In FS, about PG, FS is PG strong or SG strong

Updated on Game 2024-06-07
19 answers
  1. Anonymous users2024-02-11

    I've been playing with one PG number for 3 years! I don't quite agree with some of the views upstairs. Crazy A, as the name suggests, is a crazy A person breakthrough , and generally A God is like this! The so-called divine praise means that the breakthrough is very good! The pejorative meaning is independence, and if you don't pass the ball, you won't have a person.

    DS is a fake throw, F is an air relay, DF? It's a fake drop to pick up the 1st floor, which is very right. SS is a skill that teammates don't have to pause when passing the ball! This PG is a must-have.

    As for what skills do PGs have? I suggest it's the one that pounces, ss, w defense that there is no need to buy a card to drop the ball, what name I don't remember qe passing in the run, pg with ss effect, sg without it, but the premise must be installed ss, super dribble pg exclusive skills, sg does not have, a god must be installed, you can break through in the same direction, such as left left, right right, with back 2 to use the opponent will be very helpless, usually only left and right breakthrough or right left break freestyl: quick steal guard must back 2 guard must have, change hands to break through 2 Skill guards after level 31 must have, other their own likes, according to different levels of clothing, 16 to 31 is a slide interception seems to be 25 levels of forgetting, with fast shooting, after 31 is rolling ball and one-handed shooting 2 or fast shooting can also be.

    That's all, I wish you a good time, if you don't understand anything, you can q me: 277128555

    As for the back 2 full name back body alternate dribble block 8! A must for defenders.

  2. Anonymous users2024-02-10

    1. It's the kind of person who is uncomfortable if you use a to pass a and don't get a is called crazy A, but most of them are useless, it is recommended to cooperate more, or you master the rhythm of dribbling. More passes, A more balls to drop, press A is a dribbling skill.

    2. DS fake throw real pass, DF fake throw relay, as long as you use DF in front of your team members no one can become an empty catch, you also jump up to pass, very handsome, someone becomes DS, pass. SS Passing on the Run is a support skill that allows you to pass the ball to a teammate so that he runs a certain distance forward while playing street ball. SS must be learned as PG, and PG's QE skill will have the effect of SS after installing SS.

    DS also brings, DQE can also bring SS, which can help teammates run well. f Empty pick-up, as long as there is no one on the inside line, press there, and your teammates will fly.

    3. Dribble 2 behind your back, but you say you don't have money, maybe you won't be able to learn it, that's a point roll skill.

    4. PG should buy F, DF, QE, SS, and pounce. Then the dribbling skill back 2 must, you won't be very painful, the other dribbling has a 31 change hand 2 must be learned, that skill points can be learned, back 2 and change hands 2, can't be loaded, other dribbling skills can be knocked off.

  3. Anonymous users2024-02-09

    1 Consecutive passes.

    2 DS air passes with SS effects. DF Air Catch, if there is a defensive teammate in front of it, the skill is automatically changed to DS, but there is no SS effect. SS, assist teammates to run and pass.

    3 Level 16 passing skills, can jump on a back dribble point roll.

    4 W, Supplement, SS, QE, Breakthrough or Supplement.

    In FS: Grab, Tackle, Back 2, Sliding, Grab.

  4. Anonymous users2024-02-08

    1.It's just that pressing a is useless!

    2.DS is a fake throw and a real pass, DF is a fake throw and a pass is a 7000 points pass.

    F is the air relay.

    3.Back dribble 2 1680 points.

    4.SS QE card position w pounce free: Back 2 slots must There may be activities during the festival Discount 4800 points Zone 2 Ouyang crazy stay.

  5. Anonymous users2024-02-07

    Crazy A should be holding the ball and shaking people non-stop Shaking people to the point that teammates don't pass when they have a vacant position I despise it Those letters upstairs explain it almost The skill of shaking people is called Kobe Bryant's back dribble 2 for short, b2 I don't have a skill slot I myself is like this Skill w df ss super dribble Free is to grab the ball b2 jump shot extreme dunk lightning steal.

  6. Anonymous users2024-02-06

    There is no aGod in the world, but there is a man who cannot defend, and there is a aGod.

  7. Anonymous users2024-02-05

    It is the kind of person who uses a to pass people and is uncomfortable if they don't have a is also called a god, for example, if there is a vacancy, it will cause the vacancy to disappear.

    DS is a fake throw real pass, DF is a fake throw empty pass, SS is a 7000 point pass, PG can be used with QE.

    f is an empty connection. That's the back body 2 g must have 1680 points, that is, 16 pieces of 8pg, if there is no slot, the skill in ss qe fu f flutter freestyle in the back body 2

  8. Anonymous users2024-02-04

    1 Have you been adone? If you have been across, you should know. As soon as you press A, your legs are weak, and you fall, you will be called crazy, and it is difficult to practice.

    It's a fake story. DF is similar, but it is an empty burst buckle. SS is a running pass, buy this skill with the receiver's running momentum to instantly run out of the open space to score.

    f is for the air relay. Remind novices to pay attention to the use of DS DF must be pressed at the speed of the button, otherwise it will be a shot. Don't wait for the shot to come out before pressing DS, you must press it together.

    3.Back dribble 2**1680 dot rolls.

    4 Skill slots must ss qe face pounce dsfreestyle slot The main thing is to dribble on the back 2 Others depend on personal hobbies.

  9. Anonymous users2024-02-03

    Play by yourself, practice by yourself, slowly sum up experience, and only save points.

  10. Anonymous users2024-02-02

    That's not for sure, SG and PG are difficult to compare, SG is relatively strong in terms of shaking and scoring ability, and PG advantage is that he can not only shoot 3 points, but also rebound, steal, defense is stronger than SG, if you have a strong scoring ability, you can play SG, if you are more comprehensive, it is recommended to play PG, I personally think PG is better, because it is more comprehensive, and the score is not very bad.

  11. Anonymous users2024-02-01

    There are only great players, no great classes!

    Some SG techniques are good enough to grab SF boards.

  12. Anonymous users2024-01-31

    It is recommended that you start with PG. PG is very good for awareness and tactics. SG is not for newbies. It requires a strong sense of ability and a sense of distance in defence. None of them are stronger. Only which one you play better.

  13. Anonymous users2024-01-30

    Hehe, PG is really a good profession to use.

    SG wants to play well and asks too much.

    In the late stage, SG is absolutely dominant.

    aPeople are floating clouds and everything.

    The PG Divine Skill is QE with SS

  14. Anonymous users2024-01-29

    There is no one strong or no strong in the street basketball profession, and each has its own strengths and weaknesses.

  15. Anonymous users2024-01-28

    Skills: Running Passes (SS) and First Time Passes (QE) Saving Defense. These four skills are definitely to be loaded.

    Only PG can use QE with SS, and the passing is fast and has the effect of running and catching, which is a few tenths of a second faster and may help your teammates score.

    Defending, pounce on the ball. Don't talk nonsense, everyone on earth knows it.

    There's one skill slot left, depending on your interests.

    I'm a representative skill of the F (Air Relay) PG, and I think this skill is quite useful. But don't press wildly, the air relay is not much, but fine.

    FS: Lightning breaks, sliding steals, Miller moments, back 2 definitely have to be loaded.

    Lightning breaks the ball, that is, bite!It's just right to install it.

    Gliding and getting up is much faster than a normal pounce.

    Miller, accurately. Compare it with one-handed toss, although one-handed tossing is fast, but. It's very inaccurate, and Miller is very fast.

    At least that's how I feel, trust me.

    Back 2, very good skill! If you really want to play good street basketball. Just take out 12 yuan and buy one. If you really don't want to, then you can pretend to break through with your left and right hands.

    One left. It's still the same old saying, whatever you like, don't pretend to throw it with one hand.

    I'm FS is: Slide, Lightning, Back 2, Miller, Left and Right Hand.

  16. Anonymous users2024-01-27

    The most important thing is to buy good skills and power-enhancing clothes. With the addition of good passing skills, the 3 points are very accurate.

    There is also a strong tackling ability of PG.

    Because I myself play PG, and PF, C.

    You can also ask me about the board grabbing technique

  17. Anonymous users2024-01-26

    In 3v3, PG needs flexible positioning, combined with C's blocking and dismantling, to open up the empty space to three.

    At the same time, PG should keep an eye on the movements of other teammates, even if they pass the ball to teammates in the best position.

    In 2v2, let's enjoy A

  18. Anonymous users2024-01-25

    You're hesitating what to choose right now. I recommend PG. Why...

    First of all, playing G is used to score, G who only assists is garbage, scolded to death, I believe that anyone is willing to want a G with a high average score and a very accurate 3 points, even if he has no assists and is unwilling to have a G with high assists and 3 points messy. So the question of whether to choose PG or SG is which is easier to score. The answer is obviously PG.

    In fact, the speed of SG and PG is the same when the body type is the same, since the PG speed is as fast as SG, then the PG that can be done by the reverse run SG can also be, what is the biggest difference between SG and PG, is the means of scoring, SG relies on reverse running and blocking and dismantling, as well as pulling distance and the opponent will not cover your psychology to shoot. Because SG is not good to shake people. And PG is mostly relying on shaking people, because PG dribbles high, not only is it not easy to be broken and can be shaken, there is also a necessary skill, that is, to break through the dribble, which is called super dribbling, that is a can shorten the interval between shaking people and back 2 is quite a good skill to use, shaking 2 can shake in different directions or in the same direction, so if you feel that you can't master the simple way of shooting such as running back and pulling distance, then turn pg, Because PG is so shaky, even if it can't shake, if there is a super dribble, you can shake people.

    Don't look at the SG's shooting method is simple, but it's easy to be covered if you don't master it well, so SG should be said to be more difficult, and there are few who play well. I just said that PG is easier to score. No matter what the position, it is much easier to defend SG than to defend PG, it is really a lot more...

    Although PG's 3-point ability is lower than SG's, in fact, when it comes to the back, PG is also very accurate. If you don't believe it, go to the 16 or free channel to check it.。。 If you defend yourself, SG and PG defense are the same, the speed is the same, and the height is the same.

    So it's the same when you defend, if you don't defend well, it's not good whether it's SG or PG. If it is well guarded, SG and PG are equally good.

  19. Anonymous users2024-01-24

    Skills: Running Pass (SS) and First Pass (QE) Saving the Ball. Defend missed searches. These four skills.

    Definitely have to load. Only.

    PG talents. Put QE

    Used with SS, the pass is fast and has the effect of running and catching, which is fast and searching.

    A few tenths of a second.

    Maybe you'll help your teammates score goals.

    Defending, pounce on the ball. Don't talk nonsense, everyone on earth knows it.

    There's one skill slot left, depending on your interests.

    I'm pretending. f (air relay).

    PG's representative skill, I feel like this skill is quite useful. But don't press wildly, the air relay is not much, but fine.

    FS: Lightning breaks, sliding steals, Miller moments, back 2 definitely have to be loaded. Lightning breaks the ball, that is, bite!

    It's just right to install it.

    Gliding and getting up is much faster than a normal pounce.

    Miller, accurately.

    Compare it with a one-handed toss.

    I knew that Hall Kai threw it with one hand.

    Though it is fast, but. It's very inaccurate, and Miller is very fast.

    At least that's how I feel, trust me.

    Back 2, very good skill! If you really want to play well.

    Street basketball. Just be ruthless.

    Shell out $12 and buy one. If you really don't want to, then you pretend.

    The left and right hands break through.

    One left. It's still the same old saying, whatever you like, don't pretend to throw it with one hand.

    I'm fs is:

    Slide, Lightning, Back 2, Miller, Left and Right Hand. Finish.

Related questions
16 answers2024-06-07

Of course it's Maddie??? Hahaha alive.

6 answers2024-06-07

First of all, if you are wrong, if the value type is a global or static variable, it is assigned on the heap, and the local variable is allocated on the stack. The reference type is allocated on the heap, because the new comes out of the dynamically allocated memory, so both local and global are in the heap until the garbage user goes to it. In fact, memory allocation is basically the same form, and it has nothing to do with the language.

10 answers2024-06-07

Available, now popular support, very powerful support, 2 easy to use control skills, late transfer injury, another output. If you go to the middle order, it is not easy to use. It's worth buying.

23 answers2024-06-07

According to different heroes, the order is different Heroes with life-saving skills and outbreaks such as Hidden Thorn Phantom Thorn Bounty Attack with a black and yellow to give priority to attack after a black and yellow outfit with passive stun Such as Void Troll A power prosthetic leg gives priority to attack speed outfit Ranged dps such as Little Black Musket A little obscene out of clone Vampire and other equipment Strength-based flesh-type heroes such as Fisherman Dragoon Ghost Electric Baton Out of a vanguard is not afraid of death After that, this kind of thing will come out of Radiance Life is in the output Like Dragoon Fisherman, you can give priority to attack speed and then support the attack.

11 answers2024-06-07

That's a good question!! I don't know!! With ""!