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It's not worth it.,It's definitely useless in the middle and late stages, you need to AP to play damage at that time.,AP because of the existence of hats, the return on points will be more than AD.,There's no way to increase the damage in the early stage of the line fight.。 The only use is the battery life online, and the bottle of the era essence spell flying in the sky is too cost-effective to suck blood. Ruiz relies on the Essence of Movement Speed.
Vampires have essence before the ninth level or after being pressed by the ninth level, the straw man does not need to be strong regardless of the jungle or the single hit, Morgana is passive and does not need it, Ice Bird. The law is imposed back to the blue, and the fire man's extremely explosive mage feels that he wants the essence of the law.
It mainly depends on personal understanding that it is comfortable to fight, and it is not recommended to suck blood.
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Let's put it this way, if you want APC (especially those who are slow to play money in the early stage)**, buy one (only one), because a total of 5% of spell lifesteal after matching talents is enough, such as Ruiz with an attack speed (with the movement speed of talents) and a mana essence can be. However, it is not recommended to buy a slow cooldown like Morgana, the consumption of mana is large, and the money is fast and the line is long, and it is not recommended to buy it, of course, it is necessary to appropriately amplify its own characteristics according to the needs.
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No, spell vampirism is okay for vampires but not for other heroes. If you want to buy 3 spell vampire essences, it is not as practical as buying 3 spells.
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Metal master use,Directly improve the farm ability in the early stage,Then you can go directly to the abyss and hat,Go to see nini's metal commentary**Just know,Morgana and vampires don't need to be used.,Skills and passives have bloodsucking.,It doesn't make much sense to have a little more bloodsucking in the early stage.,Not to mention other bursts of AP.,Fire man is so lacking in Lan.,It's just looking for an opportunity to break out.,It's impossible for him to use skills to regain blood frequently.。
The life consumed by the metal master, the skill CD is short, the farm ability is strong, and the vampire essence greatly strengthens his consumption ability, and now the vampire gun is weakened, and the area damage skill absorption is only one-third.
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Spell vampire is not cost-effective, vampire fire man and other strong usage is better, Ruiz moves better, so essence spell vampire seems to be more chicken.
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I bought two, and the unknown use is good in the early stage, and there is no blue consumption, no one can drive you home.
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You buy spells for vampires best.
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The Spell Vampiric Essence is a piece of equipment that suits many heroes. It has unique attributes and effects that can help the hero a lot. Spell Vampiric Essence can provide a large amount of Spell Vampiric attributes.
This is very important for mage heroes who rely on skill output. By draining enemy units' health, heroes are able to maintain high survivability in combat and deal damage more consistently. Spell Vampire Essence can also provide certain mana strength attributes and increase skill damage.
This is very critical for heroes who use skill damage as their primary means. Spell Vampiric Essence also has a cooldown reduction effect, allowing heroes to cast skills more quickly, increasing the frequency of combos and controls.
For some burst-damage mage heroes, the Spell Vampire Essence is a good choice. For example, for heroes with high burst skills and long ultimate cooldowns, such as Annie, Victor, and Ahri, Spell Vampiric Essence can help them accumulate their ultimate faster and continue to deal high damage in battle. For heroes who rely on skill damage, such as Kalmar, Explorer, and Vayne, the Spell Vampire Essence is also a great option to increase their skill damage and survivability.
In real-life games, Spell Vampire Essence is also widely used in the equipment selection of jungler heroes. Many jungler heroes need to clear the wild and perform effective gank by unleashing skills. The Spell Vampiric Essence's Spell Vampiric stats and cooldown reduction effects can help them better clear the wilderness and provide higher survivability and output.
For example, for jungler heroes such as male knives and monkeys, spell vampiric essence is a very good choice.
In summary, Spell Vampiric Essence is suitable for heroes who rely on skill output and burst damage, especially some explosive mage heroes and jungler heroes. It can increase skill damage, improve survivability, and help heroes play their role better. It is worth mentioning that the best results can be achieved by using the Ocean Wisdom Time Essence.
This product has a good reputation and consumer evaluation, and is cost-effective, making it an unmissable choice. Whether on the battlefield or in the game, the Spell Vampiric Essence is a highly recommended piece of equipment.
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The effect of vampire is actually very simple, there are only two.
1--- provides you with a relatively weak advantage in the line, of course, it's only in the early stage, this buff can make your line-up ability a little stronger, but the effect is too poor (a hero who can't control the line is basically useless with 3 lifesteals).
2--- gives you a very strong recovery effect when dealing with A, which is very obvious, and ADC vampire at a lower level can give you a very powerful advantage.
From this point of view,The most suitable for pretending to be bloodsucking is ADC.,The top order generally comes with its own reply (Ruiwen's growth and blood return is also a kind of it),Even if you don't have this skill,,Often you can open a shield.,So there's generally no shortage of bloodsucking.。
Not to mention the jungler, the jungler outfit has a large lifesteal buff, and the jungler hero generally has a strong recovery skill (even like VI does not need to be lifesteal).
Although the rhythm of the mid laner is more intense, there is still no need to suck blood, and it is generally a strong pretending method (there are also more extreme reloading blood, and many kass are reloading blood essence).
Auxiliary... Of course not.
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Because the current versions are all fast-paced, or they are directly killed, there is no previous pull and then rely on blood sucking to return to a full state.
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Because heroes like Ruiz or Zyra, whose skill cooldowns are very short and have high damage, will become too strong, which will affect the overall balance of the game, and heroes like LeBlanc and Little Fishman do not need to produce pure spell vampire equipment, they only need to be strong and wear a set of skills directly in the team battle to drop the ADC in seconds, and the long-term endurance of spell vampire equipment can only bring fault tolerance, and cannot cause high damage.
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Hehe, ask the landlord if he is a novice or has been playing for a month, ask me, and I will reply to you.
Look**Protection ability seems to be quite bull x But if you want to buy it is still recommended to come out after a few weeks On the one hand, there must be ** after a few weeks You can take a look at it The second is that it only came out 7000+ After a few weeks, only 6300 is a bargain for hundreds of pages.