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I'd rather just play for one week.
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Devil May Cry 5The game has a total of 7 difficulties, in addition to the normal difficulty setting, there is a mode in which both the enemy and Dante are slashed and the enemy is slashed out, and Dante is slashed and the enemy is in a normal mode. Coupled with item collection, upgrades, etc., you can easily clear the level 4 times. While previous generations of Devil May Cry were also good, the 5th generation clearly did better.
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GTA. Complete the main quest and most of the side quests, collect enough achievements and elements, and estimate the game time in 80-100 hours. GTA is endless, so you can live happily ever after in Liberty City if you want.
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In Monster Hunter, you can complete missions and level up your hunter. The system of the game is similar to the general stand-alone version of the game, but in terms of form, it is colorful, when you are hungry, you can kill monsters, get raw meat, and you can replenish it when it is cooked, and you don't have to go to the store to see the boss's face.
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Dragon Age: Origins also has a high degree of freedom, with a moving story where you can choose allies or rivals to change the face of the world through the choices they make and the way they show their strength. It is precisely in this way that the replayability of this game is greatly increased.
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The classic development strategy game "Civilization 4" also contains a large number of encyclopedic knowledge content, from astronomy to geography, which is colorful and all-encompassing, so that the majority of gamers can increase their knowledge in entertainment, especially in history and technology.
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Dark Souls breaks down barriers with a seamlessly connected world setting, inspiring players to explore the game world and create unique experiences. When players encounter powerful enemies and explore new places, this accurate challenge-building system and reward system will bring a great sense of accomplishment.
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"Diablo" is okay to brush the boss! Undoubtedly, the most worthy of repeated play at the moment is, of course, the classic 2nd generation. I'd probably brush up on Mephisto for two weeks just for a set.
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With the addition of a multiplayer mode that can be played over and over again, the Call of Duty franchise is the first classic in the modern warfare transition, and it's not an exaggeration to say that it's the most classic in the entire series. The sniper level has made this game go down in history, and the breakthrough of multiplayer mode has greatly increased the replayability of this game.
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The Elder Scrolls 5: Skyrim's favorite thing to do is ride a horse on a clear moonlit night to explore the map, and the beautiful scenery and magical stories are absolutely heart-wrenching. There are countless players around the world who continue to be addicted to this game with their knees clutched.
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"Legend of Heroes" Japanese-style RPG is a genre that is worth playing several times, with multiple endings and exciting plots, countless boxes that can't be opened, isn't it good to play a few times?
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As a relatively unpopular indie game, Ponyville has not received enough attention to match its quality, which is a pity for its creativity and finish, and I hope that more and more people will play this game and experience its special charm.
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Morrowind is one of the most important RPGs of all time. The game's incredibly large world, deep gameplay content, and amazing character design system have attracted countless gamers to look forward to its arrival. It's impossible to complete all of Morrowind's content, but a significant portion of players don't even get to see the end of the main story.
Unlike subsequent titles like Ancient V: Skyrim, where you have to compromise on depth and breadth in order to provide a better experience, you won't find the slightest compromises like this in Morrowind. Its navigation system is long and confusing, the combat is terrifying, and the game progresses incredibly slowly.
Things will only improve when your character has been upgraded to have enough combat power to destroy normal monsters without much effort. But Morrowind's problem is that it makes the more than 100 hours of tough battles in the process unbearable.
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Xenoarmor, the RPG masterpiece on PS, has one of the best positions in the history of Japanese RPGs, but this status can be said to be entirely established by its first half. The game's vast worldview, impressive characters, and engaging storyline make it impossible to stop once you start playing. Even if you're not an RPG enthusiast, you'll still be hooked.
However, when you enter the second half of Xenoarmor, the gameplay experience is completely different from before. Perhaps it's because of the embarrassment of the production budget, and the flaws of the tiger can be seen everywhere: a lot of the core and critical plots in the second half of the game are often explained by lengthy dialogues between the characters, and these key plots are rarely personally participated by the player, more like sitting quietly and listening to someone tell a long and difficult story.
Xenoarmor's story, **, and setting are really good, but the drastic changes in the pace in the later stages have already constituted a reason for many players to give up.
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"Icey", as a well-known domestic game, Ash has generated a variety of topics since its release, here, we will only talk about the meta element in Ash's game: Narrator. In this game, in addition to Ash on the screen, the author is accompanied by the narrator, who keeps complaining.
Like Stanley's fable, the narrator guides you through the game, tells you the name of the boss, and keeps rambling. When you don't do what they say, the narrator will be amazed and helpless, and will get angry and even get your money to zero. The narrator is in charge of the author's complaints, just like when you're playing Ash, the author really sits next to you and nags.
Of course, the narrator can also be killed, and even explode an achievement ......Ash's narration inspires the player's rebellion, and he explores the game more deeply in the process of constantly fighting against the narrator.
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Probably "The Stanley Parable", which is almost the most famous, clichéd meta game. Nominated for "Best Original Game" at the BAFTA Game Awards, the "Players' Choice Award" at the 16th Independent Games Festival, and many other awards, the gameplay seems very thin at first glance: there is almost no interaction with the environment, chatter narration, and more like a walking simulator than a game.
But when you actually start playing it yourself, you understand the peculiarities of this game. In this game, you control an office clerk and the entire company has no one for some reason, and you can choose whichever path to move around. The game doesn't have any background, no introduction, few props or environments to interact with, and no so-called story, just chattering narration talking to you.
In the BIOS, all energy-saving options are turned on (in fact, they are enabled by default), and if you have modified the power management options of the operating system, it will also be restored to the normal state. Then just use it normally. The CPU will automatically reduce the frequency when there are no heavy tasks, and the energy-saving frequency of Haswell is still very low, and the power saving effect is better than the previous generation.
There is no such amazing app.
It's not much different from general software development, but the focus is different. >>>More
Chang'an Chaos by Han Han. After seeing it, there was only one horse left in my mind called "Xiaobian". I don't know if Han Han knows what mess he wrote?
1.Random 10-flavor popping bead jars.
Ten kinds of popping beads Ten flavors Don't worry about getting tired There is always one for you This one is also more suitable for novices I don't know what flavor of cigarette to buy You can't go wrong to try this graffiti jar looks good and cool feeling , apples, oranges, grapes, bananas, cocktails, mint, watermelon, cantaloupe, blueberries, cream you name it. >>>More