Dragon Nest Time Magic What is the second turn!!!!!

Updated on Game 2024-06-09
8 answers
  1. Anonymous users2024-02-11

    Now the magic guide seems to be darker and darker, after all, it has continued the style of consistent field control, and the future revision should continue to strengthen the field control;

    The light system is output-oriented, biased towards the Crusaders.

    The time system is not out for the time being, and it is the same as the roar of the god of war, which can be cultivated at the same time, and I believe it will not be the mainstream, unless there is another time passing, so that the monster's blood continues to decline

    Time withered, like a blood explosion

    If you play the mainstream magic, it is recommended to be a queen!

  2. Anonymous users2024-02-10

    Queen of Darkness... Because the damage in this area of rising gravity is still quite powerful, although the damage crit of the meteor shower is smaller than that of the light rain, but the skill of the light system feels flashy! For the majority of players,It's better than the Queen of Darkness.,Regardless of whether you're a time wizard or not.,But the Queen of Darkness is generally better than that light or something.,After all, we're also a magician.,My district、That club is quite fond of the Dark Queen.,Because although the light skills are gorgeous.,But that charged light ball is just a lj.·· A friend of mine turned to the light department, but she regretted dying, after all, the skills are still flashy

  3. Anonymous users2024-02-09

    I like the Queen of Darkness.,Controlling the field is the job of the magician.,The output of playing the magic guide won't be very high.,There are many output professions in a team.,Not bad for a magic guide,

  4. Anonymous users2024-02-08

    3 all 1In the mage department, energy bursts, ** waves, flashes, escapes, and levitation adjustments are all maxed, but there are still 45 SP points left. Then let's still choose Poison Cloud.

    After the poison cloud is full, there are still 4 SP points left, and after browsing all the skills, I found that the counterattack (that is, getting up and hitting after falling to the ground) requires 6 SP, and after thinking about it, I reduced the levitation adjustment to the full level of 3 to level 2 (CD increased by 4 seconds), so that 2 more SP points just added to the counterattack. Above, the Wizard Department is completed at 150 points.

    2.In the magic guidance system, combined with the reason for the three repairs of the current version, the time acceleration is decisively pointed out first according to the minimum requirements. At this point, 70 SP points are used, and 180SP remains.

    3.Due to T3's enhancement of the Dark Temple (wormhole) and gravity orb, these 2 magic skills are directly full. 100sp remaining.

    4.Since T3 strengthens the meteorite, for the sake of having so many SPs, let's fill up the meteorite. Since there is a meteorite, then the field control skill rises gravity plus 1 point, and it is purely used for field control. 50sp remaining.

    5.The remaining 50sp was decided to add the light system after taking into account the effects of the increased levels of the time system and the dark system, as well as the effect of the new skills. Raise the light rain to level 4, and use up exactly 50 SP points. And there are mirrors too, unlike the current version, which can't come out of the mirror.

    6.Take a closer look at the most important time-based skills, the space-time shackles are only level 2 (the front must be added), and the action seconds are really not powerful, measure it, reduce the light and rain by 1 level, and add 1 level to the space-time shackles to become 7 seconds.

    7.I took a look at the gravity javelin and the powerful wave, and I was still quite interested in the powerful wave, but I had no choice but to give up because of the lack of SP.

    Combined with my long-term experience with magic guides, if only darkness or light is used as output, I will often be in the embarrassment of waiting for a CD. For example, the figure of the abyss of the Tower of the Dark Great Monarch (when leveling up, the last point of PL will go to a single brush every day, and the monsters are dense, and the anti-high blood thickness is thick):

    When you double cultivate - when you see a group of monsters, start with black holes, meteorites, energy explosions, pick up the deceleration zone, put the dark temple, throw a poisonous cloud, and then it's gravity ball + flat A. Or teleport the shackles + mirrors + light rain in the monster group, and then there will be a small skill and peace a.

    When I was repairing for the third time, I saw the monster group, started the black hole, received the laser + energy burst, and teleported to the shackles + light rain in the monster group, and then the monster was basically cleared. There is also one more laser that can be used in the process of small skills + flat A in the back, which can completely eliminate the pain of waiting for CD.

    Especially when you are in a team to brush the map, when the speed of clearing monsters is very fast, the three repairs can be the first wave of strange black holes + lasers + energy bursts, the second wave of monsters with shackles + light rain, and the third wave of monsters can repeat the black hole +..The efficiency is significantly improved by a notch.

    You can only go to the last picture.,The other half goes to the original post to see it.。

  5. Anonymous users2024-02-07

    Brush the dot and click on the magic guide key.

  6. Anonymous users2024-02-06

    Don't attach the light.,The magic guide has no light attribute attack.。 My picture is for you.,But I'm not a pure brush.,I'm specially washed for Hailong.,I'm too lazy to play the game.,Directly add some points to you.。

  7. Anonymous users2024-02-05

    The pure brush image I use myself to add points to pursue output maximization is not suitable for PK

    Let's take a look.

  8. Anonymous users2024-02-04

    1. No, you can't. Not with all evasion skills. Unless it's on the edge, it may dodge, but it can only dodge the final blow, and the first two hits are guaranteed.

    Even if you dodge the final landing blow, your opponent will fall back to the ground at a very slow speed, giving you plenty of opportunities to play other skills.

    2. Mystery, 60 seconds for CD, 50 seconds in the PK field, all lasting 8 seconds. It's a pity that the mysterious attack power is tripled when the map is swiped, and it only doubles in the PK field.

    3. It can play the role of pushing the enemy, but it disappears when it comes into contact with the enemy, and the effect of pushing the enemy does not last. However, after being hit, the enemy is very easy to fall to the ground.

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