100 Bounty Points Back to the details of chasing points! 100

Updated on Game 2024-06-03
14 answers
  1. Anonymous users2024-02-11

    If you think it's good, ask for one! However, some network service providers** do not allow network sharing by default.

  2. Anonymous users2024-02-10

    Are you Cantonese? This is the Cantonese way to play.

  3. Anonymous users2024-02-09

    What fasts or not. What is Lent?

    But I basically understand what you mean.

    1. The basic rule of playing the sieve clock is 1 maximum. As long as 1 is not shouted in a game, then 1 is a universal match. You can drive as much as you shout, and there is never a need for one more.

    That's what people rely on you. Shouting 2 3s is open, as long as there are 2 3's, it's fine. If you have 1 or none, you lose.

    Second, no. You can only call up, not down. You can only call 3 6s or 3 1s (because 1 is the largest) or just four or a few and so on.

    3. If 1 is shouted out in a game, then the other numbers cannot be replaced by 1. Which number in your hand is called which one. Or just open it.

    If you shout three fives, of course he can shout three ones, which I already said in the second point, because one is the largest. I didn't understand the second question. But nothing has changed in the sieve bell.

    He shouts 1, and the other numbers can't be replaced by 1, and the number he calls has to be one more than the number he calls 1, because 1 is the biggest.

    Four. I don't know if you can understand it. The sieve bell is actually bragging. Look who's really big with it. Brain-based games. I like it.

  4. Anonymous users2024-02-08

    To start the game, each player needs to roll the dice and then look at the dice inside the cup by themselves so that no one else can see them. In the first game, the Venerable first "called" or "lady first", and it was the turn of the next one clockwise.

    After the dice are drawn, if the number of points of the dice caller is less than half of the actual total number of players, the penalty for the dice caller is doubled. For example, if the dice caller bids 12 sixes, but in fact there are only 5 sixes, which is less than half of the 12, the dice caller will have to drink twice as many yards.

    Conversely, if the number of points of the dice caller exceeds double the actual total number of participants, the penalty for the drawer is doubled. For example, if the dice player bids for 5 5s, but in fact there are 11 5s, which is more than double the number of 5, that is, 10, then the dice player will drink twice the number of yards.

    Names: 1. No fasting: Usually the "1" point of the dice can be used as any number, but if it is called fasting, that is, the "1" point should not be used as any number, so if it is not called, it can be used as any number (standard name, for example: "2 3 fast", "3 6 fast").

    2. Splitting: Ignoring the order of the dice, directly "split" a designated player. "Split", the losing side will be punished twice.

    3. Fei Zhai: When "Zhai", you can remove "Zhai" by "Flying". You need to "call" double or more dice numbers. (For example, if the upper house is called "2 1 fast", the next house can be called "4 2 fly", and you can break the fast).

    4. Anti-splitting: When being "split", you can choose "reverse split", and the loser will be punished twice on the basis of "splitting".

    Head one: One is called, the number of people on the spot is a few people, which means shouting a few 1s.

    Precautions for the game of "Big Talk".

    The above gameplay is the gameplay of Guangdong, Hong Kong and Macao, and there are differences in rules in different regions, even in Guangdong Province, there are slightly different regulations, such as some places do not add all the dice, calculated according to the actual number of points, and so on.

    The attraction of the game is that the player can try to avoid drinking by saying the number of dice and points that are different from the actual number of dice (which is exactly what "big talk" means), but there is a chance that it will be self-defeating.

  5. Anonymous users2024-02-07

    It is recommended that the following points: the waves are undulating and staggered, and if you hold on tightly, you can't go.

  6. Anonymous users2024-02-06

    Each side has a dice cup with 5 dice. After the game starts to roll the dice, the dealer first shouts how many dice of a certain point there are on both sides of the game. The name is generally x y (x represents the number, y represents the number of dice, and the number of points is only 1-6), such as 3 6s and so on.

    If the next family believes it, they will continue to shout, but the number of shouts x must be greater than or equal to the number x shouted by the other party. For example, the dealer shouts 3 2s, and the next house shouts 4 2s and so on; If the number of the next shout is also 3, the number of dice must be greater than 2, which is 3 5s.

    If you don't believe it, you can click "Open" to reveal the results. When the number of points in the dice cup is greater than or equal to the number of points contained in the banker, it proves that the banker is correct and the next player loses, otherwise the next player wins.

    Ancillary Rules. Lent in general, dice"1"Points are universal and can be turned into any number of points. But one side shouted"Fasting"After,"1"It can't be any point. In addition, if a party shouts x 1s, it will default to it"Fasting"。

    Dice 1 is bigger than any number, e.g. 3 1's are higher than 3 6's.

    When you break your fast and shout twice the value of the dice, you can break your fast. For example: the other party called"3 4 lents"When you can call"6 4s"、"6 5s"or"6 6"。

  7. Anonymous users2024-02-05

    OK. There are 2 scenarios:

    1:、If no one shouts a few 1s, 1 is a change, the so-called change is that 1 can be regarded as any of them, so a

    This equates to 3 3's, and 1 win each for B and C.

    2. If someone shouts a few 1s, 1 is 1, and it cannot be counted as a change, so that A has 2 3s, B has 0, and C has 1.

    There is also when the shake out is continuous data (in this continuous case, 1 can only represent 1 itself), such as: 12345 23456, count as 0, that is, there is no number, generally need to restart or the last shout to drink.

  8. Anonymous users2024-02-04

    The principle of big talk dice is very simple, one dice cup per person, five dice. After shaking, look at your dice, then guess the number of each other's dice, estimate the sum of a certain number of points between the two people, and then open the bid, 2, 2, 2, 2, 3...3 1s, 3 2s....Step by step, one side is convinced that the total number is not true, and the other party's dice cup is opened, but the drink is lost, and the clap is won. There are two important points in playing the dice cup to tell the truth, one is that you have to see his big words from the trace of panic in the opponent's eyes, and the other is to cover your beating heart vigorously, and shout a plate of bad points as a leopard without changing your face.

    That's the charm of big talk. If you are a person of temperament, both men and women, you will fall in love with this game, truth and lies, deceiving and being deceived, sobriety and madness, success and failure, isn't life meant to be like this? The dice cup is like life.

    Gestures to enter the subject: 6: Make a fist and extend your thumb and tail fingers. (Gesture of slapping **).

    Gesture 7: Make a fist, extend your thumb and index finger (almost perpendicular to each other) and index finger down.

    Gesture 8: Make a fist and reach out your index and middle fingers and touch your nose downward.

    Gesture of 9: Make a fist and bend your index finger. Make a gesture that looks like a 9.

    10 gesture: Make a fist with both hands and extend your index finger at the same time, and make a "ten" gesture with your index finger vertically in pairs.

    Make a fist (rock, paper, paper, rock).

    Hand chopping: [Chop]. It is to open and increase the size (for example, if you lose originally, you have to drink half a cup, and if you do a chopping type, you have to drink a cup.) )

    Thumb to the left: After you have done the numbers and points you called, putting your thumb horizontally is called [Zhai]. It's just that 1 can't be changed. (For example, when people shout 3 3 thumbs up to the left, it is 3 3, and 1 is not included in the 3.) )

    The thumb is erected on the dice cup, which means adding one, and following the previous person to call one more.

  9. Anonymous users2024-02-03

    I've been working at night for three years, and I've never heard of it, but most of them play like this or are they individual?

  10. Anonymous users2024-02-02

    At the dinner, she held her husband and asked him to keep cleaning up the mess behind her, but she lost all her tenderness.

    She's not hot, he's hot,

  11. Anonymous users2024-02-01

    How can I break the graduate school entrance examination sprint review if I can't learn? The postgraduate entrance examination is a long-term tug-of-war, which tests not only brain power, but also physical strength, and more willpower. In many cases, the difficulties we encounter are not academic, but psychological.

    Therefore, if you want to succeed in the graduate school entrance examination, you must maintain a good positive attitude. Secondly, there must be a proper plan for learning. What I mean by planning is not to detail what you need to do at each time period of the day, but to say that you should reach the level and state in a period of time, and give yourself a little time limit to ensure that you have the motivation to continue learning every day.

    In addition to mindset and planning, the ability to self-adjust is also very important. We should all be clear that in half a year to a year of postgraduate examination time, we have to face many changes around us, around you, there are many students who may live a relaxed and comfortable life, enjoy the leisure of college time, but, as a postgraduate examination family, we have to endure loneliness, suppress the mentality of playing, many times will produce a psychological imbalance, anxiety, troubles, unable to study quietly, at this time, self-adjustment is particularly important. One of the biggest lessons learned in the process of graduate school entrance examination is not to deliberately force yourself to study, but to give yourself appropriate hints.

    When I feel that I am not in a state of learning or do not want to study, I will put down my textbook and choose to go out for a walk or have fun with my good friends. It's okay to relax, but definitely in moderation, because once you play too much, you won't be in the mood to study. And, even when you're entertaining, remember to give yourself a hint.

    I often tell myself that I have spent an afternoon or a day relaxing today, so I need to study hard from tomorrow, otherwise I will not be able to make up for the progress I have fallen behind today, and it will also delay the progress in the future. Although such a small hint is only said to ourselves, it can appropriately restrain our playfulness, and when it comes to the new day, we can continue to learn naturally. Of course, we should also encourage ourselves from time to time to see the results of the review, so that we can have more motivation to devote ourselves to more difficult tasks.

    Although the graduate school entrance examination is relatively hard, for me, I don't think it makes me so hard. Every day my life is very regular, and this regularity and purpose also make life full of motivation. In contrast, after finishing the graduate school entrance examination, I often feel a little empty and bored, which is precisely because there is a purpose that I have not pursued in my current life.

    And a purposeful life will make you full of energy and high spirits.

  12. Anonymous users2024-01-31

    It is a regular and legal operation, and it is the best credit on the official website.

  13. Anonymous users2024-01-30

    Rules of the game.

    Two or more people play, five dice each. Each person rolls it once and then looks at the dice in their box (Picture 1).

    Starting with the dealer, shout how many basis points there are in his dice box (basis points: 1 2 3 4 5 6) to select the number, and then (Figure 2) choose a number from 1 to 20, this number indicates how many basis points all players have in this game;

    Then select a base point in the Base Point box.

    For example, for example, it is called (5 4s). Then let the player guess believe it or not, if you guess it, then continue to shout the number (5 5) by the next one, after shouting the player is sure by pressing the expression, if you don't believe it, press to catch it. Catch means: Player.

    Don't believe the 5 4s quoted by the dealer; The 5 4s represent all the players who participate in the game, and the dice sides of the 4s in their dice box do not add up.

    There are 5 of them. Note: aThe number of calls can only be shouted higher and bigger (e.g., 2 6s, 3 2s, after shouting 2 6s, you can't shout 2 3s or so on).

    b.1 point can be used as any number, for example, there are only 3 2's in the dice box, 1 1's, the dealer can actually be regarded as having 4 2s; But if it's a player.

    If you call 1 point, you can't count it after 1 point (e.g. 2 1s, 4 1s, etc.), and there will be a box in the bottom left corner of the game window.

    The box indicates whether 1 has been called or not.

    c If the five sieves are shaken out with different points, it can be shaken again.

  14. Anonymous users2024-01-29

    There are 5 dice for a person, and 1 can replace any number (if it's called 1, it can't be replaced!). Two starts, both sides add up to less than the numbers, more or more is a win! It's that simple!

    Then the loser is tested by everyone's truth and can ask a bottomless privacy question at will.

    Each game is five times, shake well each time, and then block their own dice with the roll of the dice, which means not letting the other person see their dice.

    Then the two sides take turns calling the number, for example, you can call three two, which means that there are at least ten dice three to two points, because both sides can't see the dice on the other side, so they can only be called casual, some can be themselves, or you don't have them, even if you don't have a four, you can also call it four, six artificial, and the soldiers are not tired.

    When you hit **, the opponent can only be more or more than you, only about one, which means that when you take turns, you can't get smaller and smaller.

    When you think of the number he is talking about, you can open him, say that his name is five, six, look at their own dice, you think your two dice add up to five, six, you can open to him. Look at it when you call it out.

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