Find some damage formulas, DNF damage calculation formulas

Updated on Game 2024-06-21
7 answers
  1. Anonymous users2024-02-12

    Dragon Teng = Skill (Dragon Teng) Poor spiritual power **Damage

    Tornado Rain Strike = (Skill (Tornado) Poor Spiritual Power **Damage Affected Person) 10 Two Dragons Playing with Beads = (Skill (Two Dragons) Poor Spiritual Power **Damage Flying Sand Walking Stone = (Skill (Flying Sand) Poor Spiritual Power **Damage Affected Person) 10 Three Flavors True Fire = Skill (Three Flavors) Poor Spiritual Power **Damage Thunderball = (Skill (Thunder) Poor Spiritual Power **Damage Affected Person) 10 Group Method = Level (Baby Level) Poor Spiritual Power Affected Person) 10 Single Method = Level (Baby Level) Poor Spiritual Power

    If there is level 1 cultivation, it is Fa cultivation, which is damage = original damage (1+2%)+5, and there are level 2 and count it again

    If there is a level 1 cultivation, it is magic resistance, that is, damage = original damage (1-2%)-5, there are 2 levels, and then count again, and so on

  2. Anonymous users2024-02-11

    I don't know if you think that when Ssangyong and Tornado are both single, there are more tornado seconds

  3. Anonymous users2024-02-10

    Character spiritual power - the opponent's spiritual power is the damage you hit against the spell, except for spell cultivation.

    BB's spells are the same as above, except for BB cultivation.

  4. Anonymous users2024-02-09

    Attack Formula:

    Physical Attack = Base Physical Attack * (1 + Strength) * (1 + Mastery) + Enhanced Ignore Damage.

    Magic Attack = Base Magic Attack * (1 + Intelligence) * (1 + Mastery) + Enhanced Ignore Damage.

    Fixed Damage Physical Skill = Skill Base Physical Attack * (1 + Strength) * (1 + Buff Effect).

    Fixed Damage Magic Skill = Skill Base Magic Attack * (1 + Intelligence) * (1 + Buff Effect).

    Note: Buffs such as brute force grab, potential burst, etc. Fixed skills with damage are only determined by strength, and are not affected by ** attacks and enhancements. As a result, some buffs that increase attack damage are ineffective against fixed damage skills.

    1. Formula for Defensive Damage Reduction: Damage Reduction Percentage = Self-Defense (Attacker's Level * 200 + Self-Defense) Wild Plum. Final Defense Effect = Opponent's Base Attack * (1 - Total Percentage of Self Defense Elder Late) + Opponent's Enhanced Ignore Attack * (1 - Self Enhanced Damage Reduction Percentage) - Self Enhanced Additional Damage Reduction - Stamina 5.

    Note: The attacker's level system is set to about 100 during PvP.

    2. Attack Effect Damage Formula: Critical Hit Damage = Total Damage * (100% + 50%).

    Breaking Damage = Total Damage * (100% + 25%). Back Strike Damage = Total Damage * (100% + 0) No Damage Enhancement Effect. Miss damage = 0 has no damage effect.

  5. Anonymous users2024-02-08

    The full contents of the Genshin Impact Elemental Mori Sakura Reaction Damage Formula are as follows.

    1. Conventional Damage Formula.

    Normal Damage = Total Attack Power x Skill Multiplier x (1 + Corresponding Damage Bonus) x Defense Multiplier x Resistance Multiplier.

    Total Damage = Normal Damage x (1 + Critical Damage) x Evaporation Melt Multiplier x (Level Suppression, Negligible).

    Expected Total Damage = Normal Damage x (1 + Critical Strike Chance Critical Damage) x Evaporation Melt Multiplier x (Level Suppression, Negligible).

    2. Upheaval of this old cong reaction damage formula.

    Damage = Damage base as per level x Reaction Multiplier x (1 + Reaction Bonus) x Resistance Multiplier x (1 + Abyssal Reactivity Bonus, only if the Abyss Helix has a bonus).

    **Special Effect Damage Formula.

    Damage = Total Attack x Percentage Effect x (1 + Physical Damage Bonus Other Physically Effective Socks Damage Bonus) x Defense Multiplier x Resistance Multiplier x (1 + Critical Damage).

    3. The formula for the damage of special skills of special characters.

    Such as Zhongli's ultimate (strengthened basic attack, e, etc.), Razor wolf soul, etc.

    Zhongli's ultimate: Damage = (Total Attack x Skill Multiplier Max HP x x (1 + Corresponding Damage Bonus) x Defense Multiplier x Resistance Multiplier x (1 + Critical Damage).

    4. The formula for monsters to deal damage to us.

    Damage = Monster Base Damage x Defense Multiplier x Resistance Multiplier x Damage Reduction Multiplier.

  6. Anonymous users2024-02-07

    One: Attack power formula.

    Physical Attack = Base Physical Attack x (1 + Strength) x (1 + Mastery) + Enhanced Ignore Damage.

    Magic Attack = Basic Magic Attack x (1 + Intelligence) x (1 + Mastery) + Enhanced Ignore Damage.

    Fixed Damage Physical Skill = Skill Base Physical Attack x (1 + Strength) x (1 + Buff Effect).

    Fixed Damage Magic Skill = Skill Base Magic Attack x (1 + Intelligence) x (1 + Buff Effect).

    Note: Buffs such as brute force grab, potential burst, etc. Fixed damage skills are only determined by strength, and are not affected by ** attacks and enhancements. As a result, some buffs that increase attack damage are ineffective against fixed damage skills.

    Two: Defense Reduction Formula.

    Damage Reduction Percentage = Self Defense (Attacker's Level x 200 + Self Defense).

    Final Defense Effect = Opponent's Base Attack x (1 - Total Percentage of Self's Defense) + Opponent's Enhanced Ignore Attack x (1 - Self's Enhanced Damage Reduction Percentage) - Self's Enhanced Additional Damage Reduction - Stamina 5

    Note: The attacker's level system is set to about 100 during PvP.

    Three: Attack Effect Damage Formula.

    Critical Damage = Total Damage x (100% + 50%)

    Breaking Damage = Total Damage x (100% + 25%)

    Back Strike Damage = Total Damage x (100% + 0) No Damage Buff.

    Miss damage = 0 has no damage effect.

  7. Anonymous users2024-02-06

    1.Doom Strike Aggro: Doom Strike Damage +315 + 5% AP2use"Devastating Strike Glyph"After.

    Devastating Strike. Aggro: Doom Strike Damage +(315+5%AP)*23Destruction Strike Glyph + Armor Piercing Eagle Trace Cracked Text:

    The main target has 2 layers of armor breaking, the hatred is calculated as conclusion 2, and the secondary target has only 1 layer"Armor-piercing skills"of hatred.

    Hate times,"Armor Piercing 345 +5% AP

    All of the above conclusions "ignore the number of layers of armor piercing", and there is no such thing as "after 5 breaks, the destruction strike only damages and closes hatred, and there is no additional hatred".

    The state notice on "ignoring the number of armor-piercing layers" explains: That is, regardless of the number of armor piercing stacks on the target, the aggro of the Destruction Strike armor-piercing effect is always calculated in the same way, that is, the first 5 stacks are counted like this, and every subsequent refresh is also counted in this way.

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