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The trick of the light repair gun is actually with attributes. Don't learn anything else.,Skill points are very insufficient.,Add skills first.,Add other auxiliary skills in it! Fill up the other powers, which is the other first skill, and it is strongly required to be filled, and you can fill up the skills, leave skill points, and wait until the level skill is opened, you can add it!
How cool, the lethality of the gun is also a kind of super NB, especially after 2 revolutions, it is more prominent!
This is what I saw when I watched my friend kill monsters, my gun is level 40, and the tuba is a garbage shooter, hehe.
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Double cultivation and single cultivation can be.,Double cultivation can make the gun warrior have enough skills to fight monsters.,It's difficult to cultivate alone.,Don't say anything about high level.,That's after the overall attribute of the high level goes up.,Look at the high-level monster A few skills are gone.,But the same level of blame, do you think single cultivation can fight? So if it's the best for the monster double cultivation of the same level, it's just that the single cultivation has enough skill points to give you support, nothing else....
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I'm a gun overseer, **column to can't, if the point is not enough, first one**, the other columns are in the middle row, until there is no point.
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The Overseer's skills are as follows: (I won't explain much about the same skills as before turn 2).
**Department: Skilled Gun Beginner Skilled Gun Intermediate Skilled Gun Superior;
Spike Raid Thorn Giant Spike Amazing Shot Spike II Raid Thorn II Giant Spike II Amazing Shot II;
Wind Thorn Whirlwind Thorn Flowers Dance Dragon Lance Cloud Breaker Wind Thorn II Whirlwind Thorn II Flower Dance II Dragon Lance Cloud Breaker II (the above skills such as Dragon Lance Cloud Breaker II look the same as I, but they are more powerful and use more SP);
Others: Strength Enhancement Concentration Concentration (1 increase in evasion chance per level) Puncture Attack Concentration increased (10 chance increase increases critical strike chance by 5 seconds) Fatal wound (similar to wound deterioration).
Strength Enhancement Magic Resistance (increases Magic Resistance by 2 per level) Strengthened Strength (adds 5 Strength per level) Attack Power (adds 1 minimum Attack per level) Extreme Attack (Critical Hit Recovery HP and MP) Strengthened Strength (How is it the same as the previous skill?) 1 max attack per level);
Arrogant Eyes, Intimidating Eyes, Murderous Summon, Warrior's Roar (5 Speed per level), Nine Deaths (Restore HP and MP by critical hits).
Here's how I've envisioned the Overseer's bonus points:
**Skill: Proficient Gun Beginner: 5 points, Proficient Gun Intermediate: 10 points, Proficient Gun 10 points.
Spike: 3, Raid Thorn: 3, Giant Spike: 3, Stunning Shot: 6.
Spike II: 6 points, Raid Thorn II: 6 points, Giant Spike II: 9 points, Amazing Shot II: 9 points.
**The department needs to use 70 points, and some people ask if the whirlwind system is not a point? You can point it, but I'm afraid that this skill point will not be enough.
Other Skills: Strength Enhancement: 10 points, Magic Resistance: 10 points, Strengthened Strength: 10 points, Aggression: 10 points;
Extreme Attack: 20 points, Enhanced Strength: 20 points;
Others: If you pursue an attack, you will take the middle route, and the point is 80 points.
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I'm also a Gun Overseer.
I think it's more efficient for Shuangxiu to fight the Overseers.
If you want to build a row of spurs for the sake of PK in the future, the power of one shot should not be underestimated. The auxiliary ones add hits.
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Don't add any other points just yet.
If you are a double cultivator, you should first add the two that you have learned.
If you have enough points, then add something else?
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I think it's better for the warrior to turn the double knife, because the double knife is super fast and consumes very little blue.
However, there is also a disadvantage, that is, being connected by a group of monsters, which must be the best when competing in martial arts
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Administrators don't delete plagiarism? Depressed.. Leveling up quickly turns to Overseer, PK is already testing, and the dual sword PK is invincible in close quarters.
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Here's what the Gun Warseer can do:
**Skill: Proficient Gun Beginner: 5 points, Proficient Gun Intermediate: 10 points, Proficient Gun 10 points.
Spike: 3, Raid Thorn: 3, Giant Spike: 3, Stunning Shot: 6.
Spike II: 6 points, Raid Thorn II: 6 points, Giant Spike II: 9 points, Amazing Shot II: 9 points.
**The department needs to use 70 points, and some people ask if the whirlwind system is not a point? You can point it, but I'm afraid that this skill point will not be enough.
Other Skills: Strength Enhancement: 10 points, Magic Resistance: 10 points, Strengthened Strength: 10 points, Aggression: 10 points;
Extreme Attack: 20 points, Enhanced Strength: 20 points;
Others: If you pursue an attack, you will take the middle route, and the point is 80 points.
That is to say, an Overseer takes 150 points, about level 148, if you can add these 2 points of Xiao Ai and horsepower.
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How many levels is the landlord? I'm a 151-level spear dragon battle.,I don't know if I'm qualified.。。。 Let's talk about my point of view.,Skills,Proficiency is full without explanation.,Don't play rainbow if it's not full=,Two rows of skills,It is recommended that the landlord add a whirlwind stab that series.,The monsters before and after the skills of that row can be hit.,And the number of attacks is many.,Dragon spear cloud breaking is the preferred skill of pk hang-up.。
In addition, don't listen to what others say about the amazing shot of the stabbing system. . . I've tried it myself.,It's rubbish.,It's not comparable to the dragon gun.,And each of the skills of that series can only attack once.,If there's a miss.,That skill is equal to nothing.。。 If the landlord hasn't reached level 140 for the second turn, the skills are all recommended to be full, after all, there are fewer skills, and if the points are not full, the output can't keep up.
In addition,Awakening is only recommended to point a little.,It's too wasteful to be full.,After all, it's just to use it to save your life.,If you hang up, the cooling is too long.,It's not practical.,PK,Awakening can only be used once.。 For other departments, the Gun Overseer prefers the concentration system, and it is OK to add it to the concentration burst. I don't know if the rest of the points are there.,I didn't count = = If there is, I'll continue to add anger to that series.。
Let's take the picture above. In addition, I've already turned twice, so the skill tree may not be the same as when the landlord oversaw the army, so let's add it like this anyway. Only one picture can be put for hair = =???
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555,I robbed the governor and added the wrong one,,I learned the spur of the first series,,It is recommended that lz only learn whirlwind,Dragon 1,Lie 2,Spin 2,Hundred 1,Disease 1,Spin 1,Plus a weak attack,,Very practical,Generally blame for receiving so many tricks.,Don't die and go with a grand complaint.。。 When searching for monsters, the CD of the skill is slowly recovering.
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I recommend playing Gun Warover.
The efficiency of the musket monster farming but you have to fight monsters with a much lower level than yourself (of course,LZ conditions are good, you can double 9 fighting beasts.,You can fight a little more advanced monster.。 Anyway, the musket hang-up is a picture of hanging and returning the monster) So the single experience is a bit low, but if you run shoes + speed constellation cloak + double 9 fighting beasts, the overall upgrade efficiency is still good.
Overseers (recommended Gun Governors) can add concentration (plus hits, in fact, Gun Governors don't need to add hits, because the Gun Governor itself hits are very high) Gun Governors can practice the row of Wind Thorns (although many people say that the stabbing row is the king, but I think it's better to whirlwind stabs, because it hits both sides, which can prevent monsters from sneaking up from behind, and this musket is incomparable.) )
Let's take a look at the actual combat: 162 rulings (two-turn muskets) double 9kll + three 9 constellations + full set of chasing the wind 3 (single 7 explosives. Single 9 running shoes and the other are double 9 strength and luck) + a set of high-grade strength fighting animal accessories.
Farm 1 below the monsters,About half of them are not refunded.。 163 Dragon Wars (2nd Turn Overseer) Full Set +5 Power Fighting Beast (No Picture) A Set of Family Earrings and Rings + A Single 9 Heart + Single 9 Speed Constellation Cloak. Brush the monster of farm 1.,As long as it's not miss.,Basic tricks to get rid of the monster.。
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The Overseer is more miss, although the attack is high, there are many misses, the musket miss is less, and the attack is average, but the musket relies on combos, about a skill is 8 times in a row, and the big double gun skill is chasing life, killing, swallow returning, and ending There is also a skill that is to hit both sides, and despise someone who says that he is a musket level 881, and even the most basic strength of the musket.
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You still spend some money, find those people who have passed, and let him guide you through one task by one, you want to know at least it will take a long time.
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1. Skill single cultivation rotation system, high, medium, and low proficiency are all full, and 25 skill points are used; The spin skill can only be added to the level of Hurricane 2, and 17 points are used, which adds up to 42 skill points. In this way, there are 5 skills.,It's convenient to hang up.,But it's a lot of blame.,It's not enough.,But you can add a light attack.,It's very practical after changing jobs.。 2. In the others, if you want to go to the middle of the "magic resistance", then the "strength enhancement" must be full of 10 points (increase 30% strength), the left "concentration" is full of 10 points (plus 10% hit rate), and then the "energy concentration" is full (plus 10% evasion rate), so that another 30 skill points are used, and 72 points are used with the skills added in the front.
3. The remaining 8 skill points are all added to the other intermediate "magic resistance" (each level increases magic resistance by 2%, and level 8 is an increase of 16%). To sum up, this is exactly 80 skill points. Why go to the other intermediate concentration of concentration?
As we all know, although the Gun Overseer is not as high as the Knife Overseer's critical hit, but the advantages are high hit rate, stable attack, and both offensive and defensive, if you want to improve the level of critical hits, it is better to practice the knife. We're trying to increase the strengths of the Gun Warseers to maximize their strengths, and the Overseers' evasion rate is also low compared to the Marksman, so add "Focus" (10% evasion rate to full strength). As for the other intermediate "magic resistance" topped up, it is to lead to the following "enhanced power (increases strength by 5 points per level) Aggression (increases minimum attack power by 1% per level) Extreme attack (recovers HP SP after a successful critical hit, increases the recovery amount by 5 points per level) Strengthened strength (increases the maximum attack power by 1% per level) There may be friends who want to double cultivate.,I can tell you clearly.,If level 80 turns to double cultivation.,The skills of hanging up are enough.,But the offensive and defensive aspects are really not flattering.。
I feel that after following the above methods, the attack, defense and hit rate have been greatly improved, and there are few misses in fighting monsters
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