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Spider is an all-powerful hero
You can be a single AP with an outbreak
It can assist in being a controlled starter
You can jungle and support at any time
You can place orders, you can make meat, and you can consume each other
Out of the AP, as an assassin in the back row, out of the AP plus half meat, as a Fatan, can be a jungler, support, control and support at any time,
Such a hero is unrivaled except for blind students
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It mainly depends on how you use your own techniques, whether you can switch between people and spider forms freely, heroes are and heroes, you can go on, you can hit, you can jungle, it depends on your own operation level.
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The only one on the list is invincible, you can fight at level 1, you have two skills, and control, and you are still invincible when you fly.
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qwer + left and right mouse buttons + your right paw + your left paw + your titanium eyes.
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Good hero, can jungle, can be a mid-laner, can support and can also be singled, with this hero only needs to be fast, this requires more practice.
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Very good Most of the spider's skills are a percentage of blood loss The outbreak is very painful There is control You can take off like a big or nunu of a small fishman You can generally dodge it Multi-contact combo can make you even if you die You have to pull a cushion !!
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Meat and output.,Skill percentage damage has burst and control, poke displacement skills can rush forward and save lives.,It's very good.,It's just that you need the support of double piercing runes and extremely high operations.,If you want to play smoothly, you must calculate the cd. of the skills in the two forms.In short, it's very good than hard to play. That's fair.
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Jungler Queen. Isn't it amazing? She has two skills at the first level. It's also meaty to the back!
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You have to be able to play, this character is not easy to control.
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The Spider Queen is in a double state, and she can play the next set of skills after playing, mainly blue, which can be made up with blue crystal, and can also be used as a outfit, and the second set of outfits is the Dolan ring, and the two red bottles are not explained. Shoes do not explain, mage shoes. Mask, Abyssal Staff, Ice Staff, Hat Essential.
Others can consider the fire suit to strengthen the health, but also to strengthen the previous magic damage, the hourglass is also relatively powerful. When encountering heroes with high magic resistance, the Void Staff must be chosen, and the Frost Heart is also better. Ischemia can be used by fanatics.
Talk about the pros and cons.
Advantages: Strong harassment ability in the line stage.
Has a normal attack range from a distance.
Higher benefits for cooldown reduction and defensive gear.
Ability cooldowns are relatively short.
Moves faster in spider form.
In spider form, the skill does not cost mana.
Disadvantages: It's hard to hit the opponent from a distance, and there's no real ultimate.
Talent 21 9 0 should be added in terms of mana strength and cooldown, butcher points should be added to be topped up, and defense should be added so as not to be too crispy.
Summoner skills.
The Spider Queen is better at Ignite and Flash in terms of skills.
Rune Red Spell Penetration - Increases the damage of all your skills.
Yellow Armor - It is necessary to have a single armor rune on it, so that you take less damage from enemies and creeps; Mana Regeneration - It's okay to bring back magic when you encounter an AP hero on the top order.
Blue Magic Resistance (Fixed) - Pair with heroes with magic damage with this; Magic Resistance (Growth) - Match heroes with little to no magic damage with this.
Essence AP - AP Essence is now most useful in the laning phase.
Skill points. Skills are generally main q and vice w, not explained.
Skill combos. After you have a humanoid spider web + blast + Q combo, you can consider transforming into a spider EQW to continue to output, so he can be said to be a hero who consumes line output and is difficult to catch. And the spider doesn't consume blue after transformation.
The main idea, the short CD of the Q skill consumes the opponent's HP back and forth. The opponent's advance can be stunned with the human form's e, and then retreat. When the opponent's skill is lost, you can turn into a spider form and chase the opponent to bite the other person, and when the opponent's CD is almost done, E go back to the creep behind, and then cut the human form to consume.
Don't go up and fight until the e-skill is not restored. Remember to pay attention to the cooldown time of your e-skill Unless you can ensure that the opponent will die and your own safety, don't easily chase down with e-skills.
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The Spider Queen ability has no public cooldown, meaning she can play up to six skills in a set. Can be in the middle, can be on, can be jungled. Skill main Q or main w depends on preferences and battle conditions.
Spiders because of many skills, there are many combinations, the general humanoid qew, r, and then qw, e can be used to rush, but it is best to keep the pursuit or dodge skills. I don't want to say more about equipment, this kind of game doesn't have a panacea-style outfit, only provides an idea: damage and meat should be taken into account (because it belongs to half a melee, it is easy to be sad if there is no blood), so time, ice staff, and masks choose one or two pieces (generally the time is out of the wind, and the early cost performance is low, and the rhythm is supported); The rest of the story is the same as other heroes:
Downwind DPS, Headwind Hourglass, Abyss and other classic AP defense outfits. By the way, the most suitable position for the spider at present is the top single, because the early outbreak of the spider is inferior to most of the mid-laner AP heroes, so, what do you say,,, in addition, the essence of the spider lies in the timing of the spider form E, which can stage a variety of extreme counter-kills, so it requires a certain sense of prediction and operation skills.
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Skills acquired in Elise Spider form will not consume blue, and can remain blue.
Hero advantage. As a hero who can be transformed into a level 1 hero, Elise has a variety of ways to play; The built-in two percentage damage skills mean that Elise doesn't need to choose too many output loads to deal a decent amount of damage; In addition, Elise also has ultra-long range and control skills, and after transforming into spider form, there is no consumption of skills, simple line clearing, and endurance.
Hero Disadvantages: Similarly, Elise also has a significant disadvantage: the skill CD takes too long and requires a lot of time to practice and become proficient; It is necessary to accurately grasp the rhythm of team battles and know when to change forms; Control skills need to be predicted, skill AP bonuses are not high, and the ability to rely on the line is unsatisfactory.
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Now the survivability of the version of the spider has become lower, but the output has become higher, since the output is high, let him be higher.
Talent AP class points to the end, and the rest of the points are back to blue blood.
Go out, crystal bottle + 1 red + 1 eye.
Level 1 plus Q, level 2 plus E, level 3 plus Q, level 4 plus W, and then the main Q and secondary W, there is a big increase. The human form Q consumes the blood on the opposite side, and when it consumes half of the blood, it basically lives and ignites, the humanoid Q, the spider Q, take him away, don't be in a hurry to use it when he flies, wait for him to flash that you are flying him.
If you go home for the first time, try to save 1000 yuan, and then it depends on your situation on the line, if you think you are abusing him, then come out with a red crystal + spell book Prepare a small mask, if it is comparable or inferior, the big belt will be out first.
The initial core equipment is a small mask, belt, and shoes, and the order of the belt and mask depends on whether you have an advantage or a disadvantage in the lane.
The belt is made into an ice staff, and then an abyss comes out, and the small mask is upgraded to a big one, and the big mask must wait for the ice staff to come out again, and the rest of the equipment depends on the form.
Hope it helps.
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Main Q auxiliary w human form e-q-w-r connected to q-w is in danger if e goes up, and generally dies on the opposite side.
When you encounter some skills like Blind Monk Q, switch the spider form, and the little spider will help you as a skill.
The outfit is very casual and looks at the different ways of playing.
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The magic strength required by the spider is not high.,You only need to make an ice staff.,It's generally half-meat-based.,You can play a single single or a jungler.,Team battles are the first to be spider-form E to the enemy's back row crispy, followed by a Q plus w and then switch to the human form Q plus w seconds to drop him (requires a certain technical content),And then E stuns the enemy control hero and then a set of skills to kill him.,The rest is not too strong.。
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Both of these are good.
You can check it out.
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Add q first cd time is short in w attack and finally e control a single article in the first line of the first person is controlled in w, in q. After the horse bends and the spider is far away, he will catch him, and he will bury it or connect QW when he runs out of running out and is basically unable to resist the meat when he switches people to put Q.
Dragon Girl is a good choice in the current list,First,Dragon Girl is very meaty,It's terrible after transformation,Line period,Q's changes suddenly promoted Dragon Girl to the mainstream of the top order,But the shortcomings are obvious,There is no big group control,Later with a big at most one to shop out,It's difficult to play too much of a role in team battles。 Absorbs damage at most.
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