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Hehe, first of all, LZ must understand that there is too much difference in the level of ships and sailors, and the experience is very small, and the difference of more than 20 years is a loss
The last CA before the American CV seems to be a level 46 Neo-Au, because the CA is free, and the LZ can use the neo-Olympian to bring sailors to level 60 or so, and then spend money to buy an Independency (level 55) or Yorktown (level 65) and take it up with this ship, and you can take it to Leke (level 98) without losing too much experience
Because the pilot is not a gunner, he doesn't need to be hurt, as long as he participates in the battle, he has experience, and it's very good to bring, and the key is that it can't be too different from the level of the ship
The last point is to run a VIP so that the experience and money points are doubled, and the troops are faster!
Finally, I hope that LZ can add some points, haha
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Belts in batches with low-class ships.
Do you still want to get a boat with dozens of troops to carry enough at once?
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The difference between the class of the ship and the rank of the sailor is too great, and the experience of the sailor is reduced. Otherwise, you will drive a small boat and practice slowly, but you will have less experience and take a long time. The best way to rush VIP can speed up the upgrade.
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Elite soldiers are not necessarily good.,It's been said upstairs.,Elite soldiers are a certain attribute growth with an initial value of +13 (the maximum recruitment in the game is +12),All other attributes are +9.。 With the exception of Combat and Engine, it is not recommended to buy Elite soldiers.
As for whether it will be at a disadvantage after level 120......So to speak:
BB: It's not much different from the whole elite. BB is the strongest firepower output unit in the game; In the case of similar levels, technical soldiers, skilled soldiers, and ability values, players fight for operations (such as strike accuracy, tactical positioning, etc.).
CV: Combat can reflect a certain gap. Although the fighter in the game also needs to be operated to divide the victory and defeat, in the case of the same nationality, the same number of technical and skilled soldiers, the pilot's ability value will lead to a slight victory in the fighter's air combat ability; Fighters are "fragile" compared to ships (ships can survive a few shots of enemy ships, and fighters can't withstand a few shots from enemy planes), so this little extra ability is life.
SS: Personally, I think that maneuverability is the most important thing for SS, and a good engine can be a weapon to gain the upper hand. The Engineer controls the maximum speed and overspeed duration of the ship, and the maximum speed has an upper limit for each ship, as long as your Engineer has enough stats (it doesn't have to be very high); And the speeding time is not the same:
The higher the ability, the longer the overspeed time will be maintained. (There is a specific calculation formula, you can ask those data experts in the post bar). Of course, the protection of the SS is also important, which is why some players practice soft wheels, but they do so at the expense of a certain amount of mobility.
Elite soldiers are not omnipotent, and no ship is invincible, and the player's own good skill and awareness are king.
Added: You can dispatch up to 50 sailors with one. If you have more than 50 sailors, you can store the extra sailors in the "HQ", but the number of HQ storage is limited:
Each slot can store one sailor; The use of free users is 12 grids, VIP users are 24 grids (VIP expires and reverts to 12 grids), if you feel that it is not enough, you can rent it in RMB, there is also a time limit for use, it is not recommended.
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Not necessarily, an elite soldier is a soldier with a certain stat but not a high stat at others, and a spawned soldier may have multiple attributes that are high, and this kind of soldier is usually chosen as a soft soldier.
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First, garbage soldiers get shots. It's almost a waste. It doesn't have to be elite + injections to be powerful. At the very least, you can get a 12-year-old ordinary seedling.。。。
Second, however, the elite + injection is really good, but as long as you don't consider the game configuration, it is generally good to play with ordinary seedlings in the later stage.
Clause. 3. Regarding the injection time, as long as you change your nationality and occupation, the level of injection is the same.
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Landlord: It's enough to use ordinary +12 military training and then injections.,The total capacity that a ship can accommodate is capped.,For example, up to 900 soft defense,The fastest xx knots,The fastest repair speed is 280 s, etc.,The most important thing in this game is technology.,This is also the enduring feature of this game and its unique charm.。
I'd rather have it than have it.
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