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Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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For ghost jumping,I'll talk about the experience.,How many generations of ghost jumps I don't know.,I know,Play ghosts to use ghost jumps that don't show up.,Different environments,Use different methods.,The beginning is to hold down CTRL.,Press S and space together when you start.,Press down at the same time.,When the second step is the first step to land, press the space immediately.,And so on.,If the map is long enough.,Wait for your ghost to jump.,Jump up regularly.,There is a certain speed (this speed is equal to the speed after acceleration after opening G. You can not press S, because there will be inertia in the cf ghost jump, there will be inertia if there is speed, with inertia, you can only press ctrl and space, after practicing this, you are jumping with your back to the ghost jump, if you have speed and inertia, you can turn the body back with the mouse, just like the frontal ghost jump, so that it is fast and can kill the enemy head-on, if it is faster, you can also not press ctrl (it is recommended not to use it more, because the success rate is very low) (finally give you a small tip, jump down at a high place, Usually loses blood.,But when you jump down, you can press the space bar when you almost hit the ground without losing blood) to be very proficient.,Ordinary people can't do it.!!
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Hold down "S" and "Ctrl" all the time, press to jump, press to jump at the moment you land, and so on.
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This question is not clearly expressed, so how can I answer you.
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Normal ghost jumping, must be slow.
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Take your time and jerk as you come down.
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No matter how detailed it is, it's flashy....Because there are only three keys in total. It's simple.
Jump backwards, hold down s and ctrl, then press jump, and then press jump again the moment you land quickly, and then jump at the moment you land.
Jump forward. Jump out of the first step, press and hold W and CTRL in the air, press and jump the moment before landing, and then jump in the moment before landing.
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, the most practical ghost jump 3 generations.
The 3rd generation is also called Lingbing Jump.
1.Hold down the Ctrl+Shift key (hold it down without letting go).
2.While holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release both keys at the same time).
3.Keep repeating the operation, and it is Lingbing jumping.
Note: The key has been held down and not released, and the space bar and arrow keys must also be held and released at the same time.
2.Practitioners need to practice continuously to strengthen the coordination and flexibility of movements, so as to press and relax at the same time.
1.Press Ctrl first to keep it loose, then gently press S, then press Jump. Remember to tap. Just take a little back again. This will not be explicit.
2.Jump up and press s in the air. Release the s before landing, otherwise this will be explicit.
I play slivers, and every time I kill ghosts, they say I'm ghost-jumping. How did you beat me to death? Obviously, I didn't jump well, and I can see that I didn't jump well, so I trouble myself to take a good look.
There are also breathing masters who are not afraid of ordinary ghost jumps)
3.The longer you press S in the air, the farther you jump (this is the acceleration jump), and the moment you land, you are pressing S to jump, press S. Continuously, (this is a jump).
4.Once you've practiced the acceleration jump and the jump, then you can enter the expert ghost jump that does not breathe.
5.You all know that there is a frequency of breathing. Use the breath interval to quickly get to the side of the strip and kill it with an accelerated jump and a continuous jump.
6.Well, the above is the ghost jump content, it's very simple.
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If you don't want to show it, use 3 generations to 4 generations, and the success of the 4 generations of jump is definitely not obvious, and the jump failure, as long as it is not outrageous, it is not obvious! But then again, it's obvious.,What are you afraid of.,It's normal to jump a few times.,Which master dares to say that I never show jumping from head to bottom.,How can the police be so coincidental to see your appearance this time.,Continue to rest assured that the bold jump is there.,Find out that it's a long jump.,And it's only a moment.,When you find out that you're shooting.,You jumped away.,When they shoot desperately.,You jump over from the side.,A knife down (provided that your 3rd generation jump is already at a medium level)。。 So as long as you dare to jump, don't be afraid of what is not visible, as long as the last one is not visible, squatting must be pressed all the time, don't let go!
Also, remember to show when you rub your partner's or the other party's body, turn the direction and jump away in time!
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More actual combat and more play are based below.
Jumping is fundamental for all ghosts.
Squatting keeps pressing and then s space) This is not obvious, and it is very helpful for the ghost jump in the back, because the general ghost jump is in front of the CT.
If you see it and want to jump close to kill, you have to jump, but you can't show it.
Just a few jumps and you'll be able to do it.
That's because when you land, the s and the space are not well connected, and it is recommended to make the 1st and 2nd generations jump perfectly.
Then go for the higher.
In the 2nd generation, after the jump, it is s (press the time a little longer) The space bar S space display is here, and when you are about to land, S should be released Press the space bar so that it will not be displayed.
At first, it doesn't matter if you don't jump far, press short on the time and you won't show it.
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The CF ghost jumping tutorial key techniques are as follows:
Computer model: ASUS A456U.
Computer system: win10.
Software: cf.
1. The best ghost jump is to just hold a handful of husband **, and then hold down the Ctrl+Shift key (keep holding down and not letting go).
2. Press and hold the Ctrl+Shift key at the same time, and hold down the space bar (jump key) and arrow keys (press and release both keys at the same time).
3. Ctrl+Shift key has been held down without release, and the space bar and arrow keys must also be held down and released at the same time.
4. If you don't skip, then you follow this jump"1Run Forward (W) 2Space (jump) 3
Turn back 4Press and hold S (back) 5Hold down Ctrl (crouch) 6
Press the space bar (jump) the moment you hit the ground 7The moment you hit the ground, press the space bar again (jump)".
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Generation 1 Press and squat first, and then press and jump slowly until it will not be obvious, and each time it is repeated to press and jump.
The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.
There are 2 kinds of 4 generations of Lu Xi, one is to run directly forward, and you can't let go before you can take off and jump at the highest point, press and squat, and then when you are about to land, then repeat the press and jump is the 4th generation.
The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.
Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.
ultra-jump; Generation: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping and jumping back. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far and near you jump:
Step 1: Press front (w) Step 2: Jump (space) Step 3:
Turn backward Step 4: Press back (s) Step 5: Press and hold down to crouch (Ctrl) Heng Cong Step 6:
Press the space bar to jump at the same time as you land Step 7: Press the space bar again when you land on the ground and then repeat the step three generations: hold down the CTRL and shift keys at the same time, and then press and hold the space bar and arrow keys at the same time I press the space bar and the front at the same time to show up Press the space bar and the back at the same time to not show up Maybe you can't jump forward The landlord can try it.
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It's a lot easier to ghost jump now.
Press and squat.,Back jump + jump (at this time, you can put it later.,The mouse moves at will) + jump.。。。
Straight line is ghost jumping
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Add the name of the problem to the ghost mode ashes player in.。。
I usually play blasting.,Occasionally, when I play ghosts, I hear a friend talk about what the 1st generation ghost jumps.,2nd generation,3rd generation.,To be honest.,Big head.,This thing is not generally understood by ghost players if it's not a hardcore level.。。 What else to listen to breathing, listen to what, friend, if you are a novice, I suggest you find a master who can teach you the best in yy, what my friend said upstairs I watched for a long time, plausible.
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+Ctrl after jumping without opening g
Step forward with your left or right foot.
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