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Luck: The mark is all plus luck.
Bonus attack.
So you can add as much luck as you want!
Agile: But what?
Because of the equipment.
There are shoes and equipment levels that have arrived, but you need a certain amount of agility to wear them.
So it's time to be haste!
Agility, look at equipment plus agility, how many points do you need for equipment, how many points do you need for agility.
The need here is its own agility + agility on some equipment, for example, a piece of clothing needs 50 agility points!
And the hat you wear +3 agility, the cape +5 agility, the shoes +2 agility, etc.
This way, you only need to increase your agility to 50-10=40 agility!
Of course, you need to bring all this equipment
Strength: There are 2 types of knives.
One that only requires agility and luck.
Needless to say!
One requires strength, agility, and luck!
Why do some ** need strength?
Because that ** is also a warrior can be used! Of course, there are also fighters who can't be used!
But that's what the game sets up! There is no way
There is not much difference in the ** level that requires strength, and the equipment is easy to fight.
The ** that requires agility is not easy to fight.
So some people add some strength in order to take **.
I'd recommend just adding agility and luck.
Otherwise, the strength needs dozens or hundreds of points to get some **!
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Agility is enough ** on the line, other full luck!
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Force 4 Zhi 4
Agility is enough to be able to wear equipment.
Luck all plus.
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Add 3 transport and 2 mins per level.
Add to the mantissa when the mantissa is 0 or 5, add 5 luck.
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4 luck and 1 agility per level
Agile just enough to get dressed
Luck plus attack
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Agility is 2 times the level of other + luck.
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Agility is added to the point where you can wear equipment, and all other luck is possible.
I 138 knife flying.
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Addition of attribute points:
The flying hero is lucky, and the one to discuss is Min.
Knives and knives"Min"is an auxiliary point. The support points are all used to wear equipment. If you can fight monsters, you can do it! It doesn't matter how much it should be added. Don't add more.
Level 10 is fully loaded before the transfer. After the transfer, the equipment will be determined.
Just add as much Min as you need for that level of equipment! Don't add a little more.
Attention, when you want to change equipment, see how many levels in advance that equipment needs to be worn by a few levels. Add Min to the required amount, and the rest will be added. Don't add a little more sensitive. )
It doesn't matter how many levels it has.
What kind of luck and a few mins, after you are n-level, Na Min doesn't know how much better, and the natural attack is not high!
When the time comes, you will be depressed, why don't you have as much blood as others!
If you want to attack high and be stronger than others, in addition to your ** good, add a little more to it!
Flying Hero, level 15 starts to wear equipment and needs to be sensitive.
Level 15 (30 min).Level 20 (40 min).Level 25 (50 min).Level 30 (60 min).
After level 30, there is new equipment every 10 levels.
The sensitivity that is needed is 10 points more than the last time I wore the equipment.
And so on....These are for your reference. When you want to change equipment, you still have to pay attention to it a few levels in advance! lest you add the wrong thing. Spend more!
It's the same regardless of the profession.
The auxiliary points are all used to wear equipment, enough to fight monsters, and it is a waste to add more.
What time is what is added to what point, and in the end, you have to add a lot more, which is a waste!
This is a stupid method.,It's for novices == to come up with.,The number practiced in this way is rubbish.。
At the end of the level, the head is taken, the equipment is changed, and if you have the ability, you have to wash the auxiliary point to the main point.
The knife is to wash the sensitivity to transport!
If there is too much minga, spend more money to wash it!
Everyone's ideas are different, my foolish construction is just for your reference!
You can think for yourself.
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People say that the Flying Man should add agility and luck, and I think the Flying Man has less blood, so you can add it like this;
At the beginning of the selection, 10 Strength - 5 Agility - 4 Intelligence - 5 Luck. Levels 1-7 are full of strength, and levels 1-10 are full of agility. After the transfer, increase Lu Huru's strength to 100
Why add strength because the blood of the flying man is less, and you can add more blood with strength. Focused, Ranged Dark Early Starter 8, Curse 3, Stealth 10, 2 Combo 0, Precision 20, Strength 30, Recovery 3, Quick Concealer 18, Health Absorption 30. Double Fly is used for company level, 2 combos are useless.
Skill points depend on what class you turn to: Prepare to turn to Assassin and add long-range top-up, Double Fly top-up, hit top-up, Curse +3, Stealth +10, Accuracy +4 after 2 turns, Powerful top-up, Accurate top-up, Rapid concealment or fast movement, and finally restore and vampire.
If you don't believe me, you can give it a try, don't add it when the strength is increased to 100, it's time to add luck and agility and wait. Once you have 3,500 health, you can wash it off with bonds. It's hard to practice like this, so you have to be mentally prepared.
If you don't have the money, you will be slow to practice.
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Intelligence and Guessing Slow Touch Power 4
Before level 10: 25 agility, all luck for the rest.
After level 10: 2 Min 3 Yun.
After level 40: 1 Min 4 Yun.
1** Concentration: Full 20
Ranged: 0 Curse: 11
Stealth: 10 double knives: 20
2** Precision Short Knife + Full 30 Rotary Slash + Full 30 Restoration Talk + 3 Fast Short Knife + Full 20 Light Skills + Full 20 Magical Skills +1 (the remaining points are made up until the stealth is full, and then the curse is replenished).
Reason: Some people believe that invisibility and curses are more useful than supernatural powers.
3** Transformation 21, full of fallen leaves, full of wealth, full of doppelgangers, full of money shields, full of money bombs.
Hello. lz
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