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No matter how many generations it takes, it's always the same.
It will show that there is 1 possibility that your s is not well connected to the space.
The s time is pressed too long.
Here's how to jump.
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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The 4th generation is to squat and jump backwards first, and then turn around in the air when you are used to jumping, and then press the button to squat and jump backwards. Then I will stand and jump forward, not obviously, but quickly, hopefully.
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You should crouch down and jump first, and try the first step. Or jump in place and press the arrow keys again.
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Isn't it? I don't seem to show up when I jump.
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Anyway, I don't know what generation it is, anyway, I can kill CT, and sometimes I just rush over to kill it.
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1. The most practical ghost jump 3rd generation.
The 3rd generation is also called Lingbing Jump.
1.Hold down the Ctrl+Shift key (hold it down without letting go).
2.While holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release both keys at the same time).
3.Keep repeating the operation, and it is Lingbing jumping.
Note: The key has been held down and not released, and the space bar and arrow keys must also be held and released at the same time.
2.Practitioners need to practice continuously to strengthen the coordination and flexibility of movements, so as to press and relax at the same time.
1.Press Ctrl first to keep it loose, then gently press S, then press Jump. Remember to tap. Just take a little back again. This will not be explicit.
2.Jump up and press s in the air. Release the s before landing, otherwise this will be explicit.
I play slivers, and every time I kill ghosts, they say I'm ghost-jumping. How did you beat me to death? Obviously, I didn't jump well, and I can see that I didn't jump well, so I trouble myself to take a good look.
There are also breathing masters who are not afraid of ordinary ghost jumps)
3.The longer you press S in the air, the farther you jump (this is the acceleration jump), and the moment you land, you are pressing S to jump, press S. Continuously, (this is a jump).
4.Once you've practiced the acceleration jump and the jump, then you can enter the expert ghost jump that does not breathe.
5.You all know that there is a frequency of breathing. Use the breath interval to quickly get to the side of the strip and kill it with an accelerated jump and a continuous jump.
6.Well, the above is the ghost jump content, it's very simple.
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S + squat + jump Just master the rhythm.
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Press and hold Squat+S in a rhythmic press spacebar.
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Generation 1 Press and squat first, and then press and jump slowly until it will not be obvious, and each time it is repeated to press and jump.
The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.
4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.
The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.
Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.
ultra-jump; Generation: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping and jumping back. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far and near you jump:
Step 1: Press front (w) Step 2: Jump (space) Step 3:
Turn backward Step 4: Press back (s) Step 5: Hold down to crouch (Ctrl) Step 6:
Press the spacebar to jump at the same time as you land Step 7: Press the spacebar to jump again while landing Then repeat the step three generations: hold down the CTRL and SHIFT keys at the same time, and then press and hold the spacebar and arrow keys at the same time I press the space bar and the front at the same time to show up Press the space bar and the back at the same time to not show up Maybe you can't jump forward The landlord can try it.
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First run for a while, then jump up and rotate the mouse 180° s + jump + squat to squat when you don't land, otherwise there will be a sound.
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Squat first, squat all the time, press and then press to jump and repeat again and again first back to basic.
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Gen 3 Ghost Jump: Hold down S+Ctrl, then press Space, after jumping, press Space again the moment you land, and repeat! Remember: s and ctrl are held down all the time, don't let go!
Ghost mode.
Ghost Jump can make CT invisible to you. >>>More
First, press and hold [Squat].
Second, hold down the [s] and hold "Press the s? "Yes, you read that right, it's pressing the s. >>>More
It's a light jump. Don't push it too hard.
I listen to a sound by myself, but there is no sound and I have to squat. >>>More
Go to Payne's video screen for a detailed tutorial.
Three generations: squatting + s do not let go (remember the key point, do not put s) jump, press the jump moment when you land, as long as the timing is mastered, you can play far away (just like the principle of jumping down from the upstairs without losing blood), the so-called three generations of ghost jump is that every time you can play far away, so that you can jump over and kill with confidence in actual combat, as long as you are not an absolute master, even if you listen to your breath, there is no way to move so fast. >>>More