not feel any movement, this situation is very contradictory and ominous for the nerve center, and there is a great unpredictability, so the nerve center strongly sends vertigo instructions, Hopefully, the human body will stop and get out of this ominous situation.

  2. Anonymous users2024-02-10

    FPS is a term in the field of images. fps (frames per second): The number of frames transmitted per second.

    frames per second is more accurately defined as "the number of frames per second that fills an image (frames-seconds)". FPS is a measure of the amount of information used to save and display dynamics. In layman's terms, it refers to the number of animations or ** screens.

    For example, in movies and digital, every frame is a still image; Displaying frames in rapid succession creates the illusion of motion. The more frames per second (fps), the smoother the motion will be. In general, the minimum fps to avoid choppy movements is 30.

    Some computer** formats can only serve 15 frames per second. The "fps" here can also be understood as the "refresh rate (in Hz)" that we often say, such as the "fps value" that we often say in CS games. When we install and buy graphics cards and monitors, we will pay attention to the "refresh rate".

    Generally, we set the default refresh rate above 75Hz (i.e. 75 frames per second). For example, a 75Hz refresh rate brush means that the screen is only scanned 75 times in one second, which is 75 frames per second.

    When the refresh rate is too low, we can feel the flickering of the screen with the naked eye, which is incoherent, which has a bad impact on the image display effect and visual perception.

  3. Anonymous users2024-02-09

    The fps value represents the number of frames per second, which is a value that reflects the smoothness of the game. This is affected by your terminal environment, and generally the higher the value, the smoother the game will run. The minimum FPS for smooth operation is 30; Regardless of network conditions.

  4. Anonymous users2024-02-08

    fps graphics card refresh rate The higher the graphics card performance, the better the performance, and generally keeping the fps value above 40 can ensure smooth gameplay.

  5. Anonymous users2024-02-07

    fps is the frame, the higher the fps, the smoother the run, I read what is written on the Internet. Usually people with 60+ FPS can't tell the difference between FPS60+ and 100. This means that as long as you have fps 60+ or higher, you won't feel stuck.

  6. Anonymous users2024-02-06

    Ping is network latency, and fps seems to be picture latency.

  7. Anonymous users2024-02-05

    1. During the game, the minimum FPS that is generally acceptable to Lushout is about 30FPS, and the basic fluency level needs to be greater than 60FPS. Introduction to "FPS" can also be understood as what we often say "refresh rate (in Hz)", for example, we often refer to the "FPS value" that we often say in CS games.

    2. Of course, the higher the FPS, the better, this is the speed at which the screen refreshes per second of the game, generally about 60 is normal. Below 60 means that your uncle's computer is not able to run this game very well, usually about 120 is the best, and below 30 will have obvious card screen sensitivity.

    3. FPS is the frame rate of the game, the higher the frame rate, the better, my computer is basically not less than 50FPSPING is the smaller the better, this ping refers to the network speed.

  8. Anonymous users2024-02-04

    1. The high point of FPS is better, FPS refers to the number of frames transmitted by the picture per second, that is, the number of pictures displayed per second. The higher the fps, the smoother the picture, in general, the minimum to avoid unsmooth action is 30fps, 60fps can reach the middle standard of the game, and 120fps looks very smooth.

    2. The minimum FPS that the average person can accept during the game is about 30FPS, and the basic fluency level needs to be greater than 60FPS. Related introduction: "FPS" can also be understood as the "refresh rate (in Hz)" that we often say to defend this, such as the "FPS value" that we often say in CS games.

    3. According to the query of the professional mobile game network, CFFPs240FPS is a very high level, and this frame rate can run any game. Different games have different configuration requirements, so the frame rate of your graphics card will vary from game to game.

    4. CrossFire FPS generally needs to be above 60 to play smoothly, and the specific configuration requirements are as follows: The game tells the showdown between GlobalRisk and Blacklist, the world's two major mercenary groups. The game has a variety of modes such as team mode, team match, world collision blast mode, ghost mode, and Xun.

  9. Anonymous users2024-02-03

    CrossFire FPS generally needs to be above 60 to play smoothly, although it is possible to play below 60, but actions such as shooting are not very smooth.

    FPS is the definition in the field of images, which refers to the number of frames transmitted per second by the picture, and generally speaking, it refers to the number of animations or screens. FPS can also be understood as what we often call the "refresh rate" (in Hz), and when the FPS reaches 60, the screen is refreshed 60 times per second in real time.

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