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It depends on your gear! It's a given! If the equipment is similar, big guns, exorcisms (magic drives), elementals, berserkers, blind, and necromancy are all good.
If you don't have a high intelligence stack, you can only rely on colorless fighting, and your defense is very low!
The big gun skill is powerful, and the current version of the big gun attack is super high! Take advantage of the fact that you haven't been weakened, hurry up and play big guns!
If you want to brush the picture, you can practice the exorcism! Brushing is as powerful as a big gun!
The mage class has always been very strong! **Cheap, which profession is bullish!
Furious warfare is recognized as a high defense and high offense, and it has always been very powerful when you brush up the map!
The blind man is a melee type of big gun, and the brush map also requires team intelligence, but fortunately, the defense is higher than the machine!
Most of the necromantic skills are area attacks, and they are also relatively good in a group of farm-based classes!
Give me a few points if you answer so much! It's all hand-beaten!
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It's still a berserker, although the equipment costs money, but it's still easy to brush the map.
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Female mechanic, but be patient, female mechanic early Fei Chai 2 turns after a single brush of any picture is not difficult to brush the picture is not limitless.
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The frenzied battle is good, the good-looking sect has strong ability, and the civilian tyrants are powerful.
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Rich and rich fight the unpaid uncle necromancy.
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I have a knight.
But as far as your number is concerned.
It doesn't seem worth it.
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As a hardcore player, I'm telling you, I only have a lot more than you, but one number is enough, and it's not fun to hurt people if you play too much.
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It's hard for others to say this answer, Since you're 66 in the frenzy, then get 70、 Just choose a favorite profession and have fun until 70, and the rest will be pk. Besides, the version of the 80's will be about the same for another 1 year or so.
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Asura single brush all kinds of stress-free.
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Necromancy is biased towards insufficient brushing out of the early stage of the control field, and the output only comes up in the late stage. The female element is very painful when it is colorless, but the output in the middle and late stages is powerful. Of course, necromancy doesn't require much skill, and the elements have high requirements for positioning.
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。。。Masculinity is not something that is exercised in the game...
If you play in a team, you can consider practicing a more auxiliary number - paladin, female qigong, devil cry, exorcism (it is better to drive out two dogs) are not bad.
As for investing money, you can just open the warehouse capacity, and 2 or 3 upgrades are almost enough.
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A set of fashion is a must, buy another set of cc, plus a good **, the technology of brushing the picture has also come up, about 30qb
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I'm playing a female mechanic.,Brush ordinary drawings without pressure at all.,The other world is a little weak.,Insufficient output.,Lack of control and targeted strike skills.。 PK is not very good, because the female machinery is not satisfied with the R series, the R system is very injured in the PK, but the G series that is full of points is cut badly in the PK field.
Necrons are not as bad as before, and although they are not bad now, they are a little weaker than the first-line professions, and they are percentage professions, which are too sharp.
The Judgment Paladin is now considered a mainstream first-line profession.,Canceled a large number of pre-skills.,Improved a lot.,The output is very considerable.,And the life-saving ability is quite strong.,The disadvantage is the lack of large-scale skills.,It's all small-range skills.,The big MP on the map is very tight.。
It is recommended to be a holy knight, 1000w game coins are not able to play a percentage profession, and it is difficult to have a good ** machinery.
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PK or Judge Knights and Necrons are better. It's better to brush the female mechanics, but there seem to be fewer female mechanics in the Otherworldly Group. The Auxiliary Knight is easy to mix in the late Otherworld, but the Judge Knight is different.
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If you brush the picture, you will be decisive female machine and necromancy....PK's words seem to be very popular...If you start with the Otherworld, the auxiliary golden body is very sought-after...
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Uncle Paladin Trial is tough.
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Paladin is an eternal class, and the support class is out of this one, and the output is also considerable.
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Mechanical PK relies on the point brush map is also powerful, what about daddy, others love to team up, PK is not bad, just mechanical and daddy.
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Pauper decisive paladin. Attribute skills have passive plus There are also angel blessings and **blessings Congenitally much higher than others Attributes Most of the skills are solid injuries and light attributes 60 Pink Cross Federis is small without a shadow. There are also people rushing to ask for brushing pictures.
You can buy a double skill for 60. Brush the ancients with the auxiliary, and brush the punishment by yourself. It's also cheap to equip plate armor.
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Demon Emperor, it's just a waste of money. Local tyrants can still play. I think the summoning can still be dropped.,No need to spend money on brushing.,Don't do it yourself.,No need for too good equipment.,Basically, the purple outfit level 80 can be satisfied.。
Furious battles now have to wear good equipment, and if the RP is not good, you have to spend RMB.
For men and women, women's machines are better, and now cloth armor is not expensive. It's still good.
I wish LZ an early explosion of SS
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If you are a poor person and you are eager to make money, then you play Wild War, as long as you bring a blue suit in the early stage, it does not consume blood medicine money, and it is the most cost-effective to form a team. If you have a bit of a feeling of playing and fighting with others, then you play judo with all kinds of wrestling. If you want to play Assassin in a fluttering way, play it.
Flexible body style and gorgeous skills. If you're lazy, play Demon Emperor. Haha, if you want to shoot people and attack invincible from afar, come to the female gun.
The male gun is a little watery. If you want to help others play, come to Uncle. All kinds of aids but a single brush headache.
These can be played by the poor. Necromancy, you have the money to play, otherwise you will output garbage.
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Red-eyed or Paladin. Injuries are basically solid. Red-eyed brushing is still a flat cut.
So the demand for equipment still needs to be pointed. Paladin's words. Pure Support Plus stats are powerful, but the output is reduced.
If you have the main output, although the attribute is not powerful, the solid damage is enough.
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Give you a calling, do you like it?
Men's and women's machinery should be good, the early consumption of blue is good, and the later stage is good.
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Ammo, necromancy, machinery, and paladin equipment are not expensive to play.
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Demon Emperor = = Those who fight those gods and horses are all played by rich people, otherwise they are not as powerful as others in the end, or the Demon Emperor is practical.
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Necromancy, invincible, it doesn't matter if it's an arena or a brush.
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When dealing with machines and elements, the most important thing is the speed of movement. Both mechanical camouflage and elemental straw men should be paid attention to.
Let's talk about the machine first: this one can only be chased and hit. He definitely starts to disguise himself at the beginning, you can only dodge the robot, and of course you can see it when he puts the machine, and that's when it's time to fight back.
If the wall is full, you can do a good job of pushing the robot, and most of the time you can only hide from the machine, and you can get close to it as much as possible, of course, this is without the interference of the robot.
Next Element: Same as Mechanical,It's the same as magic attack.,To hit the element, you must first familiarize yourself with the element's skill cd.。 Straw man 20 seconds cd, ice wall 15 seconds cd, because the element does not have the ability to break the hegemony body, so it can be used to slash the resistance (recommended for a lot of blood), and if you can catch the company, you can generally knock out 1 3 blood.
Just take your chances.
Although the machine and the element are magic attack professions, but don't want to use the light recovery to reverse the split, for the consciousness is good, the light recovery can't be split at all, and it's easy to break the combo (please ignore the flat push).
Fight hard, alas.
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It's so simple to fill up that hammer and play him to death.
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Shields for mechanics and orbs of light for elements.
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Because of the first paladin,There is no water element in the early process of brushing the field to resist the monster.,So when brushing the field, you have to pay more attention to the operation.,Brushing the dead soldiers is a very sad thing.,Of course, the paladin can add blood to the anemic soldiers.,But after all, the wound blue.,In case the opposite side catches the paladin without blue blood or blood on the CD, it's even more sad.。。。 Due to the existence of the skill of invincibility, the paladin's survivability is still relatively ***, and this also gives him a certain ability to harass a single person in the early stage, so you should pay attention to the grasp of the harassment timing and the timing of the release of the invincible skill. . . Similar to brushing the field when the team fights, there is no water element's resistance to blows and output, so you are required to pay more attention to the control of the formation and the choice of troops when you are fighting. . .
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Don't be harassed at home, don't turn into skeletons for peasants, don't die for paladins.
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The mechanical brushing ability is quite strong.
PK only needs to call out a large number of robots in an instant** can second more than half of the people's blood, but it is very expensive to brush the map in the early stage of the machine.
And when the machine is playing the sorrow, the machine will be killed by Kane, once the summon dies, Kane will recover more than half of his blood, if you want to do the sorrow set in the future, it is recommended not to choose the machine.
Element farming is very capable.
PK is a test of his positioning, and if the positioning and awareness are very good, PK is basically very powerful.
The specific shortcomings are not well understood.
The necrons don't feel good personally.
And the landlord also saw it.
In the whole DNF, if this is a powerful character, will no one play it??
So the individual is biased towards the elements, and of course, the mechanical is also a good choice, provided that you don't plan to do the sorrowful set.
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Decisive elements brush the picture to form a bunker But PK is a little tangled.
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Necromancy, brush the map to power. But PK doesn't have mechanical power, if you have to be a daughter, otherwise don't play.
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A necronomicon is absolutely tough, don't be misled by the first floor, that's that he can't play! Necromancers pay attention to dark attribute enhancement and intelligence, and any figure is more than absolute NB! Elements are also good!
Mechanical! It's boring! It is recommended that if you are a student, you can play Necronomicon to save money and play well with almost no money!
All for the task. Write one.
Go to DNF Holy Rider and take a look at it, it's very complete.
First collect six tenacity balls, then go to Roshan, and put the shield that Roshan has fallen to give you a synthesis of the world-saving thing - Battle Axe.
1.Pick up +10 full (must be full of brush pk) (must be full, priority +). >>>More
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