-
Close boxing must be chosen, flame radiation is not enough for monkeys, and burning out *** is too obvious, the speed of monkeys is guaranteed, and it is generally recommended to blazing forward. **It seems that the blow surface is not big on the monkey, and it still can't solve the water, super several weaknesses, it is recommended to use awakening power, in fact, there is no strongest move, and you will not use only one fire monkey to fight the world, the most important thing is to cooperate with other members of the team. You can also choose from some side moves.
-
Burn out (don't use it when it's gone).
Flame Rush (use sparingly, play it).
Heavenly Fist (if you don't care about defense, use melee fist).
** (Gram opponent's Gangdi penguin).
Note: Do not use fire, fire monkeys attack high.
-
Sunny + Melee Punch + Burn Out + Sunlight Rays (Holds White Vanilla or Power Vanilla).
-
Sunny + melee punch + burned out + sun rays.
-
The matching moves are: 1. Crazy Scratching: Use claws or sickles to attack the opponent 2 5 times in a row.
2. Sonic ant with punch: Punch the opponent with a speed that your eyes can't keep up with, and you will definitely be able to attack first.
3. Flame Wheel: Wrap your body around the body with flames to assault the opponent. Sometimes it burns the other person.
4. Flame Shock: Attack the target to deal damage. Self takes 33% of ** damage. Sometimes it burns the other person.
Other skills are as follows:1. Sharp claws. Attack the opponent with hard claws.
2. Staring: Use sharp eyes to deter the opponent and reduce their defense.
3. Sparks: Attack the opponent with small flames. Sometimes it burns the other person.
4. Provocate: provoke the opponent so that they can only use attack skills within 3 rounds.
5. Feint: Able to attack the opponent who holds or predestines, and at the same time disarm the opponent's protection.
6. Punishment: The power of the skill increases with the improvement of the opponent's ability (excluding hit and evasion rate).
7. Close combat: Attack the target to deal damage. Reduces the user's Defense and Detection Defense by 1.
8. Flame Vortex Lock the opponent in the fire suffocation and finger flame vortex.
Medium, 4-5 turns deal damage.
9. Meditation: Calm your mind and improve your own special attack and defense.
-
You can do whatever you want, you can catch these kinds of monsters, I guess you play diamond pearl platinum? Just take a look at the following.,How can you still like it.,It's impossible to give up your preferences for the sake of victory, right? 1.
Worm King 2Earth King 3Fire King 4
Super 5It's scattered, and you can't stop it.
Monkey: Sonic Punch + Flame Car (Flame Radiation) + Feint + Casual.
Weasel King: The second and third are basically complete, surfing (water attribute tricks are more representative) + water fluctuations + bite + whatever) Rose: Demon Leaf Slash + Million Power Absorption + Poison (I learned before evolution, I don't know if I can recall after evolution) + rooted.
Ice Spirit: Frozen Light + Ice Fang + Mirror Reflection + Tooth Protrusion Whatever.
Eagle: Flying in the air + wing flap + swallow return + casual bird of prey Lion: electric shock wave + 100,000 volts + bite + thunder teeth.
Fight the king with more supplements (recovery medicine + pp),Don't just talk about attribute restraint.,The basic value of the monster is also very important.,It's just a suggestion.,Look at yourself specifically.。
-
There is no indication of the game version......Please "ask" to explain the corresponding game version, which is convenient for reference and matching!
Elbow strike + rest recovery + hypnotic tail + dying counterattack.
Dream Journey to the West 3 Wukong's late skills matching. >>>More
1. [Giant Swamp Monster] [Waterfall + Ground Zhen + Riding the Waves]. >>>More
Vampires are not high-explosive heroes. Rather, it is a half-flesh ap mage that continuously damages and stabilizes the battlefield. >>>More
Personally, I think [1 Water Demon Explosion, Tightening Spell, Heavenly Nectar, Water Phantom, Water Mastery] is better. >>>More