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You see that he is going to jump, and you follow suit, and then you move wildly.
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It's better to run away. Don't let him get close. Unleash ranged attacks.
You can also find an opportunity to raid. If he runs to the front to jump. Just like him.
Jump. And then if you can't stop it. Use melee defense skills to bounce him away.
Look for opportunities to turn defeat into victory. This should be broken. That's how I broke it myself.
There is also a certain effect. Hope it helps. I wish you a speedy success.
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As soon as it comes out, press the ice, there is an 80% chance that he can freeze, then stay where we are and play to our advantage, torture him remotely, if you get close, you have to look at it, you have to be within the distance of the flying dragon, and then put the ice, use the fourth blow to knock him away, and so on.
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Break his jump kicks with jump kicks, or press the dragon all over the world.
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Or use the flying dragon in the sky to solve it.
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Stupid. Run away and cast a normal attack.
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Skills: Sweep Thousands, Cross Combo (Mandatory), Meteor, Roundhouse Kick or Aerial Shot, Night Fight or Golden Gun Probe.
If you think the super spirit equipment is powerful, you will be wasted, go to the 4399 strategy to see the **, which is good, go to the brush. Or make your own Spirit Rhinos or Light Set and upgrade it yourself.
If you've ever beaten a rabbit, you're a god, the rabbit is very good, and I've almost lost every battle (although I met a stupid rabbit who saw me running around). Don't let the rabbit get close to you, and try to finish him off with ranged attacks. PK vs. Otake be careful of the greenery, the dragon man is close to the good jump t to kill, and the rabbit escapes.
The monkey wants to use spirits such as the Fire Cloud Qilin and the Scorching Spirit, and if it is out of print, go to get through the civet cat, or get a thousand-year-old white jade fox.
Don't use different attacks in the dungeon, all of them are solved with jump t, jump t damage is high, and it is very useful in the demon tower. Click cc when jumping, and you can point continuously.
You can actually go to the advanced now, and hit the Elite difficulty Trap Alley with the Demon Trap Point, and hit the Demon Point for 3 seconds at a time. The dragon of the true and false martial saints is solved with a ranged attack, try to get as close to the black dragon as possible, and at the same time prevent the black dragon from attacking you, you can use a series of ranged attacks to kill it. Fu Mo Tower is the rarest, 1-4 layers of barrier-free, 5 floors don't hit the big tooth first, go to play the right no followed by the gray three teeth, then the second tooth of the flower, and finally the big tooth, the combination of the jump t to solve.
The 5th layer is very difficult, and the blood of the psychic cat can't be deducted much, and there are still three lives. You'll have to spend Resurrection Grass. The 7th layer jumps t to solve, pay attention to his attacks, let the psychic cat attract his attention, you jump t behind your back, mainly the psychic cat solves the boss.
Wind, fire, thunder and lightning god fragments fight slowly, and God fragments go to the Wanbo Expo to buy them.
Note: I'm also a newbie, level 47, I'm short of God Shards, if you get two and don't mind, give me one.
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Monkey pre-advanced skills are not practical to point casually, which one is easy to use, the equipment can slowly come out of the light suit, after all, it is still better than building, in addition, it is too late to go to pk after the advancement, and then say, the most practical pet personally thinks that it is still a psychic cat, and the 3 mutations of the psychic cat are also OK, and the jump kick will be practiced slowly The overall is xcc so pressed.
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To answer your first question:
1. Fu Demon Stick (must stay, two-stage attack, the power is OK, the most important thing is the additional stun effect, 8 wrongs and 8 mistakes.) )
2. Bafang stick (this trick is plain, there are no highlights, and it is recommended not to stay.) )
3. Draw the ground as a prison (this trick is used to brush copies, the martial arts arena is basically useless, send slowly, slow down the other party can still hit you, you can stay or not.) )
4. Take the head (magic skill!!) Must +20,High additional damage,It's very useful when chasing others.,Anyway, don't say much.,Stay! )
5, swept the thousand army (I didn't keep this move, but compared to the Bafang stick, the painting is much better, three attacks, when the jump kick is stopped, a release, but also reduce the hit, 8 wrong, recommended to stay.) )
6. Dinghai Shen Needle (This move is not very good, although it is powerful and slows down, but it has many disadvantages: low hit, slow casting speed, and long cooldown.) After you put it out, someone connected to it, so it is recommended not to stay. )
Passive skills: 1, Qingming (this move is best kept, +20 dodge can add a lot, the martial arts arena is naturally cool and crooked, 8 wrong).
2. Lost Walk (recommended to stay, +20 increases movement speed by 20%, in case the other party escapes, don't be afraid, catch up and kick to death...)
3. Concentrate (this trick dragon man also has, some players may not have left this trick, in fact, +20 is also good, and you won't be afraid of a guy with a high dodge.) )
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Before Advanced. There's nothing to say. But swept away.
The golden gun warhead is a must; It's not bad to fight at night、、。 After you advance, you have to practice jumping kicks, xccxcc like this, and skill: first out of the magic stick.
Take a step back and be the first to help. Sweep through thousands of armies. Dinghaishen Needle、、、 XCC combo、、
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Fight all the way and you'll clear the level.
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[Special Nirvana] Stand in the air (level 30).
Total power: 508
Super strong, one-hit instant kill!!
If I don't lie to you, I won't be a human being.
1: Eye of the Anemo.
As the monkey's initial skill,It's still very suitable for monster farming,PK。
Advantages: The damage is higher, the range is okay, and the MP consumption in the early stage is less Disadvantages: The upper and lower ranges are basically none, the horizontal range is a little short, and the MP consumption in the later stage is too high.
Recommended: Fill it up... You can see that your own situation is less +1,2 weight.
2: Fengyun stick method.
The MP consumption in the early stage is very small, but the damage is low, and the monster has two damages when it is behind him.
Advantages: Low MP consumption in the early stage and large range.
Disadvantages:High miss rate,Low damage,Large MP consumption in the later stageRecommended:If you can fill it up, fill it up.。。。
3: The sound of the blue sea tide.
MP consumption is large, early damage is low, and the activation time is long.
Merit:?? Cons: A bunch of ... = =
Recommended: Add one or two... I didn't even add it).
4: Ion storm.
The name is nice.,The range is OK.,MP consumption is huge.。。。
Pros: Good range, good damage.
Disadvantages: MP consumption is huge.
5: A blow to the head.
Small range, high damage, and long activation time.
Pros: High damage.
Disadvantages: Small range, long activation time, easy to dispel.
Recommended:Add it to half.,You can fill it up.,Heads-up only.。。。
6: Rapid Meteor.
Large range, high damage, instantaneous, large MP consumption...
Pros: A bunch of ...
Disadvantages: Huge MP consumption!!
Recommended:UhuhuhUhThis is hard to choose.,If you have the money, fill it up.。。
7: Return to the carbine.
The range is OK.,High damage.,Double damage.,MP consumption is a bit high.。。
Pros: Same pile...
Cons: Hardly, just an MP problem.
Brush the picture and you will attack + attack + attack + skill + (after the monster is knocked flying) the end of the running attack.。。。
PK on the Wind and Cloud Stick + Eye of the Wind God + Rapid Meteor or Ion Storm + Return Horse Gun + Attack or (Loop) = End it...
Du Niang, who suffered a thousand knives, only put me ten ** Ahhhh
Okay, I said that there must be a lot of questions, welcome to complain, welcome to point.
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The best thing at the moment is the roundhouse kick.
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There are also night battles in all directions, and dragons are soaring all over the world.
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No, monkeys are not good, Aotian is recommended. Once the monkey is defeated, there is no way to return the move, both the Aotian and the rabbit can attack, long-range attack.
Kung Fu players 9990826
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Everything can only be spoken of by technology.
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In fact, it's a very simple technique.,Quickly press 2 cc when the character jumps.,You can make the opponent produce a hard stun.,Then you can easily defeat the opponent by mastering the rhythm.,The following is an introduction to the current 3 jumping and kicking skills.。 Jump kicks on the spot.
Operation: xcc
Combo operation: XCC + XCC (add an appropriate amount according to the opponent's knockback distance).
Novices who have just practiced are advised to learn more and gain a sense of rhythm in actual combat, brushing is the first choice, and PK also needs to add some skills that cause the opponent to fall to the ground. Roundhouse kick.
Operation: (either on the spot or in a sprint) xcc (quickly) cc (note that this is only a take-off to complete).
Combined operation: XCC (Rapid) CC+XCC
This is a difficult jump kick that requires the brain and hands to react. Brushing is not recommended, only with PK, everyone often encounters this situation when PK: in the process of suppressing the opponent forward with a jump kick, the sudden delay causes the opponent to appear behind him instantly.
A slalom kick can help you solve this problem.
Sprint jump kicks. Operation: xccc (note that it is already over at this point).
Combined operation: xccc (note that it has already been done at this time) xcc
Friends who are already proficient in jumping on the spot can practice this kick a lot. This kick is characterized by completing 3 attacks in one jump to make the opponent stun and turn over, and this kick needs to master the distance between the opponent and the opponent when sprinting, so as to achieve the effect of passing over. Brushing is not recommended, PK is more practical, especially when turning over, the monkey wants to CCC to break the jump kick when the direction will be wrong.
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Kung Fu School Deadly Chain Kick, commonly known as Jump Kick! Out of excess、Thre3's hand,It's very good.,It can be said to be a magic skill for brushing.。 Jumping kicks are estimated to be harmonious by TM in the future, but the current situation seems that this trick can be said to be popular all over the continent, PK is everywhere, and the brush monkey panda can't put it down.
But I personally think that the jump kick is still within my expectation of flat push technique, and I think so I think that the jump kick can't be regarded as a big technique, and it can only be divided into whether it is good or not, not whether it is practiced well or not, first of all, it is not a technical ability. xcc xcc……There's some kind of technology in this (of course, I'm not saying that I'm completely looking at jumping kicks and kicks why rubbish...) Purely the problem of their own hand exercises, is to use it well or not, I don't know what everyone thinks But jumping kicks are used well and have a very powerful side, and it is estimated that they can become the primary target of major technologies.
At least I can't completely crack the jump kick with a flat push at the moment, and the advantage of the jump kick is that its attack frequency is higher than other techniques, so the break gives it a lot of space, and even completely out of the realm of flat push. (After watching the third uncle's video, I'm really ashamed.) But it's also very disadvantageous.,At least it's harder to start than a flat push if it's broken.,First of all, don't talk about mine.,But how to say that the weakness of the flat push system skill is:
Once the move is broken, it will give the opponent a great chance to counterattack, and it is actually very easy to break the jump kick, the key is the speed of your shot, and the shot must really have an effect at the moment it lands, if not. This article is provided by the friendship of the overly family!
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