How Unity3D scripting works on impacts

Updated on Game 2024-06-14
7 answers
  1. Anonymous users2024-02-11

    raycasthit rayhit;

    void update()

    vector3 fwd = ;

    if (,fwd, 10))

    print("there is something in front of the object!");

    if (,fwd, out rayhit, 1))print( +" " +

    elseprint("nothing");This output only appears at the start of the run, and when it is output once, it is no longer output, even if there is no object in front of it.

    Put your ** in the update.

    Tested with no problems :)

  2. Anonymous users2024-02-10

    1. First, open Unity and create a sphere and a plane.

    2. Raise the height of the ball a little higher so that it is above the plane.

    3. Add a rigid body to the sphere and enter rigidbody, as shown in the figure below.

    4. Click to run, with a rigid body component, you can see the ball naturally falling onto the plane. The ball and plane have their own collider, so the ball cannot pass through. Accompaniment.

    5. You can give a collider to the plane by yourself, click to add a collider, as shown in the figure below.

    6. After adding, you can adjust the size of the collider skin, because it is a regular shape, so the created collider is very close to the plane, change the size of the collider to x, y size to 11.

    7. We can see that the collider has appeared in our field of vision, and it can be adjusted to fit the object or character, which can perfectly simulate the collision effect in reality.

  3. Anonymous users2024-02-09

    The steps to add a collider in Unity3D are as follows:

    1. Open the Unity3D scene and import a relatively more complex model into it.

    2. First of all, let's add a rigdibody component to this model.

    3. Then add the mesh collider component to the compont.

    4. Check the convex in it, it will generate a collision range according to your own model by default, but it is not very accurate.

    5. If we want to collide more accurately, we can create multiple collision mesh models according to the corresponding parts of the model.

    6. Then we model, drag and drop the mesh ear1 inside into the mesh, and then check convex to establish the collision range at the corresponding position, such as the right ear here.

    7. Then we can add a mesh collider again, and add the other ear ear of the model to the collision range ear2.

    8. In the same way, we can add the parts of the model that need to add collisions, and then run it to get more realistic physical effects.

  4. Anonymous users2024-02-08

    1. There are several types of colliders: spheres, cubes, grids, cylinders, capsules, etc.

    2. Select the object.

    3. In the menu above U3D, Component->Physics->BoxCollider is the cube collider.

    4. You can also select other types of colliders here.

  5. Anonymous users2024-02-07

    1.There are several types of colliders: spheres, cubes, meshes, cylinders, capsules, etc.

    2.Once you select the object, the Cube Collider is in the Component->Physics->Box Collider menu above U3D, and you can also select other types of Collider here

  6. Anonymous users2024-02-06

    Select the object you want to add, then select the corresponding collider in the component of the menu bar to add it.

  7. Anonymous users2024-02-05

    1. First open the Unity3D software, import a model into the scene, and add the Rigdibody rigid body component to the model first

    2. Then click on the compont option in the menu bar, and click on Physics to add the mesh collider component to it

    3. Click on it to add, check the convex option inside, and at this time, it will generate a collision range according to your own model by default, but it is not very accurate:

    4. Then, in order to obtain more accurate collisions, add multiple collision mesh models in the same way

    5. Drag and drop the mesh ear1 inside into the mesh, and check convex to establish the collision range at the corresponding position

    6. Then you can add a mesh collider again, and add the collision range ear2:, the other ear of the model

    7. Finally, you can get more realistic physical effects by running:

Related questions
8 answers2024-06-14

Divide the big scene into many smaller scenes. Load terrain separately from buildings. >>>More

9 answers2024-06-14

If you want to learn systematically, you can investigate and compare the popular schools that offer related majors, there are not many schools that can do relevant training, and good schools have the ability to independently develop courses according to the needs of current enterprises. >>>More

7 answers2024-06-14

1. Click the win icon in the lower left corner of the screen, and then click "Settings" in the pop-up menu. >>>More

11 answers2024-06-14

How to light up 3d icons:

1You first move the mouse to your QQ avatar and click on the 3D icon with the mouse. (Enter 3D**)2Log in the QQ number of the 3D icon you lit up. (Log in) 3 There is a (3D Rust Action Hall) above the 3D**. >>>More

9 answers2024-06-14

Due to business adjustments, the current sub-business of QQ Show "3D Show" has stopped serving, so you can't log in**, and you can't light up the 3D Show icon The icon is extinguished one after another.