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Xiao Sheng's favorite is the rapid meteor, the speed of the move is fast, but there is a fatal weakness, paralysis for a long time, though.
It's okay to say pk, but when you fight a group fight, it's easy to be beaten by other monsters when you're paralyzed.
It's good, and it's okay, but I don't know what the future holds.
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Regarding the Eye of the Wind God at the beginning, I feel that adding the power of amber in the early stage is enough, and triple is enough, and it must not be all the time.
Use, his moves are moderate, the distance is close, and the paralysis time is medium, in fact, there is no need to connect this skill, leaving some amber power.
Give other skills [This skill is a chicken rib skill].
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The storm is back. The most tragic hidden skill, although the power is okay, but it can only be upgraded triple!. The final damage is almost 400+, but at the moment it is still a good drop, because the beans cost are about 3w, and the amber is 1800+, so it is not recommended.
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It hurts to stand on the ground.
This mainly relies on the damage of ** when it is heavy, so if ** is damaged, his damage is very low, only wait.
When it's double, the additional damage is only from 68 to 200+, so the loss is not big, and it's still a good drop to use this, so.
Work hard to 38.,I hope it's not triple like Fengyun.,But as a monkey's group attack skill, it still feels very good.。
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Return to the carbine, roundhouse kick.
and Fengyun are both two moves, but it's easy to bj when the second move, [because they are all melee skills, if you kick one.]
Dot. The monster didn't faint.,The second move was beaten by the monster.,These two skills are good in PK.。
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When the head is blown, the blue sea tide sounds.
The most BJ skill in history, the chicken ribs in the chicken ribs, throw it aside, no need + amber.
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Inspiration. A skill that thinks it's good.,The speed of the move is fast.,The paralysis time is short.,The damage power is good.,But the MP is more expensive.。
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Wind and Cloud Stick Method, First Stick, Ion Storm [Introduced together = =|||.]Steal back lazy].
All three belong to the same tragic skill, but they are good to use in the early stage.
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I recommend the eye of the wind god, the cooldown time is short, the distance is long, and it is a good skill. Roundabout kick, a defensive skill, I also recommend standing in the air, which is also a defensive skill. There is also a cross combo, this trick is very good, hitting the monster is two planes, flying far away, suitable for practical use in times of crisis.
The last one is the ion storm.,This trick is super powerful.,Long distance.,It's one of my favorite tricks.,This trick is usually a second kill monster.。
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Demon 1 is enough, equal to the damage of two jump kicks. Lost 20 will be full, and it will be cool to run. The painting ground 20 will be full, and after fixing, plant a gang at the head.
When the head is 20, it must be full, the damage is high, and the cooldown is low. Dinghai sweep, pick any one and fill up. The rest of the demons.
1. Onslaught:
Fu Mo can add as much as you want, 20 for the trace, 20 for the ground, 20 for the head, and 20 for the sea.
2. Wandering type:
How much can you add to the demons, 20 for the maze, 20 for the ground, 20 for the head, 20 for the sweep.
If your monkey attack is high enough, ** high enough, it is recommended to choose 1; Civilians, the technology is good enough to choose 1, and the equipment is almost recommended to choose 2.
Brush the picture: the mob jumps and kicks to extinguish, the epic cooperation is the head, the ground is drawn, to the boss, after the demon is subdued, the head, the ground is drawn, and the jump kick is made.
PK: See the right time to use the demon, then use the head, draw the ground, and kick to death.
I'm tired of typing, adopt me, don't know how to ask me.
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Is it pre-advanced or post-advanced?
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Try to add the ones that can fly, followed by the instantaneous, and then the ones like the ones that climb the clouds.
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Flying in the Sky Needless to say, +20
Rabbit Falcon's Attack +20
Although the carrot dart seems to be useless, the arena should be used with a small buffer and a medium attack, but after the fight, it will be stiff, and it can be hit, and the rabbit will be bigger, +1 or 20
Inverted suspension kicks, high skills can be used without breaking moves.
The cunning rabbit can add blood, and the high technology can not be required.
Powerful can add to attack.
The deadly rabbits are originally tall, but the landlord can also use a psychic cat Hehehehehehehehehe
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You see that he is going to jump, and you follow suit, and then you move wildly.
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