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Chaos Blue is less, but the skills are more blue, and the frenzy is still very good.
And out of the furious battle, the belt line and AOE output are relatively sufficient, and the full level is large, which is equivalent to 4 chaos in the output, one furious battle = 4 berserk battles, which do you think is more cost-effective, or the striker.
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Out of that money fast, and the doppelganger also has an effect Inadvertently there is often a double kill or even the effect of multiple kills There is really nothing better than this.
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Phantom Axe. It feels good to be in a fight.
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It's okay, at least it can ensure his recovery ability, and he won't be stunned or flickering during a fight He has a halo and a flicker, he can run for his life, and the initial movement speed of 325 yards is the fastest. The benefits of Berserk One is that he has a certain amount of reply, and the other is that it provides considerable DPS, and it seems that he can trigger a critical hit with Berserk He also has a splash line of soldiers who are also very fast, and the disadvantage is that he does not add attributes, and the blood is a little little In fact, if the level of guarantee is guaranteed, Chaos is a very fleshy hero If you feel that you can't stand it, depending on the opposite lineup, you can make a pioneer or challenge
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Chaos recommends 1 prosthetic leg 4 bracers Let the back dragon heart, after the chaos dragon heart is a number Chaos!
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Upstairs there has been a clear explanation about Crazy Face and needs to be explained.
God costume chaos is rare, and chaos in the passerby bureau mainly helps to pull the stunner, rather than giving time to develop in the traditional late stage, and the late stage of chaos is very NB, but it is usually still a very early group.
The Helm of Domination is a prop to enhance endurance, while Chaos Combat is not a way to play against A, and the Helm of Domination is usually equipped with a fast attack speed in the later stage (mostly) to enhance the endurance of the point, which means that a high attack speed is required.
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It can be used to turn Satan in the later stage, and the cost performance of madness is average, and the sacrifice has a return to the devil, which is the most important In fact, madness can also be used to increase attack speed and rush to the face.
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There's nothing that can't come out.,If you have a tailwind, anything can come out.,If you fight normally.,First of all, chaos as a hero who rushes to the face.,If you don't get out of bkb first.,Can't stand at all.,Rush in and die.,What's the use of talking about output.,What's the use of sucking blood and attack speed.。 And the ultimate is a doppelganger.,So what you have to do is one is meat.,So that the doppelganger is not easy to be cleared.,The other is stacked output.,Because his doppelganger inherits 100% of the attack.,It's equivalent to opening the ultimate.,4 illusions are a 4-fold storm every time they hit.,Phantom Thorn's ultimate move is just that.,There's still a probability.,If you add your own critical hits.,The damage is amazing.。
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Because the Chaos Ultimate cannot inherit the Crazy effect.
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One of the strongest monomers.
1 master and 2 rookies Play 1 dozen 2 masters lose Do you know what heroes are used for 2 dishes Chaos + Little Naga There is no solution.
1 x C2 4 sec 1 x Naga e5 sec. Clueless isn't it? There is also Chaos e Pick up Naga's sleep Infinite control 2 people control to death,.
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In fact, the so-called stability control, you should understand it as:
The shot speed is fast, the cast distance is long, and the stun time is long!
For example, like Lion's piercing, the stray hammer, and the little Y's sheep, which do you think is more stable?
Definitely be: Turning into a sheep piercing hammer.
Chaotic C, in fact, is not stable, it depends on character! And it's a single halo that is stable and unstable, or do you have to compare it with other heroes, compare your control skills with other heroes, in all fairness, what do you think?
So, I personally think that compared to the control skills of other heroes, it is not a very good control skill!
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Even if the dizziness time of ordinary people is two points and a few seconds (most of them are between), and the minimum 2 seconds to meet the requirements of the full level of chaos can be said to basically not think too much about character, but in fact, chaos is not only the first hand control, the strongest is his breakthrough skill, which is also a divine skill.
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The halo of Chaos 140 blue, the first two times will be empty blue, expect this product to be stable and controlled? Besides, it's a fourth-level halo 2 4 seconds, doesn't it count if you don't have a chance to kill someone when you are less than the fourth level, and you accidentally 1 second?
Besides, the 500-yard spell, although the chaos runs fast, to hit the powerful dot, there is only the life of being kite-flying...
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Of course, it's stable, even if it's 2 seconds, there is high damage, but there are few chaotic laws, and it generally can't support a few times.
And the premise is 4 levels of control, otherwise the minimum is 1 second.
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In fact, stable control does not only refer to how much time to control, but refers to whether it must be controlled, generally some directional skills, such as VS, SV or something, the hammer is the most classic, or some group control, such as tides, warlocks, bull heads, or something.
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Chaos is not stable? So whose is it stable? Unstable control such as Ice Soul's C, Fengxing's E, White Tiger's R, Fire Girl, Lao Lu's T, these are not too stable controls, and they are generally more behind, and Fengxing mainly depends on the position.
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Stability is stability, but blue is not enough, the so-called control is generally a skill that is specially used to control other people's chaotic control, and most of the ingredients are used to damage.
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Chaos Knight ck can be said to be one of the hottest heroes right now, non-bans, that is, picks, hit the first move, rush the face, pull it over, faint, almost you are dead, it can be said to be a more stable control, when the character is good, it can't be blocked at all, ck can also cooperate with other heroes to complete the kill, when it is not good.
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The halo of the hero of chaos is a character move, which is not very stable, and will be vetoed by the likes of BKB, so it is recommended that you use a control hero like the source of pain.
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The meaning of stability control is that you use skills and the opponent will be hit.
As for the rp, that's the passive crit and the length of the control time, what does this have to do with stability control, and there is also a lot of blue consumption, and the time is unstable, which has a p relationship.
Chaos: Of course, it's stable.
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Not stable refers to the early line, the early line may be played for 1 second before your C4 level, and the damage is also random, so it is better to stabilize the stun seconds with some shots. But now that chaos has also been developed, the lower limit of medium damage has also been increased, so no one is saying that it is unstable now, because at least 2 seconds is indeed very powerful.
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Of course it's stable.,You go and see how far his e's casting distance is.,Far away decisively first e and then c.,Full level unless your RP is low.,Otherwise, 3s、4s that won't die.。
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It's control, but it's unstable, and although it's going to be dizzy when you make a move, it's unstable when you're dizzy.
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If your character is super good, it's basically four seconds to congratulate you, you are very nb. If you don't have 1-2 seconds, it's not easy to kill, depending on your teammates, I personally don't think it's stable control.
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I think even if you don't say C, CK's E is a good first move.
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Personally, I think CK is a control.,But it's not stable.,Fight for character things can't always say that he's stable.,His halo time and damage are unstable.,You say SK Lion has a gap.,That's generally to poke more people or poke farther distances and not to people.。
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Stability control. Refers to 100% vertigo.
Not like pom AA.
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Of course, the control of chaos is considered stable control, and the 4-second single control, with other auxiliary control heroes, can play a good match, which is very advantageous in small-scale team battles!
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The main reason is that the range is relatively short, you need to go to other people's faces, and he only has one control, and it is difficult to kill people without teammates in the early stage
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The first 8 levels of skills are point-to-point, and level 9 plus one level of 3 skills is twice as big as the points.
The main reason for doing this is that there are not enough demons in the early stage, and if the level 6 point is big, you can't release a set of combo, which makes no sense.
When you go out, if you plan to go later, you should protect your wrists, supplies, and save money by replenishing your knife. Or a fist glove with a small round shield will also do.
If you want to gank, return the ring and soul ring scroll, and then buy the soul ring at the wild store and go to gank.
Equip the prosthetic leg first, and then look at the situation. If the wind is against the wind, make up a war drum first, and if it is smooth, the bracer will be enough.
And then on the other side, if the legal damage and control are too much, it's a bkb.,If it's not much, forget it.。
The key piece of equipment is the Clone Axe. Increasing movement speed and attack speed, Chaos is very useful as a tool to hunt down heroes.
And after opening the Yamato clone, pulling it over can generally cause the effect of the card position siege, which is very useful when grabbing alone.
After that, the equipment is more casual, bone crushing, dragon heart, assault, and sacrifice can all be considered.
The use of skills is generally to open the clone, rush out and c, a, and pull after running out of range. If it is well controlled, the cooling of C is probably good at this time, and you can do it again. Grasp when to open BKB during the period. Basically, no one can afford this in the medium term.
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Yes, the single kill is very fierce, mirroring, crit, pulling distance, plus points: 121214 (2) 12 ......, you can consider a big point together.
Front: 2 gloves, 2 branches, supplements, a little more fierce.
Medium: Prosthetic legs, soul rings, wands, war drums, very strong ability to walk, cooperate with teammates to get people, and make more money.
After: Flying shoes, BKB, double knives, dragon heart, doppelganger axe, broken bones (cannons, strong attacks, etc.) There is no skill in killing, and they all rely on skills to eat, 3 skills look at character, first pull people (2 skills), and then mirror (the two can also be swapped).
Then release the arrow, several mirror images hit together, it is easy to take down people.
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If you play gank or carry, gank, the ashes of the wedding ring will be scattered and lost.
Carry's words, the BKB sacrifice dragon heart is scattered and the heavenly clone is lost.
I have to say that heaven works very well, really.
Generally speaking, one or two pairs of skills, if you don't have equipment, the effect of the clone is really bad, and the soul ring solves the problem of blue. Skills are generally pull-hammer aaaa-pull aaa.,Open bkb depending on the situation.,There's no technical content.。。 In addition, scattering is the only magic ball inherited by the chaos clone, and the dragon heart is the equipment of chaos qualitative transformation, except for the dragon heart, the illusion is also fleshy.
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Going out to pretend depends on whether you play money or gank Some people gank also have to make two fists with one skill and find that there is no blue So prepare gank to go out with all attributes The most secure wedding ring is not recommended to use skills When you need to use skills is the time to kill people There is no need to use it in ordinary times War drums are more support attributes Magic is enough when fighting team battles Outfit phase Prosthetic legs can be Personal preference After the war drums This hero doesn't need to hold any big pieces It's useless to hold back a big piece It's actually not easy to use It's a control level first in the early stage And it's not a brush, after the drums of war, the opposite side controls more bkb and then the doppelganger must first ensure that the blue is enough to use the dragon's heart and then attack If the teammates don't give the force, it's okay to get out of the Macon It's okay to dare to come out of these equipment is that the output of the ultimate is high enough Unlike other heroes who rely on equipment pa monkey out of Macon and Dizi It's basically useless.
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1 skill must be full first, depending on the character, level 3 1 skill can have a chance to stun for 4 seconds, 2 skills are big killers, low blue consumption and high damage, 3 skills are then in the later stage, 4 skills are also. If you play gank, I usually speed up and return to the blue outfit, the early phase + soul ring, and wander around to play gank. In the later stage, it is recommended to have an attribute outfit, because the illusion of the ultimate will inherit all your equipment attributes, so the higher the attribute, the better.
Chaos Knight is a power hero). The use of skills is generally C and then E.,A set of damage is very high.,After opening the ultimate, the illusion can also be E past to hit people.,Basically, the Chaos Knight can be considered invincible in the later stage.,Except for a limited number of heroes who can contend with.。
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Well, it can be regarded as two control skills, and gank up very fiercely. If you want to take the gank route, it's 1,2 skills back and forth, and the initial outfit is in phase shoes, and the output outfit is out. Anyway, I usually have 1,2,3 (2,3 is completed first, because this can not only gank and anti-gank, but also ensure a basic output, but it depends on the character) and then 10 start to learn the ultimate.
There's nothing to talk about the outfit.,As long as it's the output equipment.。。。 Relatively speaking, the double blade is a relatively safe route, and if you are not familiar with the hero, it is recommended that you take the safe route.
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Prosthetic legs, war drums, BKB, inferior vanguard shield advantage dragon heart, heavenly halberd, doppelganger axe or strong attack, skills 12 points, after the full school, try not to point the yellow dot first. This hero economy** is gank, you need to keep fighting with your teammates, don't be afraid of death, you are basically going to run away as soon as you instigate your teammates, and the service recommendation is dimmed, and you need your teammates to help you make a sacrifice.
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Main C, E two levels, level 1 passive, level 1 large, the first 6 levels so plus, equipment out of the war drums. Godson.
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First-level point C,After the main E sub-c,Ten-level,Eleven-level point is big.,There's more outfits.,Look at it on the Raiders online.。
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Decisive bkb, how do you play with the necromancy, the more you get to the more you can't fight, sometimes even pa is not his opponent in the later stage, this hero can't be seconds, you can only wait for death.
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