-
Let's celebrate the New Year, don't mess around here, okay? 1234 Ghost Jump Although it is not very difficult, it will help you in actual combat if you practice diligently.
The generation is to jump and stop, and to stop and stop. The second generation,It's squatting and holding.,S then space.,Then space s space s。。。
The 3rd generation, the same as the 2nd generation jump, is just that the S is released before the landing, and the space is connected to the moment it lands. As for the forward jump, you can use 3 generations to turn, or you can jump directly, as long as you give a certain amount of help, the space space at the moment of landing is OK! Practice is the most important thing!
-
Boss, this is CS!
CF I also play, but I'm not a master, I don't have the previous question, Li Guoyue is not what you said, you press s to move on the ground, so it will appear! Look elsewhere! There are also many people who ask this question, and you will find it as soon as you look for it!
-
I'll be four generations, press W first, crouch, then jump, and jump up again quickly when you fall down (don't let go of CTRL). But this method is difficult to practice, it is recommended that you find a pattern and choose a song with the same rhythm as that.
-
When you press the s, you will release it, understand, try to release it in seconds, or he will miss it.
-
You can brush the gun, squatting and shifting plus s and empty will not be displayed. If you want to know how to cheat on the submarine map to enter the southern area, I'll wait for you!
-
S+ Jump and then press the squat.
Can't press all together.
-
Run a few steps first. Then press the spacebar. Press the space bar again when you just hit the ground. Be sure to get the rhythm right.
-
In other words, the ghost jump of the blast is the jump of the Ghost 4 generation.
-
Needless to say, it's that complicated. Very simple. It is to hold down Ctrl and press it along with the space.
-
Is it good for the 3rd generation directly. Squat key and S hold down, and the space is regularly pressed! Just practice more.
What about the 4th generation, on the basis of the 3rd generation, the mouse turns 180° and the S key is replaced by the W key. 567 I know, it's just a little tiring to type. Take the exercises slowly.
-
Press the back squat jump at the same time while standing, press the jump arrow button at the moment of landing, release the rhythmic jump, and practice on the second floor of the underground research institute.
-
Press the ton. A rhythmic back-jump and back-jump will do. Practice a little more and you'll be familiar with it.
-
You've got to find your own rhythm, jump backwards in a row, and then turn around and kill... Practice more... I'm not very likely either.
-
Squat and spacebar play by yourself and practice.
-
Generation 1 Press and squat first, and then press and jump slowly until it will not be obvious, and each time it is repeated to press and jump.
The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.
4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.
The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.
Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.
ultra-jump; Generation: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping and jumping back. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far and near you jump:
Step 1: Press front (w) Step 2: Jump (space) Step 3:
Turn backward Step 4: Press back (s) Step 5: Hold down to crouch (Ctrl) Step 6:
Press the spacebar to jump at the same time as you land Step 7: Press the spacebar to jump again while landing Then repeat the step three generations: hold down the CTRL and SHIFT keys at the same time, and then press and hold the spacebar and arrow keys at the same time I press the space bar and the front at the same time to show up Press the space bar and the back at the same time to not show up Maybe you can't jump forward The landlord can try it.
-
Ctrl, press first, then shift, press s, (ctrl and shift can not be loose) plus indirect spaces.
-
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
-
There are many ways to cf ghost jump:
1.Squat and jump.
This method is suitable for beginners, as the name suggests, press the squat first, then press the s button, and then press the jump disadvantages: slow speed.
2.Squat and jump continuously.
Squat the key, release the s after the back jump, and even jump to the ground when the s jump disadvantages: the footsteps are too loud.
3.Crouch and jump (fast version).
Press the squat and squeeze, and press the jump rhythmically.
Disadvantages: If you don't grasp it well, the first jump is easy to show.
4.Squat forward jump.
Jump the 3rd generation first, then make a 180-degree turn with the mouse in the air.
Then use inertia to jump rhythmically.
Note: The squat button is never released, release the s after turning
There is another way.
Take a few steps back.
Then jump forward, then press the crouch and jump rhythmically.
Super disadvantages: the first 2 jumps are revealed.
5.In the 4th generation a turn was added.
Jumping up the 4th generation, the other keys remain the same, in the air according to the direction you want to turn, the mouse also follows the disadvantages: it is not easy to master, and it can only turn a little bit at a time.
6.The toughest ghost jump.
Jumping up the 3rd generation, just keep jumping the 3rd generation, adjusting the direction with the mouse is actually the 3rd generation plus turning, but you can jump the S-shape, U-turn, jump circle Disadvantages: None.
-
Hold down the squat, then jump back, don't send the squat button, and press the jump again the moment you hit the ground quickly.
-
Just keep pressing the spacebar regularly.
I'll tell you the whole thing.
The first generation will not be said.,The second generation is to hold down and squat.,Then jump back.,After jump.,After jump.。。 The previous 3rd generation is the same as the 2nd generation, but during the re-jump, turn the mouse to make the camera forward, and then just press the space bar to change to skip forward. The 4th generation is to run forward, hold down and squat in the air, press the space bar when you land, and press the space bar every time you want to land, without pressing the arrow buttons. >>>More
Ghost mode.
Ghost Jump can make CT invisible to you. >>>More
Just use the mouse, no other needs to be needed.
Generation 1: Squatting. Jump back first, using inertia. Continue to jump. After jumping, press S "Backward".Put S before landing on the ground and then take off and then S. after jumpingJust repeat it. >>>More
There are 2 generations of ghost jumps, the first generation is a jump and stops once, and the second generation is a continuous jump. >>>More