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There are so many commands, you have to name a few of them first, or press f1 to see the help.
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Which commands, those commands are so many, you press f1 to see the help.
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Knock it out to help you translate...
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on (release) {Click to release.}
on (rollover) { And state hover over it.
Execute the mainrollover function;
on (rollout) {Removed from the top of the Roll Out of the Hood of Despair.}
Execute the mainrollout function to quietly split the number;
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This paragraph is written about the effect of a toggle.
function slidemove()
function slidesystem()
else if (this["slidemc" + i].currentframe > 1) otherwise if the current frame of the component slidemc+i is greater than 1
i++;Variable i is executed by 1}} each time
var slidenum = 4;Declaring the variable slidenum equals 4
var frametimer = 100;The declared variable frametimer is equal to 100
var speed = ;The declared variable speed is equal to.
var imgheight = ( / slidenum);Declaring the variable imgheight is equal to the height of the component slideimg divided by the variable slidenum
var slideover = 0;The declared variable slideover is equal to 0
var timer = 0;The declared variable timer is equal to 0
function() here uses the older as1 syntax, when the mouse touches **.
function() here uses the older as1 syntax, when the mouse is away from **.
function() here uses the older as1 syntax, when the mouse touches the button.
function() here uses the older as1 syntax, when the mouse leaves the button.
mouseover = false;Boolean mouseover equals false
function() Frame rate event, execution at a speed based on the frame rate.
slideover++;The variable slideover is incremented by 1}}} for each execution
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You probably want to do tweens in flash, tweens are divided into tweens and tween shapes, and the counterclockwise and clockwise effect is for tweens. For example, if you want to move a square original from the left side of the screen to the right side, accompanied by a clockwise roll, first place the square original on the left side of the screen in the first frame, and then insert a keyframe at the frame where you want to end the motion, such as the 20th frame, move the square original in the 20th frame to the right side of the screen, then select 1 to 19 frames on the timeline and right-click to create a motion tween, then click on any of the 1 to 19 frames, open the properties panel, and see if there is no property panel on your screenshot. You can go to the window to display the property panel, or ctrl+f3 to display the property panel, you can see the drop-down box titled rotation, there are none, automatic, clockwise, counterclockwise four options, click clockwise, at this time, the square original is no longer panning but clockwise in the process of moving from left to right.
NoteBe sure to select any frame with a tween before opening the Properties panel.
Also this is the operation in flash cs3, I have only used this version, I don't know if it is the same in other versions.
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It can be changed in the properties of the tween.
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If you write out the English words you don't understand, I'll help you translate them, because I don't have flash cs4 software.
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