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The functions of diplomats are still many.
But the generic features are:
1. Align with this country.
2. ** rights.
Both countries have the right to the other.
Good for taxes.
3. Map information.
The location of the city of the hostile country can be seen.
4. Buy if you have enough money.
Point Buy** will appear Buy**.
If it's not enough, he'll turn you down.
The head of the country and the heir to the chief, as well as the city where they are stationed, are not available for purchase, and the above are recommended features.
Like what attack factions are not recommended.
As for what you said about becoming a protectorate.
If it is proposed by the computer.
That is to make you his vassal.
He has it in your territory.
**Right map information.
Military right of way.
It's bad for you.
If you propose.
Computers won't say yes.
It was you who asked him to be your vassal.
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I'm playing the version, so I'll take it as an example, I can't make the other side surrender, but I can buy it, and if I buy it at the same time, I can't buy the troops, and the other side will disband. If you buy a city, this city will become your city, but there is no garrison, and some of the opposing generals (that is, family members with avatars and characteristics) can be bought, and after being bought, they will join you, and some cannot.
What diplomats can do: power, alliances, attacking a faction, ceasefire (only this option is available for factions you're at war with), map information, pay tribute in installments, pay a one-time tribute, become a vassal (I've never been successful with this option, it seems that the computer is still a bit backbone.)
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I don't know which version you are.
In the case of the original Roman War, the first thing to illustrate is that it is impossible to get the other side to surrender. You can bribe the other side to surrender, but you can't get the city to surrender.
Select the diplomat first, right-click on your target city, and select the actions you want on the left side of the scroll, including building **, building alliances, blackmailing, sharing visions, etc., the operation is very simple, but it takes some effort to use the English version.
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This one isn't particularly difficult to understand.
Common diplomatic rhetoric has:
**Right to form alliances, military access, pay tribute, give regions, map information, request offensive areas, ceasefire (belligerents), become vassals, etc.
**Right is very easy to explain: that is, the two sides start to trade and increase **income (limited to allies and neutral countries, there is no ** on both sides of the war), and there is generally no refusal.
An alliance is an alliance between the two sides and they have the obligation to work together, but if the player and the two belligerents become allies, the two countries will automatically cease fighting, and if the player's two allies go to war themselves, they can choose to break the alliance with one country and become neutral, and if the player goes to war with one of the two allies, the other alliance will break up in the early stage, and the other ally will break the alliance with your belligerent in the later stage.
Tribute is to ask for money or to give money The same is true for the region.
The map information means that the opponent's sphere of influence will be displayed in the color of their faction on the strategy map in the lower left corner.
These terms are divided into the conditions that are made and the requirements that are provided.
The conditions are what you can give, for example, military passage is to allow the other side to operate in their own territory, and the other way around.
After the other party makes a request, you can directly add terms and conditions in the requirements or conditions column on the left, regardless of whether you agree or not.
For example, if a country that has been defeated by you takes the initiative to propose a ceasefire, it can be gradually annexed with the demands of the region.
Generally, no one refuses the right to exchange map information (the conditions and requirements are all pointed), and the success rate is also very high.
Use these hot spots before the negotiation The more successful the negotiation, the better the success of the subsequent negotiations and increase the influence of diplomats.
Giving a large tribute is also conducive to the success of the negotiations, but it depends on personal choice.
Think of this for now.
I have other references to the whole station of Rome.
Happy New Year. Man q God.
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It's about agreeing and disagreeing, and it doesn't mean anything else.
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Negative growth in a single city is normal, but it should not be overall.
The economic buildings of the Roman War, the first to recommend shops, farmland, and mines (some cities have, the most profitable buildings), and the roads and ports (port cities, the benefits are quite high) are promoted, and their cost performance sometimes even exceeds that of shops and farmland, and there are some cities with special products with high incomes, the so-called specialties are the icons that can be seen on the map, such as ivory, grain, stone, etc.
In terms of tricks, first of all, as mentioned before, the port cities have very high incomes, which is why Greece has a strong economy (almost all of them are seaside); In addition, in the early stage, when the urban population is small, it is recommended to build farmland first, and at this time, the simple economic income of farmland is higher than that of stores, and it can provide population and security bonuses, and the cost performance is very strong (farming is mighty).
Generally speaking, the early stage is out of the farmland, the sea and then out of the port, choose a city to increase the population of the temple to strive for the speed of upgrading out of the high-level barracks out of the high-level soldiers to defend or expand, the middle can focus on the road and shops, otherwise the economy is likely to not be able to keep up with the speed of expansion, even if the city of high-level soldiers is only two or three in the later stage, and the computer city is developing rapidly, if you can't fight down, you can send out high-level soldiers, so there is no need to build a lot of high-level barracks, wasting time and money, And the cities that can get out of the mine don't care about anything, go out of the mine first.
I forgot to mention that if you don't know how to adjust the tax rate, it is recommended to click on the entrusted computer to manage your finances, which is very trustworthy, as long as you don't spend outrageously per round, he can try to help you make more money.
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When I used to play, there were often cities that were negative in terms of income, and those small towns were negative, so don't worry about him, just manage the metropolis Well, there is a deficit in urban income, and I think of the following points: There are too many troops, the increase in the town, and the construction of more people will be built, such as the market, farmland (but if the farmland is built more, the population will explode, and it is not recommended to build a lot, and there is also the promotion of the sea** There are more towns near the sea to develop sea trade, especially like Greece, there are a lot of financial resources after the occupation or it is related to the governor You click on the governor of the town to see his character The kind of bad ones staying in the city will have a great negative impact The small population seems to affect the collection of people Another thing that is less likely is that there are enemy troops in the besieged city or territory will destroy the agricultural land It is generally distributed in this way The front line is a military town, mainly with a large number or a large number of troops stationed, the quality of the army, the military facilities are mainly supplemented by a small number of economic facilities, the kind of towns in the rear that the enemy cannot hit, especially the large towns, focus on economic development, more sea trade, sometimes build more roads, you can also increase the number of people, a small number of troops, and even the militia, but most of them are town guards Used to prevent rebels, manage law and order, or something In the early and middle stages, your base camp has allies in Rome to defend it, and you can rest assured that in the later civil war, Rome is the front line, when I played the Julius family, the rear was just a team of town guards, and most of the big towns were tens of thousands of people, of course, if there were no large-scale entertainment facilities, it would not cost a lot of money.
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Build more economic buildings such as fields, ports, markets, roads, etc., and then choose a general with good management ability to be the governor of the city.
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The Eagle Banner is a two-class unit, the early Eagle Banner Infantry and the Eagle Banner Legion Infantry, the Eagle Banner troops can only be recruited in the city of Rome. If the Legion Infantry is 81 men, the Eagle Banner has 122 men. If the card is bigger, and so on.
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The Eagle Banner is a class of troops, a team of about 120 people, only the Eagle Banner infantry, and can only be recruited in the city of Rome, the combat effectiveness of the Eagle Banner is similar to the legion infantry, but more in numbers, the biggest role of the Eagle Banner is to stimulate morale, can inspire the morale of the neighborhood.
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This game will be based on the number of cities you have.
Like the generals mentioned upstairs, the main ** is that the family gives birth, which is a specific number, but in the early stage, you must pay attention not to lose too many generals in the war, and the branches of the family will develop hugely.
The Diplomatic Palace can be bought, but the cost is quite high, and the king of another country, a high-powered general like the crown prince cannot be bought, even if the country is destroyed. So this one is basically not used much.
If you have no generals to lead a regiment to win a war, you may get a general, but it depends on the total number of your generals, if you have a very small number of generals, about the ratio of one general in two cities, so it is considered less, and one city and one general are considered more. At this time, there is usually an event to promote the general.
There is also adoption, marriage, etc., which also depends on the number of your generals, and marriage depends on the women of your family who are adults.
Therefore, it is not feasible for Rome to fight a full war, and it is not feasible to focus on cultivating capable generals. Ayutthaya was garrisoned with some wealthy generals. Go to war with the stars.
There are also retinues (which can be traded if dragged to another general's avatar), and the retinue of your dying generals can be handed over to future generations of excellent generals.
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There are three ways to get a general in the Roman Total War:
1. Familial fertility.
2. Diplomats bribe other generals.
3. An army without a general has a chance to get a general if it wins. The more beautiful you win, the better the odds. The fewer generals you have, the better your chances.
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By the brush.
An army without a general, winning the battle may allow you to recruit a general.
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Both the terms "requirements" and "conditions" are viewed from the point of view of the proposer of the diplomatic agreement. In the agreement you propose, the requirements are your requirements, and the conditions are the conditions you provide; In the agreement between the diplomats of the other side, the requirements are the conditions you provide, and the conditions of the other party are your requirements.
By the way, I will tell you a few tips for making money in early diplomacy. Take the initiative to provide others with your own map, you can ask for a return of 100-1500; Open ** rights with neighboring factions (if they are not neighbors, they will not give a dime or will give 100), and you can ask for a return of less than 2000; Give your own map to allies (except for Roman allies of the Roman faction, because the map of the Roman faction is shared) for free, and the allies will propose a new diplomatic agreement and give you some money for free, usually a few hundred I have taken more than two thousand at most; The enemy offers you a ceasefire, no matter how excessive his demands are, a new diplomatic agreement can be proposed, on the condition of which is a "ceasefire", and the demand is in the amount of 3000-20000. All diplomatic tributes must be appropriately demanded according to the economic situation of the opposing faction, and if the demand is too high, the negotiation will collapse.
Greece, Macedonia, Rome, and Carthage are all relatively rich, and the amount can be appropriately called a little higher, and the barbarians are poorer, so it is better to have less.
In addition, if you find enemy diplomats annoying, you can train assassins to solve problems.
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Our requirement is to get things, such as ** power, maps, alliances, become subordinate, money, cities, our conditions are for others, the same can be given to others, I play Hongluo I think the most successful diplomacy is to send elite troops to besiege the blast furnace city, and then he and I diplomacy, I want him two cities, and then after a round I am besieging the city, take a few cities at once, at first I don't know that I besiege the capital He will diplomacy with me! heh!Red Luo has strong diplomacy, green Luo, blue Luo, the city is developing rapidly, and the population is growing rapidly.
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The requirement is what you want the other person to do, and the condition is what you give to the other person. If you want map information, add the map information to your request, and if the other person agrees, you will get the map information from the other party.
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There is a version published by the original creator of the game, which is CA.
Original Rome5
Barbarian Invasion Expansion: and.
Alexander Expansion: Just one.
The original Rome mainly played the rise and infighting of the three major families of Rome, and eventually became an empire, or chose other countries to nip the rise of Rome in the bud.
The Barbarian Invasion is based on the era after the decline of the Roman Empire, and players can choose to become a rising lord to save the empire from extinction, or they can choose other peoples to end the Roman era early.
In Alexandria, players can only choose Alexander the Great of Macedonia (modified to other countries, but super boring) to complete Alexander's journey in history before the end of his life.
And then the difference between the specific version number is that there are fewer bugs in the later versions, and the less unreasonable settings there are, it is recommended to install it as the original barbarian, but some of the earlier mods only support the earlier versions, such as the real mod in Rome can only be installed on it.
As for the various mods made by players, there are too many versions, so I won't repeat them.
As long as you don't play free cd patches, you can basically overwrite and install them directly into the game directory according to the version number, but note that Barbarian Invasion can only be installed on the original (because Barbarian Invasion comes with a patch), you can press the original .)2. Barbarians, Judgment6 of the order of installation, if it's too troublesome, ** has been upgraded 3-in-1 version is OK.
In fact, it is normal for the city to have a negative income, and the maintenance fee of the army in Rome (the cost of formation is deducted directly from the treasury!) And all the family members are allocated to each city's expenses according to the population, that is, the more populous the city, the more its shared expenditure, when the shared expenditure exceeds the city's income, the income will be negative, there is no need to worry about it, as long as the overall income is positive. In fact, it is these high-negative cities that bear most of your expenses, and only a very small number of cities with large populations can earn more than their shared expenses, such as Athens, which has a regular income of more than 10,000 yuan.
I played Rome with less rebellion.
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For modification, we don't recommend this kind of difficult work, and it's also easy to change the crash, my general approach is to fight down and slaughter the city after the rebellion, and if there are fewer people, there will naturally be nothing to do, of course, when the plague occurs, throw the infected assassins, spies, diplomats, troops, or something to the city with a lot of people or a rebellion, or that sentence, if there are more people, it will be a bad thing!
To the east, it is best to follow a road directly to Semon, and then use the boat smuggle to steal Sparta in Greece and Corinth in Macedonia directly (if you calculate the distance traveled by the ship, it is not easy to destroy the ship), and then accumulate forces to take Athens and the city near Semon (name forgot)The most important thing is to seize the miracle, because your geographical position is very good, which determines your chance to capture the miracle, and fight east to capture a miracle town in Seleucud, a rebel town, and the only Greek Rhodes on the island. So you have 4 miracles. >>>More
I started by building camps south of several bridges on the Danube in the northern Balkans, and at the beginning all the legions along the Danube were stationed in them, which made it more difficult for the nomadic forces to break through the Danube. Then, in addition to the main attack on Sasanian, he continued to increase his troops, trying to ensure that the various camps were fully staffed. >>>More