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It's still pretty good, so I practiced one. When playing toy team tasks, many people add them, but the light work is high, otherwise it will be useless. It's not bad to fight monsters in the future.
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Personally compare support standards
1, if you are financially allowed, people who have played adventures will suggest that you play the target 2, after the knife flies 4 turns, the potential is not large, in addition to the piercing, the advantages are not big, and the close blood is less 3, the selection of the standard fly, although the same blood is less, but long-range, (there is a bloodsucking standard) and as long as the mark is good, it will enjoy a higher level of treatment earlier than any profession (fight strong monsters, get more experience, etc.).
After 4,4 turns, not to mention, absolute firepower.
That's it, I really recommend you to play Flying under the script (if the economy allows).
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I don't recommend it.,Because this profession is very money-burning.,Everyone knows how much the flying mark is.,And it's a consumption block.,After 3 turns, the doppelganger has to use the summoning stone.,It's money.,In addition to being handsome.,There's no advantage.。
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Biaofei can be said to be the most fierce profession with pure firepower output, and the three-turn shadow clone and the four-turn three-fly slash both represent the ultimate in absolute firepower output! And unlike crossbowmen, the survival rate of Biaofei is also very high......However, Biaofei's dependence on equipment is very high, and the economic demand is also very large, but it is still very worthwhile in terms of the current situation......
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Starfish darts: 500 in a group. (Sold in stores) attack 15
Boomerang: 3W in a group, attack 17
Small snowball: 20w in a group, attack 17
Wooden Top: 15W in a set, 19 attacks
Black Blade: 5W in a group, 19 attacks
Snowflake Darts: 50w in a group, 21 attacks
Bingling: 70w in a group, attack 21
Black Thorn: 100w in a set, 23 attack
Money Darts: 600w in a group, 25 attacks
Gear dart: 1400w group, attack 26
Crescent dart: 2000-5000w group, attack 26 paper airplanes: 20w group, attack 20 (sold in Japan).
Tangerine: 20w in a group, attack 20 (sold in Japan).
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Hello, it is a pleasure to serve you and give you the following answer: There are many ways to get MapleStory 2022 darts, but the most common way is through in-game missions. For example, darts can be obtained by completing tasks in the game, such as completing certain tasks in the game, which can obtain a certain number of darts.
In addition, darts can be obtained by participating in in-game activities, such as participating in in-game events, which can obtain a certain number of darts. Finally, you can get darts by buying in-game items, such as buying some of the game's uncoded tools, and you can get a certain number of darts. Overall, the best way to get MapleStory 2022 darts is to get them by completing in-game missions, participating in in-game events, and purchasing in-game items.
Personal tip: In the game, if you want to get more darts, it is best to participate in more in-game activities, complete more tasks in the game, and buy more in-game items, so that you can get more darts.
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There are a lot of darts in Adventure Island, but most of them are out of print.
Most of the existing darts have a chance to be obtained in Monster Park.
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Starfish Dart None Boomerang None Small Snowball None Wooden Gyroscope None Black Blade None Snowflake Dart None Ice Ling None Black Thorn None Money Dart None Gear Dart None Crescent Dart None Paper Airplane Only available at Showa Village** shop Orange Only at Showa Village** shop Maple Leaf Dart Maple leaf shaped darts. It needs to be replenished after consumption. See you at the drop location.
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Look at this**, it's very complete, all the marks are there.
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Attack damage lower than money darts is worthless, and no one will sell them.
Money darts** are between 100,000 and 300,000.
The crescent** is between 300,000 and 1 million.
The gears are extremely difficult to drop, ** around 200 million.
The formula of infinite darts is 20 million, and the finished product is about 30 million.
The formula of the flame dart is 30 million, and the finished product is about 80 million.
High-tech electric light darts** are about one billion.
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Except for the crescent mark, the others are all grade 10, and the crescent is 70, the attack is the same as the gear. How to get it?
Buy, fight monsters. The chance of hitting the monster is super low.,It's recommended to buy it.。 As for **, I haven't been in the market recently, I don't know.
You charge 10 dot rolls, buy Flying Boar eggs, and then 5. In the market, trade money and goods with others, 5 seem to be 8000w. I don't know, I don't usually pay attention to money.
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It can be used at level 10.
Fight monsters or go buy.
Blue snail ** I don't know, but it's not much different from other districts, I'm a few hundred or more than a thousand of Lane gear, money, black thorns should only be a few hundred, and the others are generally not more than a hundred.
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There are 2 classes in throwing darts.
Nightcrawler and Hermit.
In the current version, the Nightkin is still more powerful than the Hermit.
With its own unique 50% natural power, the damage of 5 darts is higher than that of the hermit, and the damage of the bat ejection is also relatively high.
Nightkin can stack HP caps, and Shadow and self can share damage caps. The Nightkin is a bit more demanding to operate, and can play jump shots to reduce the delay of attacks.
There is only one downside to the Nightkin Flyer. The group attack is weak, but the burst is strong. In addition to the 3-turn group attack without cooldown, the 4-turn group damage skill has a cooldown.
However, the 4-turn group attack can summon a few more bats to eject, and if the damage is higher, there is basically no problem.
In terms of super skills, Nightkin is a support class, and the extra 3 clones can increase the maximum output in boss fighting.
The Nightkin is still a good class for the solo boss of the physics class.
Hermits, on the other hand, have several different group attacks that can be adapted to different farming environments.
As mentioned above, heads-up bosses will not be as strong as Nightcrawlers. But leveling up and doing quests will be relatively more efficient than night walking.
Hermit is relatively unsurvivable, anemic, and cannot jump to reduce the delay of attacks
The Hermit's Shadow can't share the cap like the Nightkin does.
Hermit's Super Skill is a damage boost and an attack skill with a high attack damage with a large area of effect with an 8 second cooldown.
Comparing the two, Nightkin has an advantage in boss fighting. Hermits are better in monster farming.
Looking at the future version of the national server, 36 classes will be greatly weakened, and 2 classes will be weakened to varying degrees.
From a personal point of view, if you are not a local tyrant player, Nightkin is still a good choice.
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There are two ways to add points.
NO:1 full standard flight sub-standard fly G high evasion high, 94 can not bring equipment.
If you have money, you can practice a full luck. Buy a better sanna suit.
NO: 24 Yun Yimin.
That's how most people add it.
I would also recommend adding it like this.
Skill points. One turn mainly adds double flying. Something else looks at plus. 2 turns of strong and light work. 3 turns doppelganger full. Drug proficiency depends on your own financial situation. Something else looks at plus.
4. Don't let me dwell on it.
4. Turn around, you're all masters.
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Attributes are 3 Yun 2 Min Plus.
Adventure Island Flyer skill bonus ---
The standard of the flying man flies with a little bit of skill;
Skill points: 1 turn (whether it is a standard or a knife) --2 consecutive knives - give up (useless) double fly - full. Curse 3 points.
Stealth - full (when full, does not affect speed).
Remote Concealer - Full.
Concentration - full.
2 turns (Assassin) - top up the speed first (good upgrade).
Power Throw - Full.
Precise concealment is full.
Recovery -3 points (plus more is also useless).
Life Absorption - 29 HP.
Quick Concealer - Full.
3 turns (shadowless) - add a little 2 jumps first (run fast.) Shadow clone is full and filled) Shadow clone - full.
Large standard - full. Money Attack - Full.
Elixir - full. Shadow Network - Give Up.
Wealth Accumulation - Full.
This will give you a little more skill points, so add 2 turns to full life absorption.
4 turns - (Hermit).
Adventure Island Warriors - Man.
With Venom - full.
Choose. Provocation - full.
Triple Aura Break-Full.
Hidden weapons hurt people - full.
Ninja Impact - Give Up.
Ninja Ambush - Full.
Feints - full.
Warrior's Will -1 point (currently only 1 point is added).
Knife Flying Skill Bonus Points:
1**2 Consecutive Knife - Give Up.
Double Fly - Full. Curse 3 points.
Stealth - Full.
Concentration - full.
2 turns (knight): 6 consecutive (whirlwind slash) - full.
Quick knife - full.
Precision knife - full.
Speed - full. Thief - Give up.
The rest of the dots plus restoration.
3 turns--(Lone Traveler) want to upgrade fast. First add the doppelganger technique.
Fallen leaves chopped - full.
Wealth Accumulation - Full.
Money shield - full.
Enhanced Shield - Abandoned.
Money fried - full.
The rest of the dots plus conversions.
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That's the Bestiary, put it in a book, and you'll know the details of the monster.