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Just add points according to the team's addition.
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Holy Light + Flower and 1 Magic Resistance.
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Just like a building on it.
PS: I'm also a pastor, huh
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The second turn plus the holy arrow is very cost-effective...
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If you fight yourself, you're not a priest
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1** Mana Recovery: Lv16
Mana Boost: Lv10 Magic.
Shield: Lv20
Magic Armor: Lv0 Magic.
Bullet: Lv1 Magic Double Tap: Lv20
2** Mana absorption: lv20
Fast Movement: Lv20
Group**: Lv30
God's Protection: Lv20
Blessing: Lv20 Holy Arrow.
Technique: Lv11
3** Magic Resistance: Lv20
Purification: Lv20 Space-Time.
Door: Lv20
Holy Prayer: Lv30
Holy Light: Lv30 Voodoo.
Technique: Lv16
Summoned by the Holy Dragon: Lv15
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Before the priest 3 turns the flower is full, you can find a dark attribute monster to fight, for example. Zombie monkeys from Monkey Forest II. The Mother of Demons in the Road of Toy Time. It is very fast with group therapy + double.
Or you can go for a carnival mission. Levels 31-50.
Team quest for the 101-story tower of the toy. 35-50
Let's see LZ to your liking
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1**Mana regeneration 5
Mana Boost is full.
The magic shield is full. Magic Bullet 1
Magic double-tap to full.
The remaining points are added. Mana regeneration.
2** Mana is fully absorbed.
The more full the group**.
God's protection is full.
Blessing is full or at least 10 points.
The remaining points add holy arrows.
3** Purification at least to 12.
Sacred prayer is full.
The Holy Dragon summons full.
Door 13 o'clock (3 minutes is enough to go back and forth.) )
Voodoo gives up (wait for you to turn the monster into a snail, and you will be killed by someone else.) Are you working for someone else? Holy Light give up or add a few points to play (3 turns are full.) If you don't hang flowers, do you still stupidly fill yourself with holy light? )
Resistance 1 (After the grand revision, resistance is no longer useful.) It's like losing blood when you're attacked by a monster.,It's the same with topping-up.。 It can't be like it used to be. Just miss. )
The remaining points are refilled by the move (if the move is not full).
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At the beginning, it was a shake point, 4 each of strength and agility, and the rest didn't matter, when upgrading, it was 4 wisdom and 1 luck, and luck was 3 higher than the level! ~
The skill bonus is the same as what a few of them said above! ~
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Adventure Island's various class mage skills are added:
1 turn magician skill plus points:
Magic Egg - 1 point.
Magic double-tap to full.
The magic shield is full.
Magic Armor - Give Up.
Mana Boost is full.
Mana Regeneration - Full.
Magician's second turn skill plus points:
Fire Poison Mage Mana Absorption - Full.
Mental power - full.
Fast Movement - Full.
Retardation - Full.
Rocketry - full.
Poison Mist 1.
Ice Thunder Mage Mana Absorption - Full.
Mental power - full.
Fast Movement - Full.
Retardation – Waiver.
Cryotherapy - Full.
Thunderbolt - full.
Priest Mana Absorption - Full.
Fast Movement - Full.
Group ** - full.
God's protection is full.
Blessing - full.
Holy Archery - Give Up.
Magician's three-turn skill plus points:
Fire Poison Wizard Fire Poison Resistance - Full.
The magic intensifies - full.
Magical Rage - Full.
Sealing - Abandon (or 1 point).
Doom Flame - 21 points.
Deadly Poisonous Mist - Full.
Fire Poison Combo - Full.
Ice Thunder Wizard Ice Thunder Resistance - Full.
The magic intensifies - full.
Magical Rage - Full.
Sealing - Giving Up.
Ice roar - full.
Lightning guns - full.
Ice and Thunder Combo - Give Up.
Priest's Magic Resistance - Full.
Purification - full.
The space-time gate is full.
Sacred prayer is full.
Holy Light - Full.
Voodoo – give up.
The Holy Dragon summons full.
All are mages who are strong after 4 turns.
Whether it's fire poison. Ice Thunder.
Priest. There are full-screen attacks after 4 turns.
Whereas. The most difficult things to practice in the early stage are priests and fire poison, and ice and thunder are relatively fast to level up. The second is the priest. Finally, there is fire poison.
Fire Mage is 3 turns ago. There is no group attack skill. And the priest and the ice and thunder mage have both.
Mages of all classes will be powerful. It depends on personal hobbies.
I hit 10 with 1 turn and 2 hits
The second turn is accurate 19 (20 and 19 are the same as the fast track fruit, which is more bad talk hits), three consecutive full, fast first 6 points (one minute). >>>More
Level 53 to level 70 go to the warrior to upgrade, because you are a priest, you have the skill of drawing blood, you go to the 1st, 2nd, and 3rd barracks of the warrior tribe to draw monsters, the upgrade is very fast, I went there when I was a priest, and it didn't take too much medicine! >>>More
There are a lot of opinions on this issue, and I think it's better to abandon the bones, and listen to me. >>>More
I only know the attribute 4 force 1 Min plus.
Look at what you're turning First of all, it's the shake point, and the strength and agility are all 4 (I don't know why this is the perfect mage's point?!).And then it's a turn. >>>More